mirror of https://github.com/fltk/fltk
Fl_Menu_Bar: document how to programmatically open menu from menubar
This commit is contained in:
parent
6c06e953e1
commit
4eb98c0af4
|
@ -61,6 +61,17 @@
|
|||
|
||||
Typing the shortcut() of any of the menu items will cause
|
||||
callbacks exactly the same as when you pick the item with the mouse.
|
||||
|
||||
This code can be used to programmatically open a menu ("Edit" in the example) of a menubar :
|
||||
\code
|
||||
Fl_Menu_Bar *bar = ……;
|
||||
const Fl_Menu_Item *v = bar->find_item("Edit");
|
||||
if (v) {
|
||||
v = bar->menu()->pulldown(bar->x(), bar->y(), bar->w(), bar->h(), v, bar, 0, 1);
|
||||
bar->picked(v);
|
||||
}
|
||||
\endcode
|
||||
This code currently should be avoided with an Fl_Sys_Menu_Bar object on the macOS platform.
|
||||
*/
|
||||
class FL_EXPORT Fl_Menu_Bar : public Fl_Menu_ {
|
||||
friend class Fl_Sys_Menu_Bar_Driver;
|
||||
|
@ -91,6 +102,7 @@ public:
|
|||
This is useful when the menu bar can be an Fl_Sys_Menu_Bar object.
|
||||
*/
|
||||
virtual void update() {}
|
||||
virtual void play_menu(const char *menu_name);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue