mirror of https://github.com/fltk/fltk
Finish removing of #include of driver files, remove FL_LIBRARY_CMAKE.
Now all graphics drivers are compiled as individual files depending on the platform and configuration. The preprocessor macro FL_LIBRARY_CMAKE is now obsolete and has been removed. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11093 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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642187dc1c
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@ -265,14 +265,6 @@ set(CFILES
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fl_utf.c
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)
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# Add preprocessor macro FL_LIBRARY_CMAKE temporarily until the build
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# system transition is completed.
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# *** currently LINUX only ***
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if (UNIX)
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add_definitions(-DFL_LIBRARY_CMAKE)
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endif (UNIX)
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add_definitions(-DFL_LIBRARY)
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if(APPLE AND NOT OPTION_APPLE_X11)
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@ -23,53 +23,25 @@
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// Implementation of fl_color(i), fl_color(r,g,b).
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# include <FL/Fl.H>
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#include <FL/Fl.H>
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#include <FL/Fl_Device.H>
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#include <FL/Fl.H>
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#include <config.h>
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#include "config_lib.h"
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// fl_cmap needs to be defined *before* we include Fl_GDI_Graphics_Driver_color.cxx
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// fl_cmap needs to be defined globally (here) and is used in the device
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// specific graphics drivers
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/** \addtogroup fl_attributes
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@{ */
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/* static */
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unsigned fl_cmap[256] = {
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#include "fl_cmap.h" // this is a file produced by "cmap.cxx":
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};
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// Remove #ifndef FL_LIBRARY_CMAKE and the entire block of #include
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// statements when the new build system is ready:
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#ifndef FL_LIBRARY_CMAKE
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// -----------------------------------------------------------------------------
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// all driver code is now in drivers/XXX/Fl_XXX_Graphics_Driver_xyz.cxx
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// -----------------------------------------------------------------------------
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// Apple Quartz driver in "drivers/Quartz/Fl_Quartz_Graphics_Driver_color.cxx"
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#ifdef FL_CFG_GFX_GDI
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// # include "drivers/GDI/Fl_GDI_Graphics_Driver_color.cxx"
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#endif
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// -----------------------------------------------------------------------------
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#ifdef FL_CFG_GFX_XLIB
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// # include "drivers/Xlib/Fl_Xlib_Graphics_Driver_color.cxx"
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#endif
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// -----------------------------------------------------------------------------
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#endif // FL_LIBRARY_CMAKE
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// -----------------------------------------------------------------------------
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/** \addtogroup fl_attributes
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@{ */
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/**
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Returns the RGB value(s) for the given FLTK color index.
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@ -83,22 +55,25 @@ unsigned Fl::get_color(Fl_Color i) {
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if (i & 0xffffff00) return (i);
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else return fl_cmap[i];
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}
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/**
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Sets an entry in the fl_color index table. You can set it to
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any 8-bit RGB color. The color is not allocated until fl_color(i)
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is used.
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Sets an entry in the fl_color index table.
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You can set it to any 8-bit RGB color. The color is not allocated
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until fl_color(i) is used.
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*/
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void Fl::set_color(Fl_Color i, uchar red, uchar green, uchar blue) {
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Fl::set_color((Fl_Color)(i & 255),
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((unsigned)red<<24)+((unsigned)green<<16)+((unsigned)blue<<8));
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}
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/**
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Returns the RGB value(s) for the given FLTK color index.
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This form returns the red, green, and blue values
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separately in referenced variables.
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See also unsigned get_color(Fl_Color c)
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\see unsigned get_color(Fl_Color c)
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*/
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void Fl::get_color(Fl_Color i, uchar &red, uchar &green, uchar &blue) {
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unsigned c;
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@ -113,6 +88,7 @@ void Fl::get_color(Fl_Color i, uchar &red, uchar &green, uchar &blue) {
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/**
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Returns the weighted average color between the two given colors.
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The red, green and blue values are averages using the following formula:
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\code
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color = color1 * weight + color2 * (1 - weight)
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@ -141,7 +117,7 @@ Fl_Color fl_color_average(Fl_Color color1, Fl_Color color2, float weight) {
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}
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/**
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Returns the inactive, dimmed version of the given color
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Returns the inactive, dimmed version of the given color.
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*/
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Fl_Color fl_inactive(Fl_Color c) {
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return fl_color_average(c, FL_GRAY, .33f);
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@ -149,6 +125,7 @@ Fl_Color fl_inactive(Fl_Color c) {
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/**
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Returns a color that contrasts with the background color.
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This will be the foreground color if it contrasts sufficiently with the
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background color. Otherwise, returns \p FL_WHITE or \p FL_BLACK depending
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on which color provides the best contrast.
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@ -159,7 +136,6 @@ Fl_Color fl_contrast(Fl_Color fg, Fl_Color bg) {
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unsigned c1, c2; // RGB colors
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int l1, l2; // Luminosities
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// Get the RGB values for each color...
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if (fg & 0xffffff00) c1 = (unsigned)fg;
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else c1 = fl_cmap[fg];
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@ -21,52 +21,15 @@
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\brief Line style drawing utility hiding different platforms.
