Removed MSWindows GDI graphics driver from public view.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11023 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -427,62 +427,8 @@ protected:
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#elif defined(WIN32) || defined(FL_DOXYGEN)
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/**
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\brief The MSWindows-specific graphics class.
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*
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This class is implemented only on the MSWindows platform.
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*/
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class FL_EXPORT Fl_GDI_Graphics_Driver : public Fl_Graphics_Driver {
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public:
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static const char *class_id;
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const char *class_name() {return class_id;};
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void color(Fl_Color c);
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void color(uchar r, uchar g, uchar b);
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void draw(const char* str, int n, int x, int y);
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void draw(int angle, const char *str, int n, int x, int y);
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void rtl_draw(const char* str, int n, int x, int y);
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void font(Fl_Font face, Fl_Fontsize size);
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void draw(Fl_Pixmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy);
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void draw(Fl_Bitmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy);
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void draw(Fl_RGB_Image *img, int XP, int YP, int WP, int HP, int cx, int cy);
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void draw_image(const uchar* buf, int X,int Y,int W,int H, int D=3, int L=0);
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void draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=3);
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void draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D=1, int L=0);
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void draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1);
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double width(const char *str, int n);
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double width(unsigned int c);
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void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h);
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int height();
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int descent();
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#if ! defined(FL_DOXYGEN)
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void copy_offscreen_with_alpha(int x,int y,int w,int h,HBITMAP bitmap,int srcx,int srcy);
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#endif
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void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);
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protected:
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// --- implementation is in src/fl_rect.cxx which includes src/cfg_gfx/gdi_rect.cxx
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void point(int x, int y);
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void rect(int x, int y, int w, int h);
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void rectf(int x, int y, int w, int h);
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void line(int x, int y, int x1, int y1);
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void line(int x, int y, int x1, int y1, int x2, int y2);
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void xyline(int x, int y, int x1);
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void xyline(int x, int y, int x1, int y2);
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void xyline(int x, int y, int x1, int y2, int x3);
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void yxline(int x, int y, int y1);
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void yxline(int x, int y, int y1, int x2);
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void yxline(int x, int y, int y1, int x2, int y3);
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void loop(int x0, int y0, int x1, int y1, int x2, int y2);
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void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
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void polygon(int x0, int y0, int x1, int y1, int x2, int y2);
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void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
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// --- clipping
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void push_clip(int x, int y, int w, int h);
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int clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H);
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int not_clipped(int x, int y, int w, int h);
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void push_no_clip();
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void pop_clip();
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void restore_clip();
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};
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// FIXME: it should not be required to include this file here. This is nothing that the user should have access to.
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#include "src/cfg_gfx/gdi,H"
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/**
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The graphics driver used when printing on MSWindows.
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@ -4,7 +4,7 @@
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// Definition of classes Fl_Device, Fl_Graphics_Driver, Fl_Surface_Device, Fl_Display_Device
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// for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 2010-2014 by Bill Spitzak and others.
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// Copyright 2010-2016 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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@ -17,474 +17,16 @@
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// http://www.fltk.org/str.php
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//
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/** \file Fl_Device.H
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\brief declaration of classes Fl_Device, Fl_Graphics_Driver, Fl_Surface_Device,
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Fl_Display_Device, Fl_Device_Plugin.
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*/
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#ifndef Fl_Device_H
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#define Fl_Device_H
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#include <FL/x.H>
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#include <FL/Fl_Plugin.H>
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#include <FL/Fl_Image.H>
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#include <FL/Fl_Bitmap.H>
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#include <FL/Fl_Pixmap.H>
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#include <FL/Fl_RGB_Image.H>
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#include <stdlib.h>
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class Fl_Graphics_Driver;
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class Fl_Font_Descriptor;
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/** \brief Points to the driver that currently receives all graphics requests */
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FL_EXPORT extern Fl_Graphics_Driver *fl_graphics_driver;
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/**
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signature of image generation callback function.
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\param[in] data user data passed to function
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\param[in] x,y,w position and width of scan line in image
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\param[out] buf buffer for generated image data. You must copy \p w
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pixels from scanline \p y, starting at pixel \p x
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to this buffer.
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\file gdi.h
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\brief Definition of MSWindows GDI graphics driver.
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*/
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typedef void (*Fl_Draw_Image_Cb)(void* data,int x,int y,int w,uchar* buf);
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// typedef what the x,y fields in a point are:
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#ifdef WIN32
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typedef int COORD_T;
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# define XPOINT XPoint
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#elif defined(__APPLE__)
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typedef float COORD_T;
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typedef struct { float x; float y; } QPoint;
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# define XPOINT QPoint
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extern float fl_quartz_line_width_;
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#elif defined(FL_PORTING)
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# pragma message "FL_PORTING: define types for COORD_T and XPOINT"
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typedef int COORD_T; // default if not ported
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typedef struct { int x; int y; } QPoint;
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# define XPOINT QPoint
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#else
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typedef short COORD_T;
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# define XPOINT XPoint
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#endif
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#ifndef FL_CFG_GFX_GDI_H
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#define FL_CFG_GFX_GDI_H
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/**
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All graphical output devices and all graphics systems.
