Fixes from Bill for menu scrolling errors.

git-svn-id: file:///fltk/svn/fltk/trunk@233 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Michael R Sweet 1999-01-19 19:12:51 +00:00
parent 576f02c063
commit 6d87533f19
2 changed files with 33 additions and 26 deletions

View File

@ -1,5 +1,5 @@
// //
// "$Id: Fl_Choice.cxx,v 1.6 1999/01/07 19:17:18 mike Exp $" // "$Id: Fl_Choice.cxx,v 1.7 1999/01/19 19:12:51 mike Exp $"
// //
// Choice widget for the Fast Light Tool Kit (FLTK). // Choice widget for the Fast Light Tool Kit (FLTK).
// //
@ -66,6 +66,7 @@ int Fl_Choice::handle(int e) {
const Fl_Menu_Item* v; const Fl_Menu_Item* v;
switch (e) { switch (e) {
case FL_PUSH: case FL_PUSH:
Fl::event_is_click(0);
J1: J1:
v = menu()->pulldown(x(), y(), w(), h(), mvalue(), this); v = menu()->pulldown(x(), y(), w(), h(), mvalue(), this);
if (!v || v->submenu()) return 1; if (!v || v->submenu()) return 1;
@ -85,5 +86,5 @@ int Fl_Choice::handle(int e) {
} }
// //
// End of "$Id: Fl_Choice.cxx,v 1.6 1999/01/07 19:17:18 mike Exp $". // End of "$Id: Fl_Choice.cxx,v 1.7 1999/01/19 19:12:51 mike Exp $".
// //

