Better separate printer-specific code using virtual Fl_GDI_Printer_Graphics_Driver::draw(Fl_Bitmap*...)
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10110 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -33,6 +33,7 @@ struct Fl_Menu_Item;
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class FL_EXPORT Fl_Bitmap : public Fl_Image {
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friend class Fl_Quartz_Graphics_Driver;
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friend class Fl_GDI_Graphics_Driver;
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friend class Fl_GDI_Printer_Graphics_Driver;
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friend class Fl_Xlib_Graphics_Driver;
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public:
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@ -42,7 +43,8 @@ public:
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int alloc_array;
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private:
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int start(int XP, int YP, int WP, int HP, int &cx, int &cy,
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int &X, int &Y, int &W, int &H);
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#if defined(__APPLE__) || defined(WIN32)
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/** for internal use */
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void *id_;
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@ -482,6 +482,7 @@ public:
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static const char *class_id;
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const char *class_name() {return class_id;};
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void draw(Fl_Pixmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy);
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void draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy);
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};
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#endif
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#if !(defined(__APPLE__) || defined(WIN32))
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@ -243,33 +243,37 @@ void Fl_Bitmap::draw(int XP, int YP, int WP, int HP, int cx, int cy) {
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fl_graphics_driver->draw(this, XP, YP, WP, HP, cx, cy);
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}
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static int start(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int w, int h, int &cx, int &cy,
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int Fl_Bitmap::start(int XP, int YP, int WP, int HP, int &cx, int &cy,
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int &X, int &Y, int &W, int &H)
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{
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if (!array) {
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draw_empty(XP, YP);
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return 1;
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}
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// account for current clip region (faster on Irix):
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fl_clip_box(XP,YP,WP,HP,X,Y,W,H);
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cx += X-XP; cy += Y-YP;
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// clip the box down to the size of image, quit if empty:
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if (cx < 0) {W += cx; X -= cx; cx = 0;}
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if (cx+W > w) W = w-cx;
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if (cx+W > w()) W = w()-cx;
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if (W <= 0) return 1;
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if (cy < 0) {H += cy; Y -= cy; cy = 0;}
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if (cy+H > h) H = h-cy;
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if (cy+H > h()) H = h()-cy;
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if (H <= 0) return 1;
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#if defined(WIN32)
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if (!id_) id_ = fl_create_bitmap(w(), h(), array);
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#else
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if (!id_) id_ = fl_create_bitmask(w(), h(), array);
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#endif
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return 0;
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}
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#ifdef __APPLE__
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void Fl_Quartz_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) {
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int X, Y, W, H;
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if (!bm->array) {
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bm->draw_empty(XP, YP);
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if (bm->start(XP, YP, WP, HP, cx, cy, X, Y, W, H)) {
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return;
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}
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if (start(bm, XP, YP, WP, HP, bm->w(), bm->h(), cx, cy, X, Y, W, H)) {
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return;
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}
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if (!bm->id_) bm->id_ = fl_create_bitmask(bm->w(), bm->h(), bm->array);
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if (bm->id_ && fl_gc) {
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CGRect rect = { { X, Y }, { W, H } };
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Fl_X::q_begin_image(rect, cx, cy, bm->w(), bm->h());
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@ -281,60 +285,62 @@ void Fl_Quartz_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int
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#elif defined(WIN32)
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void Fl_GDI_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) {
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int X, Y, W, H;
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if (!bm->array) {
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bm->draw_empty(XP, YP);
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if (bm->start(XP, YP, WP, HP, cx, cy, X, Y, W, H)) {
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return;
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}
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if (start(bm, XP, YP, WP, HP, bm->w(), bm->h(), cx, cy, X, Y, W, H)) {
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return;
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}
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if (!bm->id_) bm->id_ = fl_create_bitmap(bm->w(), bm->h(), bm->array);
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HDC tempdc = CreateCompatibleDC(fl_gc);
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int save = SaveDC(tempdc);
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SelectObject(tempdc, (HGDIOBJ)bm->id_);
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SelectObject(fl_gc, fl_brush());
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// secret bitblt code found in old MSWindows reference manual:
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BitBlt(fl_gc, X, Y, W, H, tempdc, cx, cy, 0xE20746L);
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RestoreDC(tempdc, save);
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DeleteDC(tempdc);
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}
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void Fl_GDI_Printer_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) {
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int X, Y, W, H;
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typedef BOOL (WINAPI* fl_transp_func) (HDC,int,int,int,int,HDC,int,int,int,int,UINT);
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static fl_transp_func fl_TransparentBlt;
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static fl_transp_func fl_TransparentBlt = NULL;
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static HMODULE hMod = NULL;
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if (!hMod) {
