Add support for SDL as a base library on OS X.

This commit adds the basic setup in CMake to allow SDL as a base
library for FLTK on OS X (and probably for other platforms as well).

The SDL library driver set is derived from yet another new driver
set named 'Pico'. 'Pico' is a base class for a driver that will
allow porting of FLTK with the tinyest amount of effort. This 
implementation of the SDL driver shall be documented very well
to explain the porting process.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11262 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Matthias Melcher 2016-03-02 00:54:37 +00:00
parent f14de4048e
commit 53859c584f
36 changed files with 399 additions and 14 deletions

169
CMake/FindSDL2.cmake Normal file
View File

@ -0,0 +1,169 @@
# This module defines
# SDL2_LIBRARY, the name of the library to link against
# SDL2_FOUND, if false, do not try to link to SDL2
# SDL2_INCLUDE_DIR, where to find SDL.h
#
# This module responds to the the flag:
# SDL2_BUILDING_LIBRARY
# If this is defined, then no SDL2main will be linked in because
# only applications need main().
# Otherwise, it is assumed you are building an application and this
# module will attempt to locate and set the the proper link flags
# as part of the returned SDL2_LIBRARY variable.
#
# Don't forget to include SDLmain.h and SDLmain.m your project for the
# OS X framework based version. (Other versions link to -lSDL2main which
# this module will try to find on your behalf.) Also for OS X, this
# module will automatically add the -framework Cocoa on your behalf.
#
#
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL2_LIBRARY
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
#
#
# $SDL2DIR is an environment variable that would
# correspond to the ./configure --prefix=$SDL2DIR
# used in building SDL2.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL guidelines.
# Added a search for SDL2main which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# SDL2_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
# This needed to change because "proper" SDL convention
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL2/ (see FreeBSD).
#=============================================================================
# Copyright 2003-2009 Kitware, Inc.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
message("<FindSDL2.cmake>")
SET(SDL2_SEARCH_PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
${SDL2_PATH}
)
FIND_PATH(SDL2_INCLUDE_DIR SDL.h
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES include/SDL2 include
PATHS ${SDL2_SEARCH_PATHS}
)
FIND_LIBRARY(SDL2_LIBRARY_TEMP
NAMES SDL2
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES lib64 lib
PATHS ${SDL2_SEARCH_PATHS}
)
IF(NOT SDL2_BUILDING_LIBRARY)
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDL2main for compatibility even though they don't
# necessarily need it.
FIND_LIBRARY(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES lib64 lib
PATHS ${SDL2_SEARCH_PATHS}
)
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# SDL2 may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
IF(NOT APPLE)
FIND_PACKAGE(Threads)
ENDIF(NOT APPLE)
# MinGW needs an additional library, mwindows
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
# (Actually on second look, I think it only needs one of the m* libraries.)
IF(MINGW)
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
ENDIF(MINGW)
IF(SDL2_LIBRARY_TEMP)
# For SDL2main
IF(NOT SDL2_BUILDING_LIBRARY)
IF(SDL2MAIN_LIBRARY)
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(SDL2MAIN_LIBRARY)
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
IF(APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
ENDIF(APPLE)
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
IF(NOT APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
ENDIF(NOT APPLE)
# For MinGW library
IF(MINGW)
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(MINGW)
# Set the final string here so the GUI reflects the final state.
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
ENDIF(SDL2_LIBRARY_TEMP)
message("</FindSDL2.cmake>")
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)

