Doxygen documentation. Fixed some erroneous image html params.
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@ -41,7 +41,7 @@
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top level menu defines the items in the menubar, while the submenus
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define the pull-down menus. Sub-sub menus and lower pop up to the right
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of the submenus. </P>
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<P ALIGN=CENTER>\image html src=</P>
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<P ALIGN=CENTER>\image html menubar.gif</P>
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<P>If there is an item in the top menu that is not a title of a
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submenu, then it acts like a "button" in the menubar. Clicking on it
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will pick it. </P>
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@ -34,7 +34,7 @@
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This is a button that when pushed pops up a menu (or hierarchy of
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menus) defined by an array of
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Fl_Menu_Item objects.
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<P ALIGN=CENTER>\image html src=</P>
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<P ALIGN=CENTER>\image html menu_button.gif</P>
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<P>Normally any mouse button will pop up a menu and it is lined up
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below the button as shown in the picture. However an Fl_Menu_Button
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may also control a pop-up menu. This is done by setting the type()
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@ -37,7 +37,7 @@
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It would be useful if this could be put atop another widget so that the
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crosshairs are on top, but this is not implemented. The color of the
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crosshairs is selection_color().
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<P ALIGN=CENTER>\image html src=
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<P ALIGN=CENTER>\image html positioner.gif </P>
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*/
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class FL_EXPORT Fl_Positioner : public Fl_Widget {
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@ -35,7 +35,7 @@
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interface that allows you to put lots and lots of buttons and
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switches in a panel, as popularized by many toolkits.
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<P ALIGN=CENTER>\image html src=</P>
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<P ALIGN=CENTER>\image html tabs.gif </P>
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<P>Clicking the tab makes a child visible() by calling
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show() on it, and all other children are made invisible
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@ -41,7 +41,7 @@
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and provides a consistent interface to set the value, range, and step,
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and insures that callbacks are done the same for every object.
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<P>There are probably more of these classes in FLTK than any others: </P>
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<P ALIGN=CENTER>\image html src=</P>
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<P ALIGN=CENTER>\image html valuators.gif</P>
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<P>In the above diagram each box surrounds an actual subclass. These
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are further differentiated by setting the
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type() of the widget to the symbolic value labeling the
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