Set depth of image returned by Fl_Image_Surface::image() back to 3 on Mac OS X.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11119 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -86,12 +86,6 @@ Fl_RGB_Image* prepare_shape(int w)
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Fl_RGB_Image* img = surf->image();
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delete surf;
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current->set_current();
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if (img->d() == 4) { // if RGBA image, set its A component equal to its R component
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for (int i = 0; i < img->h(); i ++) {
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uchar *q = (uchar*)img->array + i * img->ld();
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for (int j = 0; j < img->w(); j++, q += 4) *(q+3) = *q;
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}
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}
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return img; // return white image on black background
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}
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@ -41,12 +41,14 @@ Fl_Image_Surface::Fl_Image_Surface(int w, int h) : Fl_Surface_Device(NULL) {
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width = w;
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height = h;
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#ifdef __APPLE__
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offscreen = Fl_Quartz_Graphics_Driver::create_offscreen_with_alpha(w, h);
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offscreen = fl_create_offscreen(w, h);
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helper = new Fl_Quartz_Flipped_Surface_(width, height);
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driver(helper->driver());
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CGContextSaveGState(offscreen);
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CGContextTranslateCTM(offscreen, 0, height);
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CGContextScaleCTM(offscreen, 1.0f, -1.0f);
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CGContextSetRGBFillColor(offscreen, 1, 1, 1, 1);
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CGContextFillRect(offscreen, CGRectMake(0,0,w,h));
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#elif defined(WIN32)
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offscreen = fl_create_offscreen(w, h);
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helper = new Fl_GDI_Surface_();
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@ -93,13 +95,9 @@ Fl_Image_Surface::~Fl_Image_Surface() {
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Fl_RGB_Image* Fl_Image_Surface::image()
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{
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unsigned char *data;
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int depth = 3, ld = 0;
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#ifdef __APPLE__
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CGContextFlush(offscreen);
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ld = CGBitmapContextGetBytesPerRow(offscreen);
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data = (uchar*)malloc(ld * height);
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memcpy(data, (uchar *)CGBitmapContextGetData(offscreen), ld * height);
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depth = 4;
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data = fl_read_image(NULL, 0, 0, width, height, 0);
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fl_gc = 0;
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#elif defined(WIN32)
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fl_pop_clip();
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@ -117,7 +115,7 @@ Fl_RGB_Image* Fl_Image_Surface::image()
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fl_window = pre_window;
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previous->set_current();
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#endif
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Fl_RGB_Image *image = new Fl_RGB_Image(data, width, height, depth, ld);
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Fl_RGB_Image *image = new Fl_RGB_Image(data, width, height);
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image->alloc_array = 1;
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return image;
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}
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