View File

@ -119,7 +119,7 @@ macro(CREATE_EXAMPLE NAME SOURCES LIBRARIES)
FLTK_RUN_FLUID(FLUID_SOURCES "${flsrcs}")
endif(flsrcs)
if(APPLE AND NOT OPTION_APPLE_X11)
if(APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
unset(RESOURCE_PATH)
if(${tname} STREQUAL "blocks" OR ${tname} STREQUAL "checkers" OR ${tname} STREQUAL "sudoku")
set( ICON_NAME ${tname}.icns )
@ -138,7 +138,7 @@ macro(CREATE_EXAMPLE NAME SOURCES LIBRARIES)
endif(DEFINED RESOURCE_PATH)
else()
add_executable(${tname} WIN32 ${srcs} ${FLUID_SOURCES})
endif(APPLE AND NOT OPTION_APPLE_X11)
endif(APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
set_target_properties(${tname}
PROPERTIES OUTPUT_NAME ${oname}
@ -149,9 +149,9 @@ macro(CREATE_EXAMPLE NAME SOURCES LIBRARIES)
endif(NOT ${tname} STREQUAL "demo")
set_target_properties(${tname} PROPERTIES RESOURCE ${RESOURCE_PATH})
endif(APPLE AND DEFINED RESOURCE_PATH)
if(APPLE AND (NOT OPTION_APPLE_X11) AND ${tname} STREQUAL "editor")
if(APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL) AND ${tname} STREQUAL "editor")
set_target_properties("editor" PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${PROJECT_SOURCE_DIR}/test/editor-Info.plist" )
endif(APPLE AND (NOT OPTION_APPLE_X11) AND ${tname} STREQUAL "editor")
endif(APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL) AND ${tname} STREQUAL "editor")
target_link_libraries(${tname} ${LIBRARIES})

View File

@ -50,6 +50,7 @@ endif(UNIX)
#######################################################################
if(APPLE)
option(OPTION_APPLE_X11 "use X11" OFF)
option(OPTION_APPLE_SDL "use SDL" OFF)
endif(APPLE)
if((NOT APPLE OR OPTION_APPLE_X11) AND NOT WIN32)
@ -63,6 +64,15 @@ if((NOT APPLE OR OPTION_APPLE_X11) AND NOT WIN32)
endif(X11_FOUND)
endif((NOT APPLE OR OPTION_APPLE_X11) AND NOT WIN32)
if (OPTION_APPLE_SDL)
find_package(SDL2 REQUIRED)
if (SDL2_FOUND)
set(USE_SDL 1)
set(FL_PORTING 1)
list(APPEND FLTK_LDLIBS SDL2_LIBRARIES)
endif(SDL2_FOUND)
endif(OPTION_APPLE_SDL)
#######################################################################
option(OPTION_USE_POLL "use poll if available" OFF)
@ -134,6 +144,8 @@ if(OPTION_USE_GL)
set(OPENGL_FOUND TRUE)
get_filename_component(PATH_TO_XLIBS ${X11_X11_LIB} PATH)
set(OPENGL_LIBRARIES -L${PATH_TO_XLIBS} -lGLU -lGL)
elseif(OPTION_APPLE_SDL)
set(OPENGL_FOUND FALSE)
else()
include(FindOpenGL)
endif(OPTION_APPLE_X11)

View File

@ -99,6 +99,9 @@ if(APPLE)
if(OPTION_APPLE_X11)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -U__APPLE__")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -U__APPLE__")
elseif(OPTION_APPLE_SDL)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${SDL2_INCLUDE_DIRS} -U__APPLE__ -DFL_PORTING")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${SDL2_INCLUDE_DIRS} -U__APPLE__ -DFL_PORTING")
else()
set(__APPLE_QUARTZ__ 1)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -framework Cocoa")

View File

@ -205,7 +205,7 @@ public: // should be private!
#elif defined(WIN32)
// not needed in WIN32
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: define a type for FL_SOCKET"
# pragma message "FL_PORTING: add these functions to all platforms?"
// no default implementation
#else
// not needed in X11

View File

@ -63,6 +63,7 @@
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: include utf8 support files and define utf8 types"
# define xchar unsigned short
// TODO: the condition below is not portable!
#else /* X11 */
# include <sys/types.h>
# include <sys/stat.h>

