More color fixes from Bill - contrast function not right, and moved

fl_color_average() to be a non-public method.


git-svn-id: file:///fltk/svn/fltk/trunk@213 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Michael R Sweet 1999-01-13 15:56:23 +00:00
parent de114a8257
commit 500be2e8aa
3 changed files with 40 additions and 93 deletions

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@ -1,5 +1,5 @@
// //
// "$Id: Enumerations.H,v 1.9 1999/01/07 19:16:49 mike Exp $" // "$Id: Enumerations.H,v 1.10 1999/01/13 15:56:22 mike Exp $"
// //
// Enumerations for the Fast Light Tool Kit (FLTK). // Enumerations for the Fast Light Tool Kit (FLTK).
// //
@ -277,10 +277,7 @@ enum Fl_Color { // standard colors
FL_COLOR_CUBE = 56 FL_COLOR_CUBE = 56
}; };
Fl_Color fl_color_average(Fl_Color color1, Fl_Color color2, float weight); Fl_Color inactive(Fl_Color c);
inline Fl_Color inactive(Fl_Color c) { return fl_color_average(c, FL_GRAY, .33); }
inline Fl_Color fl_lighter(Fl_Color c) { return fl_color_average(c, FL_WHITE, .67); }
inline Fl_Color fl_darker(Fl_Color c) { return fl_color_average(c, FL_BLACK, .67); }
Fl_Color contrast(Fl_Color fg, Fl_Color bg); Fl_Color contrast(Fl_Color fg, Fl_Color bg);
#define FL_NUM_GRAY 24 #define FL_NUM_GRAY 24
inline Fl_Color fl_gray_ramp(int i) {return (Fl_Color)(i+FL_GRAY_RAMP);} inline Fl_Color fl_gray_ramp(int i) {return (Fl_Color)(i+FL_GRAY_RAMP);}
@ -350,5 +347,5 @@ enum Fl_Damage {
#endif #endif
// //
// End of "$Id: Enumerations.H,v 1.9 1999/01/07 19:16:49 mike Exp $". // End of "$Id: Enumerations.H,v 1.10 1999/01/13 15:56:22 mike Exp $".
// //

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@ -1,5 +1,5 @@
// //
// "$Id: fl_color.cxx,v 1.9 1999/01/07 19:17:36 mike Exp $" // "$Id: fl_color.cxx,v 1.10 1999/01/13 15:56:22 mike Exp $"
// //
// Color functions for the Fast Light Tool Kit (FLTK). // Color functions for the Fast Light Tool Kit (FLTK).
// //
@ -269,42 +269,6 @@ void fl_color(Fl_Color i) {
XSetForeground(fl_display, fl_gc, fl_xpixel(i)); XSetForeground(fl_display, fl_gc, fl_xpixel(i));
} }
////////////////////////////////////////////////////////////////
// Ways to modify the fltk colormap:
// bright/dark is decided based on high bits of green:
#define bright(x) ((x)&0xc00000)
Fl_Color fl_color_average(Fl_Color color1, Fl_Color color2, float weight) {
Fl_Color avg;
unsigned rgb1 = fl_cmap[color1];
unsigned rgb2 = fl_cmap[color2];
uchar r, g, b;
r = (uchar)(((uchar)(rgb1>>24))*weight + ((uchar)(rgb2>>24))*(1-weight));
g = (uchar)(((uchar)(rgb1>>16))*weight + ((uchar)(rgb2>>16))*(1-weight));
b = (uchar)(((uchar)(rgb1>>8))*weight + ((uchar)(rgb2>>8))*(1-weight));
if (r == g && r == b) { // get it out of gray ramp
avg = fl_gray_ramp(r*FL_NUM_GRAY/256);
} else { // get it out of color cube:
avg = fl_color_cube(r*FL_NUM_RED/256,g*FL_NUM_GREEN/256,b*FL_NUM_BLUE/256);
}
return avg;
}
Fl_Color contrast(Fl_Color fg, Fl_Color bg) {
if (bright(fl_cmap[bg])) {
if (bright(fl_cmap[fg]))
return FL_GRAY_RAMP; // black from gray ramp
} else {
if (!bright(fl_cmap[fg]))
return (Fl_Color)(FL_COLOR_CUBE-1); // white from gray ramp
}
return fg; // this color is ok
}
void Fl::free_color(Fl_Color i, int overlay) { void Fl::free_color(Fl_Color i, int overlay) {
#if HAVE_OVERLAY #if HAVE_OVERLAY
#else #else
@ -334,6 +298,8 @@ void Fl::set_color(Fl_Color i, unsigned c) {
} }
} }
#endif // end of X-specific code
unsigned Fl::get_color(Fl_Color i) { unsigned Fl::get_color(Fl_Color i) {
return fl_cmap[i]; return fl_cmap[i];
} }
@ -350,8 +316,38 @@ void Fl::get_color(Fl_Color i, uchar &red, uchar &green, uchar &blue) {
blue = uchar(c>>8); blue = uchar(c>>8);
} }
#endif Fl_Color inactive(Fl_Color c) {
// cache because it is like to ask for the same color a lot:
static Fl_Color cache_from = FL_GRAY;
static Fl_Color cache_to = FL_GRAY;
if (c == cache_from) return cache_to;
cache_from = c;
// do a 33% mix between this color and FL_GRAY:
unsigned rgb1 = fl_cmap[c];
unsigned rgb2 = fl_cmap[FL_GRAY];
uchar r = (uchar)((((uchar)(rgb1>>24)) + ((uchar)(rgb2>>24))*2)/3);
uchar g = (uchar)((((uchar)(rgb1>>16)) + ((uchar)(rgb2>>16))*2)/3);
uchar b = (uchar)((((uchar)(rgb1>> 8)) + ((uchar)(rgb2>> 8))*2)/3);
// and find the closest color in gray ramp or color cube:
if (r == g && r == b) // get it out of gray ramp
cache_to = fl_gray_ramp(r*FL_NUM_GRAY/256);
else // get it out of color cube:
cache_to =
fl_color_cube(r*FL_NUM_RED/256,g*FL_NUM_GREEN/256,b*FL_NUM_BLUE/256);
return cache_to;
}
Fl_Color contrast(Fl_Color fg, Fl_Color bg) {
int c1 = int(fl_cmap[fg]);
int c2 = int(fl_cmap[bg]);
if (((c1|(c1<<1)&0x800000)^(c2|(c2<<1)&0x800000))&0x80808000)
return fg;
else if (c2&0x80c00000)
return FL_GRAY_RAMP; // black from gray ramp
else
return (Fl_Color)(FL_COLOR_CUBE-1); // white from gray ramp
}
// //
// End of "$Id: fl_color.cxx,v 1.9 1999/01/07 19:17:36 mike Exp $". // End of "$Id: fl_color.cxx,v 1.10 1999/01/13 15:56:22 mike Exp $".
// //