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This class supports a rudimentary system of run-time type information.
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*/
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class FL_EXPORT Fl_Device {
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public:
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/** A string that identifies each subclass of Fl_Device.
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Function class_name() applied to a device of this class returns this string.
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*/
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static const char *class_id;
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/**
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Returns the name of the class of this object.
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Use of the class_name() function is discouraged because it will be removed from future FLTK versions.
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The class of an instance of an Fl_Device subclass can be checked with code such as:
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\code
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if ( instance->class_name() == Fl_Printer::class_id ) { ... }
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\endcode
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*/
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virtual const char *class_name() {return class_id;};
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/**
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Virtual destructor.
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The destructor of Fl_Device must be virtual to make the destructors of
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derived classes being called correctly on destruction.
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*/
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virtual ~Fl_Device() {};
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};
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#include <FL/Fl_Device.H>
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#define FL_REGION_STACK_SIZE 10
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#define FL_MATRIX_STACK_SIZE 32
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/**
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\brief A virtual class subclassed for each graphics driver FLTK uses.
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Typically, FLTK applications do not use directly objects from this class. Rather, they perform
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drawing operations (e.g., fl_rectf()) that operate on the current drawing surface (see Fl_Surface_Device).
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Drawing operations are functionally presented in \ref drawing and as function lists
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in the \ref fl_drawings and \ref fl_attributes modules. The \ref fl_graphics_driver global variable
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gives at any time the graphics driver used by all drawing operations. Its value changes when
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drawing operations are directed to another drawing surface by Fl_Surface_Device::set_current().
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\p The Fl_Graphics_Driver class is of interest if one wants to perform new kinds of drawing operations.
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An example would be to draw to a PDF file. This would involve creating a new Fl_Graphics_Driver derived
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class. This new class should implement all virtual methods of the Fl_Graphics_Driver class
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to support all FLTK drawing functions.
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*/
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class FL_EXPORT Fl_Graphics_Driver : public Fl_Device {
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public:
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/** A 2D coordinate transformation matrix
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*/
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struct matrix {double a, b, c, d, x, y;};
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protected:
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static const matrix m0;
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Fl_Font font_; // current font
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Fl_Fontsize size_; // current font size
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Fl_Color color_; // current color
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int sptr;
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static const int matrix_stack_size = FL_MATRIX_STACK_SIZE;
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matrix stack[FL_MATRIX_STACK_SIZE];
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matrix m;
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int n, p_size, gap_;
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XPOINT *p;
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int what;
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int fl_clip_state_number;
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int rstackptr;
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static const int region_stack_max = FL_REGION_STACK_SIZE - 1;
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Fl_Region rstack[FL_REGION_STACK_SIZE];
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#ifdef WIN32
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int numcount;
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int counts[20];
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#elif defined(__APPLE__)
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// not needed
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#elif defined(FL_PORTING)
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# pragma message "FL_PORTING: define variables for Fl_Graphics_Driver if needed."
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// not needed
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#else
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// not needed in X11
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#endif
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Fl_Font_Descriptor *font_descriptor_;
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void transformed_vertex0(COORD_T x, COORD_T y);
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void fixloop();
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protected:
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#ifndef FL_DOXYGEN
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enum {LINE, LOOP, POLYGON, POINT_};
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inline int vertex_no() { return n; }
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inline XPOINT *vertices() {return p;}
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inline int vertex_kind() {return what;}
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#endif
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/* ** \brief red color for background and/or mixing if device does not support masking or alpha *
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uchar bg_r_;
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** \brief green color for background and/or mixing if device does not support masking or alpha *
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uchar bg_g_;
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** \brief blue color for background and/or mixing if device does not support masking or alpha *
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uchar bg_b_; */
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friend class Fl_Pixmap;
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friend class Fl_Bitmap;
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friend class Fl_RGB_Image;
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friend void fl_line_style(int style, int width, char* dashes);
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friend void fl_draw(const char *str, int n, int x, int y);
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#ifdef __APPLE__
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friend void fl_draw(const char *str, int n, float x, float y);
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#elif defined(WIN32)
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// not needed
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#elif defined(FL_PORTING)
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# pragma message "FL_PORTING: add floating point text positioning if your platform supports it"
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#else
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// not needed
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#endif
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friend void fl_draw(int angle, const char *str, int n, int x, int y);
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friend void fl_rtl_draw(const char *str, int n, int x, int y);
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friend void fl_font(Fl_Font face, Fl_Fontsize size);
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friend void fl_color(Fl_Color c);
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friend void fl_color(uchar r, uchar g, uchar b);
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friend void fl_begin_points();
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friend void fl_begin_line();
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friend void fl_begin_loop();
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friend void fl_begin_polygon();
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friend void fl_vertex(double x, double y);
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friend void fl_curve(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3);
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friend void fl_circle(double x, double y, double r);
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friend void fl_arc(double x, double y, double r, double start, double end);
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friend void fl_arc(int x, int y, int w, int h, double a1, double a2);
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friend void fl_pie(int x, int y, int w, int h, double a1, double a2);
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friend void fl_end_points();
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friend void fl_end_line();
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friend void fl_end_loop();
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friend void fl_end_polygon();
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friend void fl_transformed_vertex(double xf, double yf);
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friend void fl_begin_complex_polygon();
