diff --git a/FL/mac.H b/FL/mac.H index 31d23a83a..324a7bd00 100644 --- a/FL/mac.H +++ b/FL/mac.H @@ -129,6 +129,7 @@ public: Fl_X *next; // linked tree to support subwindows int wait_for_expose; NSCursor *cursor; + bool mapped_to_retina; // true when window is mapped to a retina display static Fl_X* first; static Fl_X* i(const Fl_Window* w) {return w->i;} static int fake_X_wm(const Fl_Window*,int&,int&,int&,int&,int&); diff --git a/src/Fl_cocoa.mm b/src/Fl_cocoa.mm index 690283a73..01a2d9cb8 100644 --- a/src/Fl_cocoa.mm +++ b/src/Fl_cocoa.mm @@ -1191,6 +1191,16 @@ static FLWindowDelegate *flwindowdelegate_instance = nil; resize_from_system = NULL; window->position((int)pt2.x, (int)(main_screen_height - pt2.y)); position_subwindows(window, YES); +#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_7 + if (fl_mac_os_version >= 100700) { // determine whether window is now mapped to a retina display + bool *mapped = &(Fl_X::i(window)->mapped_to_retina); + bool previous = *mapped; + NSSize s = [[nsw contentView] convertSizeToBacking:NSMakeSize(10, 10)]; + *mapped = (int(s.width + 0.5) > 10); + // window needs redrawn when moving from low res to retina + if ((!previous) && *mapped) window->redraw(); + } +#endif } fl_unlock_function(); } @@ -2545,23 +2555,6 @@ static FLTextInputContext* fltextinputcontext_instance = nil; } @end -// returns the window size in pixels. -// On retina display, values are double of w() x h() -CGSize Fl_X::window_pixel_size(Fl_Window* win) -{ -#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_7 - if (fl_mac_os_version >= 100700 && win->shown()) { - NSSize s = [[win->i->xid contentView] convertSizeToBacking:NSMakeSize(win->w(), win->h())]; -#if __LP64__ - return s; -#else - return CGSizeMake(s.width, s.height); -#endif - } -#endif - return CGSizeMake(win->w(), win->h()); -} - void Fl_Window::fullscreen_x() { _set_fullscreen(); /* On OS X < 10.6, it is necessary to recreate the window. This is done @@ -2688,6 +2681,7 @@ void Fl_X::make(Fl_Window* w) x->subRect = 0; x->cursor = NULL; x->gc = 0; + x->mapped_to_retina = false; NSRect crect; if (w->fullscreen_active()) { @@ -3001,7 +2995,7 @@ void Fl_Window::make_current() if (make_current_counts) make_current_counts++; Fl_X::q_release_context(); fl_window = i->xid; - Fl_X::set_high_resolution( Fl_X::window_pixel_size(this).width > w() + 0.5 ); + Fl_X::set_high_resolution( i->mapped_to_retina ); current_ = this; NSGraphicsContext *nsgc = through_drawRect ? [NSGraphicsContext currentContext] :