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@ -1,5 +1,5 @@
// //
// "$Id: fl_color_win32.cxx,v 1.13 1999/01/07 19:17:37 mike Exp $" // "$Id: fl_color_win32.cxx,v 1.14 1999/01/13 15:56:23 mike Exp $"
// //
// WIN32 color functions for the Fast Light Tool Kit (FLTK). // WIN32 color functions for the Fast Light Tool Kit (FLTK).
// //
@ -147,36 +147,6 @@ CREATE_BRUSH:
return brushes[i].brush; return brushes[i].brush;
} }
Fl_Color fl_color_average(Fl_Color color1, Fl_Color color2, float weight) {
Fl_Color avg;
unsigned rgb1 = fl_cmap[color1];
unsigned rgb2 = fl_cmap[color2];
uchar r, g, b;
r = (uchar)(((uchar)(rgb1>>24))*weight + ((uchar)(rgb2>>24))*(1-weight));
g = (uchar)(((uchar)(rgb1>>16))*weight + ((uchar)(rgb2>>16))*(1-weight));
b = (uchar)(((uchar)(rgb1>>8))*weight + ((uchar)(rgb2>>8))*(1-weight));
if (r == g && r == b) { // get it out of gray ramp
avg = fl_gray_ramp(r*FL_NUM_GRAY/256);
} else { // get it out of color cube:
avg = fl_color_cube(r*FL_NUM_RED/256,g*FL_NUM_GREEN/256,b*FL_NUM_BLUE/256);
}
return avg;
}
Fl_Color contrast(Fl_Color fg, Fl_Color bg) {
// bright/dark is decided based on high bit of green:
if (fl_cmap[bg] & 0x800000) {
if (fl_cmap[fg] & 0x800000) return FL_GRAY_RAMP; // black from gray ramp
} else {
if (!(fl_cmap[fg] & 0x800000))
return (Fl_Color)(FL_COLOR_CUBE-1); // white from gray ramp
}
return fg; // this color is ok
}
void Fl::free_color(Fl_Color i, int overlay) { void Fl::free_color(Fl_Color i, int overlay) {
if (overlay) return; // do something about GL overlay? if (overlay) return; // do something about GL overlay?
clear_xmap(fl_xmap[i]); clear_xmap(fl_xmap[i]);
@ -189,22 +159,6 @@ void Fl::set_color(Fl_Color i, unsigned c) {
} }
} }
unsigned Fl::get_color(Fl_Color i) {
return fl_cmap[i];
}
void Fl::set_color(Fl_Color i, uchar red, uchar green, uchar blue) {
Fl::set_color(i,
((unsigned)red<<24)+((unsigned)green<<16)+((unsigned)blue<<8));
}
void Fl::get_color(Fl_Color i, uchar &red, uchar &green, uchar &blue) {
unsigned c = fl_cmap[i];
red = uchar(c>>24);
green = uchar(c>>16);
blue = uchar(c>>8);
}
#if USE_COLORMAP #if USE_COLORMAP
// 'fl_select_palette()' - Make a color palette for 8-bit displays if necessary // 'fl_select_palette()' - Make a color palette for 8-bit displays if necessary
@ -252,5 +206,5 @@ fl_select_palette(void)
#endif #endif
// //
// End of "$Id: fl_color_win32.cxx,v 1.13 1999/01/07 19:17:37 mike Exp $". // End of "$Id: fl_color_win32.cxx,v 1.14 1999/01/13 15:56:23 mike Exp $".
// //