Doxygen-only: warn when current color is changed
Also, remove the statement that rectangles are drawn with 1-pixel lines which is wrong with HighDPI displays.
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FL/fl_draw.H
21
FL/fl_draw.H
@ -282,7 +282,7 @@ inline int fl_antialias() {
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// rectangles tweaked to exactly fill the pixel rectangle:
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/**
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Draw a 1-pixel border \e inside the given bounding box.
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Draw a border \e inside the given bounding box.
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This function is meant for quick drawing of simple boxes. The behavior is
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undefined for line widths that are not 1.
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*/
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@ -291,7 +291,7 @@ inline void fl_rect(int x, int y, int w, int h) {
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}
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/**
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Draw a 1-pixel rounded border \e inside the given bounding box.
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Draw a rounded border \e inside the given bounding box.
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The radius code is optimized for speed and works best for values between
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5 and 15 units.
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*/
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@ -300,7 +300,7 @@ inline void fl_rounded_rect(int x, int y, int w, int h, int r) {
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}
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/**
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Draw a 1-pixel border \e inside the given bounding box.
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Draw a border \e inside the given bounding box.
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This is the same as fl_rect(int x, int y, int w, int h) but with
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Fl_Rect \p r as input argument.
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*/
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@ -318,7 +318,9 @@ inline void fl_focus_rect(int x, int y, int w, int h) {
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fl_graphics_driver->focus_rect(x, y, w, h);
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}
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/** Draw with passed color a 1-pixel border \e inside the given bounding box. */
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/** Draw with passed color a border \e inside the given bounding box.
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\warning The current color is changed to \p c upon return.
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*/
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inline void fl_rect(int x, int y, int w, int h, Fl_Color c) {
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fl_color(c);
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fl_rect(x, y, w, h);
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@ -337,7 +339,9 @@ inline void fl_rounded_rectf(int x, int y, int w, int h, int r) {
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fl_graphics_driver->rounded_rectf(x, y, w, h, r);
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}
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/** Color with passed color a rectangle that exactly fills the given bounding box. */
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/** Color with passed color a rectangle that exactly fills the given bounding box.
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\warning The current color is changed to \p c upon return.
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*/
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inline void fl_rectf(int x, int y, int w, int h, Fl_Color c) {
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fl_color(c);
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fl_rectf(x, y, w, h);
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@ -348,7 +352,9 @@ inline void fl_rectf(Fl_Rect r) {
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fl_graphics_driver->rectf(r.x(), r.y(), r.w(), r.h());
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}
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/** Color with passed color a rectangle that exactly fills the given bounding box. */
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/** Color with passed color a rectangle that exactly fills the given bounding box.
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\warning The current color is changed to \p c upon return.
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*/
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inline void fl_rectf(Fl_Rect r, Fl_Color c) {
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fl_color(c);
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fl_rectf(r);
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@ -358,7 +364,8 @@ inline void fl_rectf(Fl_Rect r, Fl_Color c) {
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Color a rectangle with "exactly" the passed <tt>r,g,b</tt> color.
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On screens with less than 24 bits of color this is done by drawing a
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solid-colored block using fl_draw_image() so that the correct color
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shade is produced.
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shade is produced. On other screens, the current color is changed
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to \p fl_color(r,g,b) upon return.
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*/
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inline void fl_rectf(int x, int y, int w, int h, uchar r, uchar g, uchar b) {
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fl_graphics_driver->colored_rectf(x, y, w, h, r, g, b);
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