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friend void fl_gap();
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friend void fl_end_complex_polygon();
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friend void fl_push_matrix();
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friend void fl_pop_matrix();
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friend void fl_mult_matrix(double a, double b, double c, double d, double x, double y);
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friend void fl_scale(double x, double y);
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friend void fl_scale(double x);
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friend void fl_translate(double x, double y);
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friend void fl_rotate(double d);
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friend double fl_transform_x(double x, double y);
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friend double fl_transform_y(double x, double y);
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friend double fl_transform_dx(double x, double y);
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friend double fl_transform_dy(double x, double y);
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friend void fl_draw_image(const uchar* buf, int X,int Y,int W,int H, int D, int L);
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friend void fl_draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D, int L);
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friend void fl_draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D);
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friend FL_EXPORT void fl_draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D);
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friend FL_EXPORT void gl_start();
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friend void fl_copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);
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matrix *fl_matrix; /**< Points to the current coordinate transformation matrix */
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/** \brief The constructor. */
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Fl_Graphics_Driver();
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/** \brief see fl_line_style(int style, int width, char* dashes). */
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virtual void line_style(int style, int width=0, char* dashes=0);
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/** \brief see fl_draw(const char *str, int n, int x, int y). */
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virtual void draw(const char *str, int n, int x, int y) {}
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#ifdef __APPLE__
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virtual void draw(const char *str, int n, float x, float y) { draw(str, n, (int)(x+0.5), (int)(y+0.5));}
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#elif defined(WIN32)
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// not needed
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#elif defined(FL_PORTING)
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# pragma message "FL_PORTING: add floating point text positioning if your platform supports it"
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#else
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// not needed
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#endif
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/** \brief see fl_draw(int angle, const char *str, int n, int x, int y). */
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virtual void draw(int angle, const char *str, int n, int x, int y) {}
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/** \brief see fl_rtl_draw(const char *str, int n, int x, int y). */
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virtual void rtl_draw(const char *str, int n, int x, int y) {};
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/** \brief see fl_color(Fl_Color c). */
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virtual void color(Fl_Color c) {color_ = c;}
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/** \brief see fl_color(uchar r, uchar g, uchar b). */
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virtual void color(uchar r, uchar g, uchar b) {}
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/** \brief see fl_begin_points(). */
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virtual void begin_points();
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/** \brief see fl_begin_line(). */
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virtual void begin_line();
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/** \brief see fl_begin_loop(). */
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virtual void begin_loop();
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/** \brief see fl_begin_polygon(). */
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virtual void begin_polygon();
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/** \brief see fl_vertex(double x, double y). */
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virtual void vertex(double x, double y);
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/** \brief see fl_curve(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3). */
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virtual void curve(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3);
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/** \brief see fl_circle(double x, double y, double r). */
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virtual void circle(double x, double y, double r);
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/** \brief see fl_arc(double x, double y, double r, double start, double end). */
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virtual void arc(double x, double y, double r, double start, double end);
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/** \brief see fl_arc(int x, int y, int w, int h, double a1, double a2). */
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virtual void arc(int x, int y, int w, int h, double a1, double a2);
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/** \brief see fl_pie(int x, int y, int w, int h, double a1, double a2). */
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virtual void pie(int x, int y, int w, int h, double a1, double a2);
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/** \brief see fl_end_points(). */
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virtual void end_points();
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/** \brief see fl_end_line(). */
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virtual void end_line();
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/** \brief see fl_end_loop(). */
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virtual void end_loop();
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/** \brief see fl_end_polygon(). */
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virtual void end_polygon();
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/** \brief see fl_begin_complex_polygon(). */
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virtual void begin_complex_polygon();
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/** \brief see fl_gap(). */
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virtual void gap();
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/** \brief see fl_end_complex_polygon(). */
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virtual void end_complex_polygon();
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/** \brief see fl_transformed_vertex(double xf, double yf). */
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virtual void transformed_vertex(double xf, double yf);
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/** \brief see fl_push_matrix(). */
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void push_matrix();
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/** \brief see fl_pop_matrix(). */
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void pop_matrix();
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/** \brief see fl_mult_matrix(double a, double b, double c, double d, double x, double y). */
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void mult_matrix(double a, double b, double c, double d, double x, double y);
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/** \brief see fl_scale(double x, double y). */
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inline void scale(double x, double y) { mult_matrix(x,0,0,y,0,0); }
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/** \brief see fl_scale(double x). */
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inline void scale(double x) { mult_matrix(x,0,0,x,0,0); }
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/** \brief see fl_translate(double x, double y). */
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inline void translate(double x,double y) { mult_matrix(1,0,0,1,x,y); }
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/** \brief see fl_rotate(double d). */
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void rotate(double d);
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/** \brief see fl_transform_x(double x, double y). */
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double transform_x(double x, double y);
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/** \brief see fl_transform_y(double x, double y). */
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double transform_y(double x, double y);
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/** \brief see fl_transform_dx(double x, double y). */
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double transform_dx(double x, double y);
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/** \brief see fl_transform_dy(double x, double y). */
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double transform_dy(double x, double y);
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// Images
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/** \brief see fl_draw_image(const uchar* buf, int X,int Y,int W,int H, int D, int L). */
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virtual void draw_image(const uchar* buf, int X,int Y,int W,int H, int D=3, int L=0) {}
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/** \brief see fl_draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D, int L). */
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virtual void draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D=1, int L=0) {}
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/** \brief see fl_draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D). */
|
||||
virtual void draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=3) {}
|
||||
/** \brief see fl_draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D). */
|
||||
virtual void draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1) {}
|
||||
// Image classes
|
||||
/** \brief Draws an Fl_RGB_Image object to the device.
|
||||
*
|
||||
Specifies a bounding box for the image, with the origin (upper left-hand corner) of
|
||||
the image offset by the cx and cy arguments.
|
||||
*/
|
||||
virtual void draw(Fl_RGB_Image * rgb,int XP, int YP, int WP, int HP, int cx, int cy) {}
|
||||
/** \brief Draws an Fl_Pixmap object to the device.
|
||||
*
|
||||
Specifies a bounding box for the image, with the origin (upper left-hand corner) of
|
||||
the image offset by the cx and cy arguments.
|
||||
*/
|
||||
virtual void draw(Fl_Pixmap * pxm,int XP, int YP, int WP, int HP, int cx, int cy) {}
|
||||
/** \brief Draws an Fl_Bitmap object to the device.
|
||||
*
|
||||
Specifies a bounding box for the image, with the origin (upper left-hand corner) of
|
||||
the image offset by the cx and cy arguments.
|
||||
*/
|
||||
virtual void draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) {}
|
||||
#if FLTK_ABI_VERSION >= 10301
|
||||
virtual
|
||||
#endif
|
||||
void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);
|
||||
|
||||
public:
|
||||
static const char *class_id;
|
||||
virtual const char *class_name() {return class_id;};
|
||||
/** \brief see fl_font(Fl_Font face, Fl_Fontsize size). */
|
||||
virtual void font(Fl_Font face, Fl_Fontsize fsize) {font_ = face; size_ = fsize;}
|
||||
/** \brief see fl_font(void). */
|
||||
Fl_Font font() {return font_; }
|
||||
/** \brief see fl_size(). */
|
||||
Fl_Fontsize size() {return size_; }
|
||||
/** \brief see fl_width(const char *str, int n). */
|
||||
virtual double width(const char *str, int n) {return 0;}
|
||||
/** \brief see fl_width(unsigned int n). */
|
||||
virtual inline double width(unsigned int c) { char ch = (char)c; return width(&ch, 1); }
|
||||
/** \brief see fl_text_extents(const char*, int n, int& dx, int& dy, int& w, int& h). */
|
||||
virtual void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h);
|
||||
/** \brief see fl_height(). */
|
||||
virtual int height() {return size();}
|
||||
/** \brief see fl_descent(). */
|
||||
virtual int descent() {return 0;}
|
||||
/** \brief see fl_color(void). */
|
||||
Fl_Color color() {return color_;}
|
||||
/** Returns a pointer to the current Fl_Font_Descriptor for the graphics driver */
|
||||
inline Fl_Font_Descriptor *font_descriptor() { return font_descriptor_;}
|
||||
/** Sets the current Fl_Font_Descriptor for the graphics driver */
|
||||
inline void font_descriptor(Fl_Font_Descriptor *d) { font_descriptor_ = d;}
|
||||
#if FLTK_ABI_VERSION >= 10304 || defined(FL_DOXYGEN)
|
||||
virtual
|
||||
#endif
|
||||
int draw_scaled(Fl_Image *img, int X, int Y, int W, int H);
|
||||
/** \brief The destructor */
|
||||
virtual ~Fl_Graphics_Driver() { if (p) free(p); }
|
||||
|
||||
// === all code below in this class has been to the reorganisation FL_PORTING process
|
||||
protected:
|
||||
// --- implementation is in src/fl_rect.cxx which includes src/cfg_gfx/quartz_rect.cxx
|
||||
friend void fl_point(int x, int y);
|
||||
virtual void point(int x, int y) = 0;
|
||||
friend void fl_rect(int x, int y, int w, int h);
|
||||
virtual void rect(int x, int y, int w, int h) = 0;
|
||||
friend void fl_rectf(int x, int y, int w, int h);
|
||||
virtual void rectf(int x, int y, int w, int h) = 0;
|
||||
friend void fl_line(int x, int y, int x1, int y1);
|
||||
virtual void line(int x, int y, int x1, int y1) = 0;
|
||||
friend void fl_line(int x, int y, int x1, int y1, int x2, int y2);
|
||||
virtual void line(int x, int y, int x1, int y1, int x2, int y2) = 0;
|
||||
friend void fl_xyline(int x, int y, int x1);
|
||||
virtual void xyline(int x, int y, int x1) = 0;
|
||||
friend void fl_xyline(int x, int y, int x1, int y2);
|
||||
virtual void xyline(int x, int y, int x1, int y2) = 0;
|
||||
friend void fl_xyline(int x, int y, int x1, int y2, int x3);
|
||||
virtual void xyline(int x, int y, int x1, int y2, int x3) = 0;
|
||||
friend void fl_yxline(int x, int y, int y1);
|
||||
virtual void yxline(int x, int y, int y1) = 0;
|
||||
friend void fl_yxline(int x, int y, int y1, int x2);
|
||||
virtual void yxline(int x, int y, int y1, int x2) = 0;
|
||||
friend void fl_yxline(int x, int y, int y1, int x2, int y3);
|
||||
virtual void yxline(int x, int y, int y1, int x2, int y3) = 0;
|
||||
friend void fl_loop(int x0, int y0, int x1, int y1, int x2, int y2);
|
||||
virtual void loop(int x0, int y0, int x1, int y1, int x2, int y2) = 0;
|
||||
friend void fl_loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
|
||||