View File

@ -78,7 +78,7 @@ public:
int wait_for_expose;
// NSCursor *cursor;
static Fl_X* first;
static Fl_X* i(const Fl_Window* w) {return w->i;}
static Fl_X* i(const Fl_Window* w) {return (Fl_X*)w->i;}
static int fake_X_wm(const Fl_Window*,int&,int&,int&,int&,int&);
static Fl_X* make(Fl_Window*);
void flush();
@ -155,6 +155,98 @@ extern void fl_end_offscreen();
extern int fl_parse_color(const char* p, uchar& r, uchar& g, uchar& b);
extern void fl_open_display();
/*
The following symbols are not found if we naively compile the core modules and
no specific platform implementations. This list is a hint at all the functions
and methods that probably need to be refactored into the driver system.
Undefined symbols for architecture x86_64:
"fl_set_spot(int, int, int, int, int, int, Fl_Window*)", referenced from:
Fl_Input_::drawtext(int, int, int, int) in libfltkd.a(Fl_Input_.o)
Fl_Input_::handletext(int, int, int, int, int) in libfltkd.a(Fl_Input_.o)
"fl_reset_spot()", referenced from:
Fl_Input_::handletext(int, int, int, int, int) in libfltkd.a(Fl_Input_.o)
"fl_filename_name(char const*)", referenced from:
Fl_Window::show(int, char**) in libfltkd.a(Fl_arg.o)
"fl_clipboard_notify_change()", referenced from:
Fl::add_clipboard_notify(void (*)(int, void*), void*) in libfltkd.a(Fl.o)
Fl::remove_clipboard_notify(void (*)(int, void*)) in libfltkd.a(Fl.o)
"Fl_Screen_Driver::newScreenDriver()", referenced from:
Fl::screen_driver() in libfltkd.a(Fl.o)
"Fl_Graphics_Driver::newMainGraphicsDriver()", referenced from:
Fl_Display_Device::display_device() in libfltkd.a(Fl_Device.o)
"Fl_Graphics_Driver::global_gc()", referenced from:
Fl_Surface_Device::set_current() in libfltkd.a(Fl_Device.o)
"Fl::dnd()", referenced from:
Fl_Input::handle(int) in libfltkd.a(Fl_Input.o)
"Fl::copy(char const*, int, int, char const*)", referenced from:
Fl::selection(Fl_Widget&, char const*, int) in libfltkd.a(Fl.o)
Fl_Input_::copy(int) in libfltkd.a(Fl_Input_.o)
Fl_Input_::copy_cuts() in libfltkd.a(Fl_Input_.o)
"Fl::paste(Fl_Widget&, int, char const*)", referenced from:
Fl::paste(Fl_Widget&) in libfltkd.a(Fl.o)
Fl_Input::kf_paste() in libfltkd.a(Fl_Input.o)
Fl_Input::handle(int) in libfltkd.a(Fl_Input.o)
"Fl::get_mouse(int&, int&)", referenced from:
Fl_Screen_Driver::screen_xywh(int&, int&, int&, int&) in libfltkd.a(Fl_Screen_Driver.o)
Fl_Screen_Driver::screen_work_area(int&, int&, int&, int&) in libfltkd.a(Fl_Screen_Driver.o)
Fl_Window::hotspot(int, int, int) in libfltkd.a(Fl_Window_hotspot.o)
"Fl::set_color(unsigned int, unsigned int)", referenced from:
Fl::set_color(unsigned int, unsigned char, unsigned char, unsigned char) in libfltkd.a(fl_color.o)
Fl::background2(unsigned char, unsigned char, unsigned char) in libfltkd.a(Fl_get_system_colors.o)
"Fl_X::set_cursor(Fl_Cursor)", referenced from:
Fl_Window::cursor(Fl_Cursor) in libfltkd.a(fl_cursor.o)
