diff --git a/src/drivers/Wayland/Fl_Wayland_Window_Driver.cxx b/src/drivers/Wayland/Fl_Wayland_Window_Driver.cxx index c06bdbee5..bc0c264f5 100644 --- a/src/drivers/Wayland/Fl_Wayland_Window_Driver.cxx +++ b/src/drivers/Wayland/Fl_Wayland_Window_Driver.cxx @@ -1351,13 +1351,8 @@ bool Fl_Wayland_Window_Driver::process_menu_or_tooltip(struct wld_window *new_wi xdg_positioner_set_anchor(positioner, XDG_POSITIONER_ANCHOR_BOTTOM_LEFT); xdg_positioner_set_gravity(positioner, XDG_POSITIONER_GRAVITY_BOTTOM_RIGHT); // prevent menuwindow from expanding beyond display limits - int constraint = XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_SLIDE_X; - if ( !(origin_win->fullscreen_active() && - Fl_Wayland_Screen_Driver::compositor == Fl_Wayland_Screen_Driver::MUTTER && - pWindow->menu_window() && !menu_offset_y(pWindow) && !is_floating_title(pWindow)) ) { - // Condition above is only to bypass Mutter bug for fullscreen windows (see #1061) - constraint |= XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_SLIDE_Y; - } + int constraint = XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_SLIDE_X | + XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_SLIDE_Y; if (Fl_Window_Driver::menu_bartitle(pWindow) && !Fl_Window_Driver::menu_leftorigin(pWindow)) { constraint |= XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_FLIP_Y; } @@ -1891,14 +1886,18 @@ void Fl_Wayland_Window_Driver::resize(int X, int Y, int W, int H) { xdg_surface_set_window_geometry(fl_win->xdg_surface, 0, 0, W, H); //printf("xdg_surface_set_window_geometry: %dx%d\n",W, H); } - } else if (!in_handle_configure && xdg_toplevel()) { - // Wayland doesn't seem to provide a reliable way for the app to set the - // window position on screen. This is functional when the move is mouse-driven. - Fl_Wayland_Screen_Driver *scr_driver = (Fl_Wayland_Screen_Driver*)Fl::screen_driver(); - if (Fl::e_state == FL_BUTTON1) { - xdg_toplevel_move(xdg_toplevel(), scr_driver->seat->wl_seat, scr_driver->seat->serial); - Fl::pushed(NULL); - Fl::e_state = 0; + } else { + if (!in_handle_configure && xdg_toplevel()) { + // Wayland doesn't seem to provide a reliable way for the app to set the + // window position on screen. This is functional when the move is mouse-driven. + Fl_Wayland_Screen_Driver *scr_driver = (Fl_Wayland_Screen_Driver*)Fl::screen_driver(); + if (Fl::e_state == FL_BUTTON1) { + xdg_toplevel_move(xdg_toplevel(), scr_driver->seat->wl_seat, scr_driver->seat->serial); + Fl::pushed(NULL); + Fl::e_state = 0; + } + } else if (pWindow->as_gl_window() && fl_win->kind == SUBWINDOW && fl_win->subsurface) { + wl_subsurface_set_position(fl_win->subsurface, X * f, Y * f); } } }