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*/
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#include "config_lib.h"
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#include <FL/Fl.H>
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#include <FL/fl_draw.H>
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#include <FL/x.H>
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#include <FL/Fl_Printer.H>
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#include "flstring.h"
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#include <stdio.h>
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// We save the current line width (absolute value) here.
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// This is currently used only for X11 clipping, see src/fl_rect.cxx.
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// FIXME: this would probably better be in class Fl::
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int fl_line_width_ = 0;
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// Remove #ifndef FL_LIBRARY_CMAKE and the entire block of #include
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// statements when the new build system is ready:
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#ifndef FL_LIBRARY_CMAKE
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// -----------------------------------------------------------------------------
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// Apple Quartz driver in "drivers/Quartz/Fl_Quartz_Graphics_Driver_line_style.cxx"
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// all driver code is now in drivers/XXX/Fl_XXX_Graphics_Driver_xyz.cxx
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// -----------------------------------------------------------------------------
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#ifdef FL_CFG_GFX_GDI
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// # include "drivers/GDI/Fl_GDI_Graphics_Driver_line_style.cxx"
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#endif
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// -----------------------------------------------------------------------------
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#ifdef FL_CFG_GFX_XLIB
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// # include "drivers/Xlib/Fl_Xlib_Graphics_Driver_line_style.cxx"
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#endif
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// -----------------------------------------------------------------------------
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#endif // FL_LIBRARY_CMAKE
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//
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// End of "$Id$".
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//
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@ -40,8 +40,12 @@
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#else
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#endif
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// -----------------------------------------------------------------------------
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// all driver code is now in drivers/XXX/Fl_XXX_Graphics_Driver_xyz.cxx
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// -----------------------------------------------------------------------------
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// fl_line_width_ must contain the absolute value of the current
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// line width to be used for X11 clipping (see below).
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// line width to be used for X11 clipping (see driver code).
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// This is defined in src/fl_line_style.cxx
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extern int fl_line_width_;
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@ -64,39 +68,6 @@ Fl_Region Fl_Graphics_Driver::clip_region() {
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}
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// -----------------------------------------------------------------------------
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// Remove #ifndef FL_LIBRARY_CMAKE and the entire block of #include
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// statements when the new build system is ready:
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#ifndef FL_LIBRARY_CMAKE
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// -----------------------------------------------------------------------------
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// Apple Quartz driver in "drivers/Quartz/Fl_Quartz_Graphics_Driver_rect.cxx"
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// -----------------------------------------------------------------------------
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#ifdef FL_CFG_GFX_GDI
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// # include "drivers/GDI/Fl_GDI_Graphics_Driver_rect.cxx"
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#endif
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// -----------------------------------------------------------------------------
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#ifdef FL_CFG_GFX_XLIB
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// # include "drivers/Xlib/Fl_Xlib_Graphics_Driver_rect.cxx"
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#endif
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// -----------------------------------------------------------------------------
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#endif // FL_LIBRARY_CMAKE
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// -----------------------------------------------------------------------------
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//
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// End of "$Id$".
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//
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@ -22,17 +22,15 @@
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simple 2D transformations.
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*/
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// Portable drawing code for drawing arbitrary shapes with
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// simple 2D transformations. See also fl_arc.cxx
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// Portable code for drawing arbitrary shapes with simple 2D transformations.
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// See also fl_arc.cxx
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// matt: the Quartz implementation purposely doesn't use the Quartz matrix
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// operations for reasons of compatibility and maintainability
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#if defined(WIN32) || defined(__APPLE__)
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#elif defined(FL_PORTING)
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# pragma message "FL_PORTING: implement functions below for vector drawing"
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#else
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#endif
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// -----------------------------------------------------------------------------
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// all driver code is now in drivers/XXX/Fl_XXX_Graphics_Driver_xyz.cxx
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// -----------------------------------------------------------------------------
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#include <config.h>
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#include "config_lib.h"
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while (n>2 && p[n-1].x == p[0].x && p[n-1].y == p[0].y) n--;
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}
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// -----------------------------------------------------------------------------
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// Remove #ifndef FL_LIBRARY_CMAKE and the entire block of #include
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// statements when the new build system is ready:
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#ifndef FL_LIBRARY_CMAKE
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// -----------------------------------------------------------------------------
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// Apple Quartz graphics driver "drivers/Quartz/Fl_Quartz_Graphics_Driver_vertex.cxx"
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// -----------------------------------------------------------------------------
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#ifdef FL_CFG_GFX_GDI
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// # include "drivers/GDI/Fl_GDI_Graphics_Driver_vertex.cxx"
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#endif
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// -----------------------------------------------------------------------------
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#ifdef FL_CFG_GFX_XLIB
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// # include "drivers/Xlib/Fl_Xlib_Graphics_Driver_vertex.cxx"
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#endif
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// -----------------------------------------------------------------------------
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#endif // FL_LIBRARY_CMAKE
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// -----------------------------------------------------------------------------
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//
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// End of "$Id$".
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//
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