mirror of https://github.com/fltk/fltk
Fl_Menu_Bar: document how to programmatically open menu from menubar
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@ -61,6 +61,17 @@
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Typing the shortcut() of any of the menu items will cause
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Typing the shortcut() of any of the menu items will cause
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callbacks exactly the same as when you pick the item with the mouse.
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callbacks exactly the same as when you pick the item with the mouse.
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This code can be used to programmatically open a menu ("Edit" in the example) of a menubar :
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\code
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Fl_Menu_Bar *bar = ……;
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const Fl_Menu_Item *v = bar->find_item("Edit");
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if (v) {
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v = bar->menu()->pulldown(bar->x(), bar->y(), bar->w(), bar->h(), v, bar, 0, 1);
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bar->picked(v);
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}
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\endcode
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This code currently should be avoided with an Fl_Sys_Menu_Bar object on the macOS platform.
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*/
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*/
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class FL_EXPORT Fl_Menu_Bar : public Fl_Menu_ {
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class FL_EXPORT Fl_Menu_Bar : public Fl_Menu_ {
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friend class Fl_Sys_Menu_Bar_Driver;
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friend class Fl_Sys_Menu_Bar_Driver;
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@ -91,6 +102,7 @@ public:
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This is useful when the menu bar can be an Fl_Sys_Menu_Bar object.
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This is useful when the menu bar can be an Fl_Sys_Menu_Bar object.
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*/
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*/
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virtual void update() {}
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virtual void update() {}
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virtual void play_menu(const char *menu_name);
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};
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};
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#endif
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#endif
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