Updated the default background color on OSX to provide better contrast.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2978 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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CHANGES
2
CHANGES
@ -1,5 +1,7 @@
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CHANGES IN FLTK 1.1.4
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- Updated the default background color on OSX to provide
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better contrast.
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- Fl_Text_Display and friends now look for the next
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non-punctuation/space character for word boundaries
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(STR #26)
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@ -1,5 +1,5 @@
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//
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// "$Id: Fl_get_system_colors.cxx,v 1.6.2.7.2.17 2003/01/30 21:43:06 easysw Exp $"
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// "$Id: Fl_get_system_colors.cxx,v 1.6.2.7.2.18 2003/05/16 02:19:46 easysw Exp $"
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//
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// System color support for the Fast Light Tool Kit (FLTK).
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//
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@ -148,8 +148,8 @@ void Fl::get_system_colors()
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fl_open_display();
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foreground(0, 0, 0);
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background(0xe8, 0xe8, 0xe8);
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background2(0xf0, 0xf0, 0xf0);
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background(0xd8, 0xd8, 0xd8);
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background2(0xff, 0xff, 0xff);
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set_selection_color(0x80, 0x80, 0x80);
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}
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#else
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@ -253,22 +253,23 @@ int Fl::reload_scheme() {
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// Update the tile image to match the background color...
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uchar r, g, b;
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int nr, ng, nb;
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int i;
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static uchar levels[3] = { 0xff, 0xef, 0xe8 };
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get_color(FL_GRAY, r, g, b);
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nr = 0xf0 * r / 0xe0;
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if (nr > 255) nr = 255;
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for (i = 0; i < 3; i ++) {
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nr = levels[i] * r / 0xd8;
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if (nr > 255) nr = 255;
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ng = 0xf0 * g / 0xe0;
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if (ng > 255) ng = 255;
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ng = levels[i] * g / 0xd8;
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if (ng > 255) ng = 255;
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nb = 0xf0 * b / 0xe0;
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if (nb > 255) nb = 255;
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nb = levels[i] * b / 0xd8;
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if (nb > 255) nb = 255;
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sprintf(tile_cmap[0], "O c #%02x%02x%02x", nr, ng, nb);
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sprintf(tile_cmap[1], "o c #%02x%02x%02x", r, g, b);
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sprintf(tile_cmap[2], ". c #%02x%02x%02x", 0xd8 * (int)r / 0xe0,
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0xd8 * (int)g / 0xe0, 0xd8 * (int)b / 0xe0);
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sprintf(tile_cmap[i], "%c c #%02x%02x%02x", "Oo."[i], nr, ng, nb);
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}
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tile.uncache();
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@ -319,5 +320,5 @@ int Fl::reload_scheme() {
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//
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// End of "$Id: Fl_get_system_colors.cxx,v 1.6.2.7.2.17 2003/01/30 21:43:06 easysw Exp $".
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// End of "$Id: Fl_get_system_colors.cxx,v 1.6.2.7.2.18 2003/05/16 02:19:46 easysw Exp $".
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//
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10
src/tile.xpm
10
src/tile.xpm
@ -1,14 +1,15 @@
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/* XPM */
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static char tile_cmap[3][32] = {
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"O c #F0F0F0",
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"o c #E0E0E0",
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". c #D8D8D8"
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"O c #FFFFFF",
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"o c #EFEFEF",
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". c #E8E8E8"
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};
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static const char * tile_xpm[] = {
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"16 16 3 1",
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tile_cmap[0],
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tile_cmap[1],
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tile_cmap[2],
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"oooooooooooooooo",
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"................",
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"oooooooooooooooo",
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"OOOOOOOOOOOOOOOO",
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@ -23,5 +24,4 @@ tile_cmap[2],
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"oooooooooooooooo",
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"................",
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"oooooooooooooooo",
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"OOOOOOOOOOOOOOOO",
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"oooooooooooooooo"};
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"OOOOOOOOOOOOOOOO"};
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