virtual void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) = 0;
|
||||
friend void fl_polygon(int x0, int y0, int x1, int y1, int x2, int y2);
|
||||
virtual void polygon(int x0, int y0, int x1, int y1, int x2, int y2) = 0;
|
||||
friend void fl_polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
|
||||
virtual void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) = 0;
|
||||
// --- clipping
|
||||
friend void fl_push_clip(int x, int y, int w, int h);
|
||||
virtual void push_clip(int x, int y, int w, int h) = 0;
|
||||
friend int fl_clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H);
|
||||
virtual int clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H) = 0;
|
||||
friend int fl_not_clipped(int x, int y, int w, int h);
|
||||
virtual int not_clipped(int x, int y, int w, int h) = 0;
|
||||
friend void fl_push_no_clip();
|
||||
virtual void push_no_clip() = 0;
|
||||
friend void fl_pop_clip();
|
||||
virtual void pop_clip() = 0;
|
||||
friend Fl_Region fl_clip_region();
|
||||
virtual Fl_Region clip_region(); // has default implementation
|
||||
friend void fl_clip_region(Fl_Region r);
|
||||
virtual void clip_region(Fl_Region r); // has default implementation
|
||||
friend void fl_restore_clip();
|
||||
virtual void restore_clip();
|
||||
};
|
||||
|
||||
|
||||
#if defined(__APPLE__)
|
||||
|
||||
/**
|
||||
\brief The Mac OS X-specific graphics class.
|
||||
*
|
||||
This class is implemented only on the Mac OS X platform.
|
||||
*/
|
||||
class FL_EXPORT Fl_Quartz_Graphics_Driver : public Fl_Graphics_Driver {
|
||||
public:
|
||||
static const char *class_id;
|
||||
const char *class_name() {return class_id;};
|
||||
void color(Fl_Color c);
|
||||
void color(uchar r, uchar g, uchar b);
|
||||
void draw(const char* str, int n, int x, int y);
|
||||
#ifdef __APPLE__
|
||||
void draw(const char *str, int n, float x, float y);
|
||||
#endif
|
||||
void draw(int angle, const char *str, int n, int x, int y);
|
||||
void rtl_draw(const char* str, int n, int x, int y);
|
||||
void font(Fl_Font face, Fl_Fontsize size);
|
||||
void draw(Fl_Pixmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy);
|
||||
void draw(Fl_Bitmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy);
|
||||
void draw(Fl_RGB_Image *img, int XP, int YP, int WP, int HP, int cx, int cy);
|
||||
int draw_scaled(Fl_Image *img, int XP, int YP, int WP, int HP);
|
||||
void draw_image(const uchar* buf, int X,int Y,int W,int H, int D=3, int L=0);
|
||||
void draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=3);
|
||||
void draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D=1, int L=0);
|
||||
void draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1);
|
||||
double width(const char *str, int n);
|
||||
double width(unsigned int c);
|
||||
void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h);
|
||||
int height();
|
||||
int descent();
|
||||
#if ! defined(FL_DOXYGEN)
|
||||
static Fl_Offscreen create_offscreen_with_alpha(int w, int h);
|
||||
#endif
|
||||
void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);
|
||||
protected:
|
||||
// --- implementation is in src/fl_rect.cxx which includes src/cfg_gfx/quartz_rect.cxx
|
||||
void point(int x, int y);
|
||||
void rect(int x, int y, int w, int h);
|
||||
void rectf(int x, int y, int w, int h);
|
||||
void line(int x, int y, int x1, int y1);
|
||||
void line(int x, int y, int x1, int y1, int x2, int y2);
|
||||
void xyline(int x, int y, int x1);
|
||||
void xyline(int x, int y, int x1, int y2);
|
||||
void xyline(int x, int y, int x1, int y2, int x3);
|
||||
void yxline(int x, int y, int y1);
|
||||
void yxline(int x, int y, int y1, int x2);
|
||||
void yxline(int x, int y, int y1, int x2, int y3);
|
||||
void loop(int x0, int y0, int x1, int y1, int x2, int y2);
|
||||
void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
|
||||
void polygon(int x0, int y0, int x1, int y1, int x2, int y2);
|
||||
void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
|
||||
// --- clipping
|
||||
void push_clip(int x, int y, int w, int h);
|
||||
int clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H);
|
||||
int not_clipped(int x, int y, int w, int h);
|
||||
void push_no_clip();
|
||||
void pop_clip();
|
||||
void restore_clip();
|
||||
};
|
||||
|
||||
// FIXME: add Fl_Quartz_Printer_Graphics_Driver
|
||||
|
||||
#elif defined(WIN32) || defined(FL_DOXYGEN)
|
||||
|
||||
/**
|
||||
\brief The MSWindows-specific graphics class.