View File

@ -1,5 +1,5 @@
// //
// "$Id: Fl_Menu.cxx,v 1.12 1999/01/13 15:45:49 mike Exp $" // "$Id: Fl_Menu.cxx,v 1.13 1999/01/19 19:12:51 mike Exp $"
// //
// Menu code for the Fast Light Tool Kit (FLTK). // Menu code for the Fast Light Tool Kit (FLTK).
// //
@ -127,7 +127,7 @@ void Fl_Menu_Item::draw(int x, int y, int w, int h, const Fl_Menu_* m,
l.type = labeltype_; l.type = labeltype_;
l.font = labelsize_ ? labelfont_ : uchar(m ? m->textfont() : FL_HELVETICA); l.font = labelsize_ ? labelfont_ : uchar(m ? m->textfont() : FL_HELVETICA);
l.size = labelsize_ ? labelsize_ : m ? m->textsize() : FL_NORMAL_SIZE; l.size = labelsize_ ? labelsize_ : m ? m->textsize() : FL_NORMAL_SIZE;
l.color = !active() ? inactive((Fl_Color)labelcolor_) : labelcolor_; l.color = !active() ? inactive((Fl_Color)labelcolor_) : (Fl_Color)labelcolor_;
Fl_Color color = m ? m->color() : FL_GRAY; Fl_Color color = m ? m->color() : FL_GRAY;
if (selected) { if (selected) {
Fl_Color r = m ? m->selection_color() : FL_SELECTION_COLOR; Fl_Color r = m ? m->selection_color() : FL_SELECTION_COLOR;
@ -271,11 +271,11 @@ void menuwindow::position(int X, int Y) {
// scroll so item i is visible on screen // scroll so item i is visible on screen
void menuwindow::autoscroll(int i) { void menuwindow::autoscroll(int i) {
int Y = y()+h()-(Fl::box_dx(box()) + (numitems-i)*itemheight - LEADING + 1); int Y = y()+Fl::box_dx(box())+2+i*itemheight;
if (Y <= 0) Y = -Y+10; if (Y <= 0) Y = -Y+10;
else { else {
Y = Y+itemheight-Fl::h(); Y = Y+itemheight-Fl::h();
if (Y <= 0) return; if (Y < 0) return;
Y = -Y-10; Y = -Y-10;
} }
Fl_Menu_Window::position(x(), y()+Y); Fl_Menu_Window::position(x(), y()+Y);
@ -405,6 +405,12 @@ const Fl_Menu_Item* Fl_Menu_Item::find_shortcut(int* ip) const {
// main loop does that. This is because the X mapping and unmapping // main loop does that. This is because the X mapping and unmapping
// of windows is slow, and we don't want to fall behind the events. // of windows is slow, and we don't want to fall behind the events.
// values for menustate.state:
#define INITIAL_STATE 0 // no mouse up or down since popup() called
#define PUSH_STATE 1 // mouse has been pushed on a normal item
#define DONE_STATE 2 // exit the popup, the current item was picked
#define MENU_PUSH_STATE 3 // mouse has been pushed on a menu title
struct menustate { struct menustate {
const Fl_Menu_Item* current_item; // what mouse is pointing at const Fl_Menu_Item* current_item; // what mouse is pointing at
int menu_number; // which menu it is in int menu_number; // which menu it is in
@ -412,7 +418,7 @@ struct menustate {
menuwindow* p[20]; // pointers to menus menuwindow* p[20]; // pointers to menus
int nummenus; int nummenus;
int menubar; // if true p[0] is a menubar int menubar; // if true p[0] is a menubar
int state; // 0 at first, 1 after push, 2 when done int state;
}; };
static menustate* p; static menustate* p;
@ -479,11 +485,11 @@ int menuwindow::handle(int e) {
setitem(p.menu_number-1, p.p[p.menu_number-1]->selected); setitem(p.menu_number-1, p.p[p.menu_number-1]->selected);
return 1; return 1;
case FL_Enter: case FL_Enter:
p.state = 2; p.state = DONE_STATE;
return 1; return 1;
case FL_Escape: case FL_Escape:
setitem(0, -1, 0); setitem(0, -1, 0);
p.state = 2; p.state = DONE_STATE;
return 1; return 1;
} }
break; break;
@ -493,7 +499,7 @@ int menuwindow::handle(int e) {
int item; const Fl_Menu_Item* m = mw.menu->find_shortcut(&item); int item; const Fl_Menu_Item* m = mw.menu->find_shortcut(&item);
if (m) { if (m) {
setitem(m, menu, item); setitem(m, menu, item);
if (!m->submenu()) p.state = 2; if (!m->submenu()) p.state = DONE_STATE;
return 1; return 1;
} }
}} break; }} break;
@ -509,19 +515,19 @@ int menuwindow::handle(int e) {
} }
setitem(menu, item); setitem(menu, item);
if (e == FL_PUSH) { if (e == FL_PUSH) {
// detect second click on a menu title: if (p.current_item && p.current_item->submenu() // this is a menu title
if (p.current_item && item == p.p[menu]->selected) p.state = 3; && item != p.p[menu]->selected // and it is not already on
else p.state = 1; && !p.current_item->callback_) // and it does not have a callback
} p.state = MENU_PUSH_STATE;
} return 1; else
p.state = PUSH_STATE;
}} return 1;
case FL_RELEASE: case FL_RELEASE:
if (!p.current_item) { // do nothing if they try to pick inactive items
if (p.state || !Fl::event_is_click()) p.state = 2; if (p.current_item && !p.current_item->activevisible()) return 1;
} else { // Mouse must either be held down/dragged some, or this must be
if (p.state == 3 && Fl::event_is_click()) p.state = 2; // the second click (not the one that popped up the menu):
else if (p.current_item->activevisible() && !p.current_item->submenu()) if (!Fl::event_is_click() || p.state == PUSH_STATE) p.state = DONE_STATE;
p.state = 2;
}
return 1; return 1;
} }
return Fl_Window::handle(e); return Fl_Window::handle(e);
@ -552,7 +558,7 @@ const Fl_Menu_Item* Fl_Menu_Item::pulldown(
p.p[0] = &mw; p.p[0] = &mw;
p.nummenus = 1; p.nummenus = 1;
p.menubar = menubar; p.menubar = menubar;
p.state = 0; p.state = INITIAL_STATE;
menuwindow* fakemenu = 0; // kludge for buttons in menubar menuwindow* fakemenu = 0; // kludge for buttons in menubar
@ -567,7 +573,7 @@ const Fl_Menu_Item* Fl_Menu_Item::pulldown(
initial_item = p.current_item; initial_item = p.current_item;
if (initial_item) goto STARTUP; if (initial_item) goto STARTUP;
// the main loop, runs until p.state goes to 2: // the main loop, runs until p.state goes to DONE_STATE:
for (;;) { for (;;) {
// make sure all the menus are shown: // make sure all the menus are shown:
@ -581,7 +587,7 @@ const Fl_Menu_Item* Fl_Menu_Item::pulldown(
// get events: // get events:
{const Fl_Menu_Item* oldi = p.current_item; {const Fl_Menu_Item* oldi = p.current_item;
Fl::wait(); Fl::wait();
if (p.state == 2) break; // done. if (p.state == DONE_STATE) break; // done.
if (p.current_item == oldi) continue;} if (p.current_item == oldi) continue;}
// only do rest if item changes: // only do rest if item changes:
@ -703,5 +709,5 @@ const Fl_Menu_Item* Fl_Menu_Item::test_shortcut() const {
} }
// //
// End of "$Id: Fl_Menu.cxx,v 1.12 1999/01/13 15:45:49 mike Exp $". // End of "$Id: Fl_Menu.cxx,v 1.13 1999/01/19 19:12:51 mike Exp $".
// //