Followup: avoid dereference null pointer (#971)

Changing _root->find_clicked(..) to just find_clicked(..)
includes the check of _root for NULL, which is probably better
than doing a repeat explicit check and early exit.
This commit is contained in:
Greg Ercolano 2024-05-09 00:55:56 -07:00
parent 324fcfcb62
commit 549688598f

View File

@ -383,8 +383,7 @@ int Fl_Tree::handle(int e) {
case FL_PUSH: { // clicked on tree
last_my = Fl::event_y(); // save for dragging direction..
if (Fl::visible_focus() && handle(FL_FOCUS)) Fl::focus(this);
if ( ! _root ) return(ret); // issue #971
Fl_Tree_Item *item = _root->find_clicked(_prefs, 0);
Fl_Tree_Item *item = find_clicked(0);
// Tell FL_DRAG what was pushed
_lastpushed = item ? item->event_on_collapse_icon(_prefs) ? PUSHED_OPEN_CLOSE // open/close icon clicked
: item->event_on_user_icon(_prefs) ? PUSHED_USER_ICON // usericon clicked
@ -471,7 +470,7 @@ int Fl_Tree::handle(int e) {
// During drag, only interested in left-mouse operations.
//
if ( Fl::event_button() != FL_LEFT_MOUSE ) break;
Fl_Tree_Item *item = _root->find_clicked(_prefs, 1); // item we're on, vertically
Fl_Tree_Item *item = find_clicked(1); // item we're on, vertically
if ( !item ) break; // not near item? ignore drag event
ret |= 1; // acknowledge event
if (_prefs.selectmode() != FL_TREE_SELECT_SINGLE_DRAGGABLE)
@ -506,7 +505,7 @@ int Fl_Tree::handle(int e) {
case FL_RELEASE:
if (_prefs.selectmode() == FL_TREE_SELECT_SINGLE_DRAGGABLE &&
Fl::event_button() == FL_LEFT_MOUSE) {
Fl_Tree_Item *item = _root->find_clicked(_prefs, 1); // item mouse is over (vertically)
Fl_Tree_Item *item = find_clicked(1); // item mouse is over (vertically)
if (item && // mouse over valid item?
_lastselect && // item being dragged is valid?
item != _lastselect) { // item we're over not same as drag item?
@ -749,7 +748,7 @@ void Fl_Tree::draw() {
if (_prefs.selectmode() == FL_TREE_SELECT_SINGLE_DRAGGABLE && // drag mode?
Fl::pushed() == this) { // item clicked is the one we're drawing?
Fl_Tree_Item *item = _root->find_clicked(_prefs, 1); // item we're on, vertically
Fl_Tree_Item *item = find_clicked(1); // item we're on, vertically
if (item && // we're over a valid item?
item != _item_focus) { // item doesn't have keyboard focus?
// Are we dropping above or below the target item?