|
||||
@ -543,188 +85,8 @@ protected:
|
||||
void restore_clip();
|
||||
};
|
||||
|
||||
/**
|
||||
The graphics driver used when printing on MSWindows.
|
||||
*
|
||||
This class is implemented only on the MSWindows platform. It 's extremely similar to Fl_GDI_Graphics_Driver.
|
||||
*/
|
||||
class FL_EXPORT Fl_GDI_Printer_Graphics_Driver : public Fl_GDI_Graphics_Driver {
|
||||
public:
|
||||
static const char *class_id;
|
||||
const char *class_name() {return class_id;};
|
||||
void draw(Fl_Pixmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy);
|
||||
void draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy);
|
||||
int draw_scaled(Fl_Image *img, int XP, int YP, int WP, int HP);
|
||||
};
|
||||
|
||||
#elif defined(FL_PORTING)
|
||||
|
||||
# pragma message "FL_PORTING: define a native graphics driver Fl_xxx_Graphics_Driver"
|
||||
class FL_EXPORT Fl_XXX_Graphics_Driver : public Fl_Graphics_Driver {
|
||||
protected:
|
||||
// --- recently moved implementations (see FL_PORTING efforts)
|
||||
void point(int x, int y) { }
|
||||
void rect(int x, int y, int w, int h) { }
|
||||
};
|
||||
|
||||
#else // X11
|
||||
|
||||
/**
|
||||
\brief The Xlib-specific graphics class.
|
||||
*
|
||||
This class is implemented only on the Xlib platform.
|
||||
*/
|
||||
class FL_EXPORT Fl_Xlib_Graphics_Driver : public Fl_Graphics_Driver {
|
||||
public:
|
||||
static const char *class_id;
|
||||
const char *class_name() {return class_id;};
|
||||
void color(Fl_Color c);
|
||||
void color(uchar r, uchar g, uchar b);
|
||||
void draw(const char* str, int n, int x, int y);
|
||||
void draw(int angle, const char *str, int n, int x, int y);
|
||||
void rtl_draw(const char* str, int n, int x, int y);
|
||||
void font(Fl_Font face, Fl_Fontsize size);
|
||||
void draw(Fl_Pixmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy);
|
||||
void draw(Fl_Bitmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy);
|
||||
void draw(Fl_RGB_Image *img, int XP, int YP, int WP, int HP, int cx, int cy);
|
||||
void draw_image(const uchar* buf, int X,int Y,int W,int H, int D=3, int L=0);
|
||||
void draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=3);
|
||||
void draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D=1, int L=0);
|
||||
void draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1);
|
||||
double width(const char *str, int n);
|
||||
double width(unsigned int c);
|
||||
void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h);
|
||||
int height();
|
||||
int descent();
|
||||
void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);
|
||||
#if ! defined(FL_DOXYGEN)
|
||||
void copy_offscreen_with_alpha(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);
|
||||
#endif
|
||||
protected:
|
||||
// --- implementation is in src/fl_rect.cxx which includes src/cfg_gfx/xlib_rect.cxx
|
||||
void point(int x, int y);
|
||||
void rect(int x, int y, int w, int h);
|
||||
void rectf(int x, int y, int w, int h);
|
||||
void line(int x, int y, int x1, int y1);
|
||||
void line(int x, int y, int x1, int y1, int x2, int y2);
|
||||
void xyline(int x, int y, int x1);
|
||||
void xyline(int x, int y, int x1, int y2);
|
||||
void xyline(int x, int y, int x1, int y2, int x3);
|
||||
void yxline(int x, int y, int y1);
|
||||
void yxline(int x, int y, int y1, int x2);
|
||||
void yxline(int x, int y, int y1, int x2, int y3);
|
||||
void loop(int x0, int y0, int x1, int y1, int x2, int y2);
|
||||
void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
|
||||
void polygon(int x0, int y0, int x1, int y1, int x2, int y2);
|
||||
void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
|
||||
// --- clipping
|
||||
void push_clip(int x, int y, int w, int h);
|
||||
int clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H);
|
||||
int not_clipped(int x, int y, int w, int h);
|
||||
void push_no_clip();
|
||||
void pop_clip();
|
||||
void restore_clip();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
/**
|
||||
A drawing surface that's susceptible to receive graphical output.