"Fl_X::set_cursor(Fl_RGB_Image const*, int, int)", referenced from:
Fl_Window::cursor(Fl_RGB_Image const*, int, int) in libfltkd.a(fl_cursor.o)
"Fl_X::set_default_icons(Fl_RGB_Image const**, int)", referenced from:
Fl_Window::default_icons(Fl_RGB_Image const**, int) in libfltkd.a(Fl_Window.o)
"Fl_X::flush()", referenced from:
Fl::flush() in libfltkd.a(Fl.o)
"Fl_X::set_icons()", referenced from:
Fl_Window::icons(Fl_RGB_Image const**, int) in libfltkd.a(Fl_Window.o)
"Fl_Window::size_range_()", referenced from:
Fl_Window::size_range(int, int, int, int, int, int, int) in libfltkd.a(fl_ask.o)
"Fl_Window::fullscreen_x()", referenced from:
Fl_Window::fullscreen() in libfltkd.a(Fl_Window_fullscreen.o)
Fl_Window::fullscreen_screens(int, int, int, int) in libfltkd.a(Fl_Window_fullscreen.o)
"Fl_Window::make_current()", referenced from:
Fl_Window::flush() in libfltkd.a(Fl.o)
Fl_Double_Window::flush(int) in libfltkd.a(Fl_Double_Window.o)
traverse_to_gl_subwindows(Fl_Group*, unsigned char*, int, int, int, int, int, Fl_RGB_Image*) in libfltkd.a(fl_read_image.o)
Fl_Widget_Surface::print_window_part(Fl_Window*, int, int, int, int, int, int) in libfltkd.a(Fl_Widget_Surface.o)
"Fl_Window::fullscreen_off_x(int, int, int, int)", referenced from:
Fl_Window::fullscreen_off(int, int, int, int) in libfltkd.a(Fl_Window_fullscreen.o)
"Fl_Window::show()", referenced from:
vtable for Fl_Window in libfltkd.a(Fl_Window_shape.o)
Fl_Double_Window::show() in libfltkd.a(Fl_Double_Window.o)
Fl_Single_Window::show() in libfltkd.a(Fl_Single_Window.o)
"Fl_Window::label(char const*, char const*)", referenced from:
Fl_Window::label(char const*) in libfltkd.a(Fl_Window.o)
Fl_Window::copy_label(char const*) in libfltkd.a(Fl_Window.o)
Fl_Window::iconlabel(char const*) in libfltkd.a(Fl_Window.o)
"Fl_Window::resize(int, int, int, int)", referenced from:
vtable for Fl_TooltipBox in libfltkd.a(Fl_Tooltip.o)
vtable for Fl_Window in libfltkd.a(Fl_Window_shape.o)
vtable for Fl_Menu_Window in libfltkd.a(Fl_Menu_Window.o)
Fl_Double_Window::resize(int, int, int, int) in libfltkd.a(Fl_Double_Window.o)
vtable for menutitle in libfltkd.a(Fl_Menu.o)
vtable for menuwindow in libfltkd.a(Fl_Menu.o)
vtable for Fl_Single_Window in libfltkd.a(Fl_Single_Window.o)
...
"Fl_Window::current_", referenced from:
Fl_Window::current() in libfltkd.a(Fl_Window.o)
"vtable for Fl_Image_Surface", referenced from:
Fl_Image_Surface::Fl_Image_Surface(int, int, int) in libfltkd.a(Fl_Image_Surface.o)
NOTE: a missing vtable usually means the first non-inline virtual member function has no definition.
"_fl_show_iconic", referenced from:
Fl::arg(int, char**, int&) in libfltkd.a(Fl_arg.o)
"_fl_window", referenced from:
fl_read_image(unsigned char*, int, int, int, int, int) in libfltkd.a(fl_read_image.o)
Fl_Image_Surface::set_current() in libfltkd.a(Fl_Image_Surface.o)
Fl_Image_Surface::end_current() in libfltkd.a(Fl_Image_Surface.o)
*/
//
// End of "$Id$".
//

