Fix use of several FLTK widgets above an GL scene.

The code failed with 2 or more widgets when FLTK would trigger
partial redraws of the widgets, unless the Fl_Gl_Window was FL_DAMAGE_ALL.

This commit also adds a second FLTK widget to example/OpenGL3test to
check this multiple widget situation, and fixes an error where operator ! was used
instead of ~ .
This commit is contained in:
ManoloFLTK 2022-10-06 08:43:09 +02:00
parent 206d9b17e0
commit 6732044a07
2 changed files with 10 additions and 5 deletions

View File

@ -163,7 +163,7 @@ public:
add_output("\nThis platform does not support OpenGL V3 :\n"
"FLTK widgets will appear but the programmed "
"rendering pipeline will not run.\n");
mode(mode() & !FL_OPENGL3);
mode(mode() & ~FL_OPENGL3);
}
redraw();
}
@ -230,18 +230,22 @@ void add_output(const char *format, ...)
}
void button_cb(Fl_Widget *, void *) {
add_output("run button callback\n");
void button_cb(Fl_Widget *widget, void *) {
add_output("run %s callback\n", widget->label());
}
void add_widgets(Fl_Gl_Window *g) {
Fl::set_color(FL_FREE_COLOR, 255, 255, 255, 140); // partially transparent white
g->begin();
// Create here widgets to go above the GL3 scene
Fl_Button* b = new Fl_Button( 0, 170, 60, 30, "button");
Fl_Button* b = new Fl_Button( 0, 0, 60, 30, "button");
b->color(FL_FREE_COLOR);
b->box(FL_BORDER_BOX );
b->box(FL_DOWN_BOX );
b->callback(button_cb, NULL);
Fl_Button* b2 = new Fl_Button( 0, 170, 60, 30, "button2");
b2->color(FL_FREE_COLOR);
b2->box(FL_BORDER_BOX );
b2->callback(button_cb, NULL);
g->end();
}

View File

@ -344,6 +344,7 @@ void Fl_Gl_Window::draw_overlay() {}
*/
void Fl_Gl_Window::draw_begin() {
if (mode() & FL_OPENGL3) pGlWindowDriver->switch_to_GL1();
damage(FL_DAMAGE_ALL); // always redraw all GL widgets above the GL scene
Fl_Surface_Device::push_current( Fl_OpenGL_Display_Device::display_device() );
Fl_OpenGL_Graphics_Driver *drv = (Fl_OpenGL_Graphics_Driver*)Fl_Surface_Device::surface()->driver();
drv->pixels_per_unit_ = pixels_per_unit();