|
||||
Any FLTK application has at any time a current drawing surface to which all drawing requests are directed.
|
||||
The current surface is given by Fl_Surface_Device::surface().
|
||||
When main() begins running, the current drawing surface has been set to the computer's display,
|
||||
an instance of the Fl_Display_Device class.
|
||||
|
||||
A drawing surface other than the computer's display, is typically used as follows:
|
||||
<ol><li> Create \c surface, an object from a particular Fl_Surface_Device derived class (e.g., Fl_Copy_Surface, Fl_Printer).
|
||||
<li> Memorize what is the current drawing surface with <tt> Fl_Surface_Device *old_current = Fl_Surface_Device::surface();</tt>
|
||||
<li> Call \c surface->set_current(); to redirect all graphics requests to \c surface which becomes the new
|
||||
current drawing surface (not necessary with class Fl_Printer because it is done by Fl_Printer::start_job()).
|
||||
<li> At this point any of the \ref fl_drawings (e.g., fl_rect()) or the \ref fl_attributes or \ref drawing_images functions
|
||||
(e.g., fl_draw_image(), Fl_Image::draw()) operates on the new current drawing surface.
|
||||
Certain drawing surfaces allow additional ways to draw to them (e.g., Fl_Printer::print_widget(), Fl_Image_Surface::draw()).
|
||||
<li> After all drawing requests have been performed, redirect graphics requests back to their previous destination
|
||||
with \c old_current->set_current();.
|
||||
<li> Delete \c surface.
|
||||
</ol>
|
||||
*/
|
||||
class FL_EXPORT Fl_Surface_Device : public Fl_Device {
|
||||
/** \brief The graphics driver in use by this surface. */
|
||||
Fl_Graphics_Driver *_driver;
|
||||
static Fl_Surface_Device *_surface; // the surface that currently receives graphics output
|
||||
static Fl_Surface_Device *default_surface(); // create surface is none exists yet
|
||||
protected:
|
||||
/** \brief Constructor that sets the graphics driver to use for the created surface. */
|
||||
Fl_Surface_Device(Fl_Graphics_Driver *graphics_driver) {_driver = graphics_driver; };
|
||||
public:
|
||||
static const char *class_id;
|
||||
const char *class_name() {return class_id;};
|
||||
virtual void set_current(void);
|
||||
/** \brief Sets the graphics driver of this drawing surface. */
|
||||
inline void driver(Fl_Graphics_Driver *graphics_driver) {_driver = graphics_driver;};
|
||||
/** \brief Returns the graphics driver of this drawing surface. */
|
||||
inline Fl_Graphics_Driver *driver() {return _driver; };
|
||||
/** The current drawing surface.
|
||||
In other words, the Fl_Surface_Device object that currently receives all graphics output */
|
||||
static inline Fl_Surface_Device *surface() {
|
||||
return _surface ? _surface : default_surface();
|
||||
};
|
||||
/** \brief The destructor. */
|
||||
virtual ~Fl_Surface_Device() {}
|
||||
};
|
||||
|
||||
/**
|
||||
A display to which the computer can draw.
|
||||
When the program begins running, an Fl_Display_Device instance has been created and made the current drawing surface.
|
||||
There is no need to create any other object of this class.
|
||||
*/
|
||||
class FL_EXPORT Fl_Display_Device : public Fl_Surface_Device {
|
||||
friend class Fl_Quartz_Graphics_Driver;
|
||||
static Fl_Display_Device *_display; // the platform display device
|
||||
#ifdef __APPLE__
|
||||
friend class Fl_X;
|
||||
friend class Fl_Graphics_Driver;
|
||||
static bool high_res_window_; //< true when drawing to a window of a retina display (Mac OS X only)
|
||||
static bool high_resolution() {return high_res_window_;}
|
||||
#elif defined(WIN32)
|
||||
#elif defined(FL_PORTING)
|
||||
# pragma message "FL_PORTING: implement functions for extra high res drawing if your platform supports it"
|
||||
#else
|
||||
#endif
|
||||
public:
|
||||
static const char *class_id;
|
||||
const char *class_name() {return class_id;};
|
||||
Fl_Display_Device(Fl_Graphics_Driver *graphics_driver);
|
||||
static Fl_Display_Device *display_device();
|
||||
};
|
||||
|
||||
/**
|
||||
This plugin socket allows the integration of new device drivers for special
|
||||
window or screen types. It is currently used to provide an automated printing
|
||||
service and screen capture for OpenGL windows, if linked with fltk_gl.