19
FL/x.H
View File

@ -33,6 +33,25 @@
# include "mac.H"
# elif defined(ANDROID)
# pragma message "A clean port requires a driver-style system for Fl_X"
# elif defined(USE_SDL)
# pragma message "FL_PORTING: write a header file based on this file, win32.H, or mac.H to define the FLTK core internals"
//typedef void *Window;
//typedef void *Fl_Region;
//typedef void *Fl_Bitmask;
//typedef void *Fl_Offscreen;
//#include <FL/Fl_Window.H>
//class FL_EXPORT Fl_X {
//public:
// Window xid;
// Window other_xid;
// Fl_X *next;
// char wait_for_expose;
// static Fl_X* first;
// static Fl_X* i(const Fl_Window* wi) {return (Fl_X*)wi->i;}
//};
# include "porting.H"
# elif defined(FL_PORTING)
# pragma message "FL_PORTING: write a header file based on this file, win32.H, or mac.H to define the FLTK core internals"
# include "porting.H"

View File

@ -159,6 +159,24 @@
#cmakedefine USE_X11 1
/*
* USE_SDL
*
* Should we use SDL for the current platform
*
*/
#cmakedefine USE_SDL 1
/*
* FL_PORTING
*
* A little helper that points to locations in the core that still need to be ported to
* the core driver setup.
*/
#cmakedefine FL_PORTING 0
/*
* HAVE_OVERLAY:
*

View File

@ -38,13 +38,13 @@ set(CPPFILES
widget_panel.cxx
)
if(APPLE AND NOT OPTION_APPLE_X11)
if(APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
set( ICON_NAME fluid.icns )
set( ICON_PATH "${PROJECT_SOURCE_DIR}/fluid/Fluid.app/Contents/Resources/${ICON_NAME}" )
add_executable(fluid MACOSX_BUNDLE ${CPPFILES} ${ICON_PATH})
else()
add_executable(fluid ${CPPFILES})
endif(APPLE AND NOT OPTION_APPLE_X11)
endif(APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
target_link_libraries(fluid fltk fltk_images fltk_forms)
@ -61,7 +61,7 @@ if(HAVE_XRENDER)
target_link_libraries(fluid ${X11_Xrender_LIB})
endif(HAVE_XRENDER)
if(APPLE AND NOT OPTION_APPLE_X11)
if(APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
set_target_properties(fluid PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
set_target_properties(fluid PROPERTIES RESOURCE ${ICON_PATH})
install(TARGETS fluid DESTINATION ${FLTK_BINDIR})
@ -72,7 +72,7 @@ else()
LIBRARY DESTINATION ${FLTK_LIBDIR}
ARCHIVE DESTINATION ${FLTK_LIBDIR}
)
endif(APPLE AND NOT OPTION_APPLE_X11)
endif(APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
if(UNIX)
install(FILES fluid.desktop