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hMod = LoadLibrary("MSIMG32.DLL");
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if (hMod) fl_TransparentBlt = (fl_transp_func)GetProcAddress(hMod, "TransparentBlt");
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}
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if (!fl_TransparentBlt) {
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Fl_GDI_Graphics_Driver::draw(bm, XP, YP, WP, HP, cx, cy);
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return;
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}
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if (bm->start(XP, YP, WP, HP, cx, cy, X, Y, W, H)) {
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return;
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}
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HDC tempdc;
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int save;
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BOOL use_print_algo = false;
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if (Fl_Surface_Device::surface() != Fl_Display_Device::display_device()) {
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static HMODULE hMod = NULL;
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if (!hMod) {
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hMod = LoadLibrary("MSIMG32.DLL");
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if (hMod) fl_TransparentBlt = (fl_transp_func)GetProcAddress(hMod, "TransparentBlt");
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}
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if (fl_TransparentBlt) use_print_algo = true;
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}
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if (use_print_algo) { // algorithm for bitmap output to Fl_GDI_Printer
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Fl_Color save_c = fl_color(); // save bitmap's desired color
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uchar r, g, b;
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Fl::get_color(save_c, r, g, b);
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r = 255-r;
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g = 255-g;
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b = 255-b;
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Fl_Color background = fl_rgb_color(r, g, b); // a color very different from the bitmap's
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Fl_Offscreen tmp_id = fl_create_offscreen(W, H);
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fl_begin_offscreen(tmp_id);
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fl_color(background);
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fl_rectf(0,0,W,H); // use this color as offscreen background
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fl_color(save_c); // back to bitmap's color
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tempdc = CreateCompatibleDC(fl_gc);
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save = SaveDC(tempdc);
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SelectObject(tempdc, (HGDIOBJ)bm->id_);
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SelectObject(fl_gc, fl_brush()); // use bitmap's desired color
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BitBlt(fl_gc, 0, 0, W, H, tempdc, 0, 0, 0xE20746L); // draw bitmap to offscreen
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fl_end_offscreen(); // offscreen data is in tmp_id
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SelectObject(tempdc, (HGDIOBJ)tmp_id); // use offscreen data
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// draw it to printer context with background color as transparent
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fl_TransparentBlt(fl_gc, X,Y,W,H, tempdc, cx, cy, bm->w(), bm->h(), RGB(r, g, b) );
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fl_delete_offscreen(tmp_id);
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}
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else { // algorithm for bitmap output to display
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tempdc = CreateCompatibleDC(fl_gc);
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save = SaveDC(tempdc);
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SelectObject(tempdc, (HGDIOBJ)bm->id_);
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SelectObject(fl_gc, fl_brush());
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// secret bitblt code found in old MSWindows reference manual:
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BitBlt(fl_gc, X, Y, W, H, tempdc, cx, cy, 0xE20746L);
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}
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// algorithm for bitmap output to Fl_GDI_Printer
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Fl_Color save_c = fl_color(); // save bitmap's desired color
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uchar r, g, b;
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Fl::get_color(save_c, r, g, b);
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r = 255-r;
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g = 255-g;
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b = 255-b;
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Fl_Color background = fl_rgb_color(r, g, b); // a color very different from the bitmap's
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Fl_Offscreen tmp_id = fl_create_offscreen(W, H);
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fl_begin_offscreen(tmp_id);
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fl_color(background);
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fl_rectf(0,0,W,H); // use this color as offscreen background
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fl_color(save_c); // back to bitmap's color
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tempdc = CreateCompatibleDC(fl_gc);
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save = SaveDC(tempdc);
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SelectObject(tempdc, (HGDIOBJ)bm->id_);
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SelectObject(fl_gc, fl_brush()); // use bitmap's desired color
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BitBlt(fl_gc, 0, 0, W, H, tempdc, 0, 0, 0xE20746L); // draw bitmap to offscreen
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fl_end_offscreen(); // offscreen data is in tmp_id
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SelectObject(tempdc, (HGDIOBJ)tmp_id); // use offscreen data
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// draw it to printer context with background color as transparent
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fl_TransparentBlt(fl_gc, X,Y,W,H, tempdc, cx, cy, bm->w(), bm->h(), RGB(r, g, b) );
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fl_delete_offscreen(tmp_id);
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RestoreDC(tempdc, save);
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DeleteDC(tempdc);
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}
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@ -342,14 +348,9 @@ void Fl_GDI_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP,
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#else // Xlib
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void Fl_Xlib_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) {
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int X, Y, W, H;
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if (!bm->array) {
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bm->draw_empty(XP, YP);
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if (bm->start(XP, YP, WP, HP, cx, cy, X, Y, W, H)) {
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return;
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}
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if (start(bm, XP, YP, WP, HP, bm->w(), bm->h(), cx, cy, X, Y, W, H)) {
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return;
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}
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if (!bm->id_) bm->id_ = fl_create_bitmask(bm->w(), bm->h(), bm->array);
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XSetStipple(fl_display, fl_gc, bm->id_);
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int ox = X-cx; if (ox < 0) ox += bm->w();
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