Fixes from Bill for menu scrolling errors.
git-svn-id: file:///fltk/svn/fltk/trunk@233 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -1,5 +1,5 @@
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//
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// "$Id: Fl_Choice.cxx,v 1.6 1999/01/07 19:17:18 mike Exp $"
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// "$Id: Fl_Choice.cxx,v 1.7 1999/01/19 19:12:51 mike Exp $"
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//
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// Choice widget for the Fast Light Tool Kit (FLTK).
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//
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@ -66,6 +66,7 @@ int Fl_Choice::handle(int e) {
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const Fl_Menu_Item* v;
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switch (e) {
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case FL_PUSH:
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Fl::event_is_click(0);
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J1:
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v = menu()->pulldown(x(), y(), w(), h(), mvalue(), this);
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if (!v || v->submenu()) return 1;
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@ -85,5 +86,5 @@ int Fl_Choice::handle(int e) {
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}
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//
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// End of "$Id: Fl_Choice.cxx,v 1.6 1999/01/07 19:17:18 mike Exp $".
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// End of "$Id: Fl_Choice.cxx,v 1.7 1999/01/19 19:12:51 mike Exp $".
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//
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@ -1,5 +1,5 @@
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//
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// "$Id: Fl_Menu.cxx,v 1.12 1999/01/13 15:45:49 mike Exp $"
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// "$Id: Fl_Menu.cxx,v 1.13 1999/01/19 19:12:51 mike Exp $"
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//
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// Menu code for the Fast Light Tool Kit (FLTK).
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//
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@ -127,7 +127,7 @@ void Fl_Menu_Item::draw(int x, int y, int w, int h, const Fl_Menu_* m,
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l.type = labeltype_;
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l.font = labelsize_ ? labelfont_ : uchar(m ? m->textfont() : FL_HELVETICA);
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l.size = labelsize_ ? labelsize_ : m ? m->textsize() : FL_NORMAL_SIZE;
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l.color = !active() ? inactive((Fl_Color)labelcolor_) : labelcolor_;
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l.color = !active() ? inactive((Fl_Color)labelcolor_) : (Fl_Color)labelcolor_;
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Fl_Color color = m ? m->color() : FL_GRAY;
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if (selected) {
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Fl_Color r = m ? m->selection_color() : FL_SELECTION_COLOR;
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@ -271,11 +271,11 @@ void menuwindow::position(int X, int Y) {
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// scroll so item i is visible on screen
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void menuwindow::autoscroll(int i) {
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int Y = y()+h()-(Fl::box_dx(box()) + (numitems-i)*itemheight - LEADING + 1);
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int Y = y()+Fl::box_dx(box())+2+i*itemheight;
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if (Y <= 0) Y = -Y+10;
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else {
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Y = Y+itemheight-Fl::h();
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if (Y <= 0) return;
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if (Y < 0) return;
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Y = -Y-10;
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}
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Fl_Menu_Window::position(x(), y()+Y);
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@ -405,6 +405,12 @@ const Fl_Menu_Item* Fl_Menu_Item::find_shortcut(int* ip) const {
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// main loop does that. This is because the X mapping and unmapping
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// of windows is slow, and we don't want to fall behind the events.
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// values for menustate.state:
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#define INITIAL_STATE 0 // no mouse up or down since popup() called
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#define PUSH_STATE 1 // mouse has been pushed on a normal item
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#define DONE_STATE 2 // exit the popup, the current item was picked
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#define MENU_PUSH_STATE 3 // mouse has been pushed on a menu title
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struct menustate {
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const Fl_Menu_Item* current_item; // what mouse is pointing at
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int menu_number; // which menu it is in
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@ -412,7 +418,7 @@ struct menustate {
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menuwindow* p[20]; // pointers to menus
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int nummenus;
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int menubar; // if true p[0] is a menubar
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int state; // 0 at first, 1 after push, 2 when done
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int state;
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};
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static menustate* p;
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@ -479,11 +485,11 @@ int menuwindow::handle(int e) {
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setitem(p.menu_number-1, p.p[p.menu_number-1]->selected);
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return 1;
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case FL_Enter:
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p.state = 2;
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p.state = DONE_STATE;
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return 1;
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case FL_Escape:
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setitem(0, -1, 0);
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p.state = 2;
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p.state = DONE_STATE;
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return 1;
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}
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break;
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@ -493,7 +499,7 @@ int menuwindow::handle(int e) {
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int item; const Fl_Menu_Item* m = mw.menu->find_shortcut(&item);
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if (m) {
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setitem(m, menu, item);
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if (!m->submenu()) p.state = 2;
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if (!m->submenu()) p.state = DONE_STATE;
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return 1;
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}
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}} break;
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@ -509,19 +515,19 @@ int menuwindow::handle(int e) {
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}
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setitem(menu, item);
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if (e == FL_PUSH) {
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// detect second click on a menu title:
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if (p.current_item && item == p.p[menu]->selected) p.state = 3;
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else p.state = 1;
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}
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} return 1;
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if (p.current_item && p.current_item->submenu() // this is a menu title
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&& item != p.p[menu]->selected // and it is not already on
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&& !p.current_item->callback_) // and it does not have a callback
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p.state = MENU_PUSH_STATE;
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else
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p.state = PUSH_STATE;
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}} return 1;
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case FL_RELEASE:
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if (!p.current_item) {
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if (p.state || !Fl::event_is_click()) p.state = 2;
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} else {
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if (p.state == 3 && Fl::event_is_click()) p.state = 2;
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else if (p.current_item->activevisible() && !p.current_item->submenu())
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p.state = 2;
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}
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// do nothing if they try to pick inactive items
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if (p.current_item && !p.current_item->activevisible()) return 1;
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// Mouse must either be held down/dragged some, or this must be
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// the second click (not the one that popped up the menu):
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if (!Fl::event_is_click() || p.state == PUSH_STATE) p.state = DONE_STATE;
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return 1;
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}
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return Fl_Window::handle(e);
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@ -552,7 +558,7 @@ const Fl_Menu_Item* Fl_Menu_Item::pulldown(
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p.p[0] = &mw;
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p.nummenus = 1;
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p.menubar = menubar;
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p.state = 0;
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p.state = INITIAL_STATE;
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menuwindow* fakemenu = 0; // kludge for buttons in menubar
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@ -567,7 +573,7 @@ const Fl_Menu_Item* Fl_Menu_Item::pulldown(
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initial_item = p.current_item;
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if (initial_item) goto STARTUP;
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// the main loop, runs until p.state goes to 2:
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// the main loop, runs until p.state goes to DONE_STATE:
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for (;;) {
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// make sure all the menus are shown:
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@ -581,7 +587,7 @@ const Fl_Menu_Item* Fl_Menu_Item::pulldown(
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// get events:
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{const Fl_Menu_Item* oldi = p.current_item;
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Fl::wait();
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if (p.state == 2) break; // done.
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if (p.state == DONE_STATE) break; // done.
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if (p.current_item == oldi) continue;}
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// only do rest if item changes:
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@ -703,5 +709,5 @@ const Fl_Menu_Item* Fl_Menu_Item::test_shortcut() const {
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}
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//
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// End of "$Id: Fl_Menu.cxx,v 1.12 1999/01/13 15:45:49 mike Exp $".
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// End of "$Id: Fl_Menu.cxx,v 1.13 1999/01/19 19:12:51 mike Exp $".
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//
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