View File

@ -152,7 +152,7 @@ file(GLOB
"../FL/*.h"
)
if (USE_X11 AND NOT OPTION_PRINT_SUPPORT)
if ((USE_X11 OR USE_SDL) AND NOT OPTION_PRINT_SUPPORT)
set(PSFILES
)
else()
@ -160,7 +160,7 @@ else()
drivers/PostScript/Fl_PostScript.cxx
drivers/PostScript/Fl_PostScript_image.cxx
)
endif(USE_X11 AND NOT OPTION_PRINT_SUPPORT)
endif((USE_X11 OR USE_SDL) AND NOT OPTION_PRINT_SUPPORT)
set(DRIVER_FILES)
@ -199,6 +199,35 @@ if (USE_X11)
drivers/Xlib/Fl_Xlib_Copy_Surface.H
)
elseif (USE_SDL)
# SDL2
set(DRIVER_FILES
drivers/Pico/Fl_Pico_System_Driver.cxx
drivers/Pico/Fl_Pico_Screen_Driver.cxx
drivers/Pico/Fl_Pico_Window_Driver.cxx
drivers/Pico/Fl_Pico_Graphics_Driver.cxx
drivers/Pico/Fl_Pico_Copy_Surface.cxx
drivers/SDL/Fl_SDL_System_Driver.cxx
drivers/SDL/Fl_SDL_Screen_Driver.cxx
drivers/SDL/Fl_SDL_Window_Driver.cxx
drivers/SDL/Fl_SDL_Graphics_Driver.cxx
drivers/SDL/Fl_SDL_Copy_Surface.cxx
)
set(DRIVER_HEADER_FILES
drivers/Pico/Fl_Pico_System_Driver.H
drivers/Pico/Fl_Pico_Screen_Driver.H
drivers/Pico/Fl_Pico_Window_Driver.H
drivers/Pico/Fl_Pico_Graphics_Driver.H
drivers/Pico/Fl_Pico_Copy_Surface.H
drivers/SDL/Fl_SDL_System_Driver.H
drivers/SDL/Fl_SDL_Screen_Driver.H
drivers/SDL/Fl_SDL_Window_Driver.H
drivers/SDL/Fl_SDL_Graphics_Driver.H
drivers/SDL/Fl_SDL_Copy_Surface.H
)
elseif (APPLE)
# Apple Quartz
@ -340,7 +369,7 @@ set(CFILES
add_definitions(-DFL_LIBRARY)
if(APPLE AND NOT OPTION_APPLE_X11)
if(APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
set(MMFILES
Fl_cocoa.mm
Fl_Quartz_Printer.mm
@ -350,7 +379,7 @@ if(APPLE AND NOT OPTION_APPLE_X11)
else()
set(MMFILES
)
endif(APPLE AND NOT OPTION_APPLE_X11)
endif(APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
#######################################################################
FL_ADD_LIBRARY(fltk STATIC "${CPPFILES};${PSFILES};${MMFILES};${CFILES};fl_call_main.c;${HEADER_FILES};${DRIVER_HEADER_FILES}")
@ -367,6 +396,10 @@ if(USE_X11)
target_link_libraries(fltk ${X11_LIBRARIES})
endif(USE_X11)
if (USE_SDL)
target_link_libraries(fltk ${SDL2_LIBRARIES})
endif(USE_SDL)
if(WIN32)
target_link_libraries(fltk comctl32)
endif(WIN32)
@ -446,6 +479,10 @@ if(USE_X11)
target_link_libraries(fltk_SHARED ${X11_LIBRARIES})
endif(USE_X11)
if (USE_SDL)
target_link_libraries(fltk ${SDL2_LIBRARIES})
endif(USE_SDL)
if(WIN32)
target_link_libraries(fltk_SHARED comctl32)
endif(WIN32)

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@ -221,6 +221,8 @@ void Fl_Image_Surface::untranslate() {
((Fl_Translated_GDI_Graphics_Driver*)driver())->untranslate_all();
}
#elif defined(USE_SDL)
#else
void Fl_Image_Surface::translate(int x, int y) {

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@ -16,6 +16,8 @@
// http://www.fltk.org/str.php
//
#include "config.h"
// make this available on all platforms to make code maintainability easier
class Fl_Widget *fl_selection_requestor;
@ -25,6 +27,8 @@ class Fl_Widget *fl_selection_requestor;
// PORTME: Fl_Screen_Driver
// PORTME: Fl_Window_Driver
//# include "Fl_mac.cxx" // now Fl_cocoa.mm
#elif defined(USE_SDL)
# pragma message "FL_SDL: implement the FLTK core in its own file"
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: implement the FLTK core in its own file"
# include "Fl_porting.cxx"

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@ -14,6 +14,8 @@
* http://www.fltk.org/str.php
*/
#include <config.h>
#if defined(WIN32) || defined(__APPLE__) /* PORTME: Fl_Screen_Driver - platform unicode */
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: utf8"

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@ -14,6 +14,8 @@
* http://www.fltk.org/str.php
*/
#include <config.h>
#if defined(WIN32) || defined(__APPLE__) /* PORTME: Fl_Screen_Driver - platform unicode */
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: utf8"

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@ -33,6 +33,10 @@ int main(int, char**) {
return 1;
}
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: list_visuals"
#else
#include <config.h>