|
||||
*/
|
||||
class FL_EXPORT Fl_Device_Plugin : public Fl_Plugin {
|
||||
public:
|
||||
/** \brief The constructor */
|
||||
Fl_Device_Plugin(const char *pluginName)
|
||||
: Fl_Plugin(klass(), pluginName) { }
|
||||
/** \brief Returns the class name */
|
||||
virtual const char *klass() { return "fltk:device"; }
|
||||
/** \brief Returns the plugin name */
|
||||
virtual const char *name() = 0;
|
||||
/** \brief Prints a widget
|
||||
\param w the widget
|
||||
\param x,y offsets where to print relatively to coordinates origin
|
||||
\param height height of the current drawing area
|
||||
*/
|
||||
virtual int print(Fl_Widget* w, int x, int y, int height) = 0;
|
||||
/** captures a rectangle of a widget as an image
|
||||
\return The captured pixels as an RGB image
|
||||
*/
|
||||
virtual Fl_RGB_Image* rectangle_capture(Fl_Widget *widget, int x, int y, int w, int h) = 0;
|
||||
};
|
||||
|
||||
#endif // Fl_Device_H
|
||||
#endif // FL_CFG_GFX_GDI_H
|
||||
|
||||
//
|
||||
// End of "$Id$".
|
||||
|
@ -3,7 +3,7 @@
|
||||
//
|
||||
// Rectangle drawing routines for the Fast Light Tool Kit (FLTK).
|
||||
//
|
||||
// Copyright 1998-2012 by Bill Spitzak and others.
|
||||
// Copyright 1998-2016 by Bill Spitzak and others.
|
||||
//
|
||||
// This library is free software. Distribution and use rights are outlined in
|
||||
// the file "COPYING" which should have been included with this file. If this
|
||||
@ -16,331 +16,17 @@
|
||||
// http://www.fltk.org/str.php
|
||||
//
|
||||
|
||||
#ifndef FL_CFG_GFX_QUARTZ_RECT_CXX
|
||||
#define FL_CFG_GFX_QUARTZ_RECT_CXX
|
||||
|
||||
|
||||
/**
|
||||
\file fl_rect.cxx
|
||||
\brief Drawing and clipping routines for rectangles.
|
||||
*/
|
||||
|
||||
// These routines from fl_draw.H are used by the standard boxtypes
|
||||
// and thus are always linked into an fltk program.
|
||||
// Also all fl_clip routines, since they are always linked in so
|
||||
// that minimal update works.
|
||||
|
||||
#include <config.h>
|
||||
#include "config_lib.h"
|
||||
#include <FL/Fl.H>
|
||||
#include <FL/Fl_Widget.H>
|
||||
#include <FL/Fl_Printer.H>
|
||||
#include <FL/fl_draw.H>
|
||||
#include <FL/x.H>
|
||||
|
||||
#if defined(WIN32) || defined(__APPLE__)
|
||||
#elif defined(FL_PORTING)
|
||||
# pragma message "FL_PORTING: implement all the line drawing functions below"
|
||||
#else
|
||||
#endif
|
||||
|
||||
// fl_line_width_ must contain the absolute value of the current
|
||||
// line width to be used for X11 clipping (see below).
|
||||
// This is defined in src/fl_line_style.cxx
|
||||
extern int fl_line_width_;
|
||||
|
||||
|
||||
void Fl_Graphics_Driver::restore_clip() {
|
||||
fl_clip_state_number++;
|
||||
}
|
||||
|
||||
void Fl_Graphics_Driver::clip_region(Fl_Region r) {
|
||||
Fl_Region oldr = rstack[rstackptr];
|
||||
if (oldr) XDestroyRegion(oldr);
|
||||
rstack[rstackptr] = r;
|
||||
fl_restore_clip();
|
||||
}
|
||||
|
||||
Fl_Region Fl_Graphics_Driver::clip_region() {
|
||||
return rstack[rstackptr];
|
||||
}
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
|
||||
/*
|
||||
Matt: I wrote individual methods for every class. They are virtual, so the
|
||||
correct function is called, depending on the active driver.
|
||||
|
||||
By having individual methods, multiple drivers can co-exist, for example
|
||||
Quartz, OpenGL, and a printer driver.
|
||||
|
||||
The individual implementations should eventually go into files that are
|
||||
included into this file, based on the configuration, for example:
|
||||
|
||||
src/cfg_gfx/quartz_rect.cxx
|
||||
src/cfg_gfx/gdi_rect.cxx
|
||||
src/cfg_gfx/xlib_rect.cxx
|
||||
|
||||
Porting the graphics system to a new platform then requires to copy one of
|
||||
these files and implement the virtual functions. point() is the only function
|
||||
that *must* be implemented when deriving from 'Fl_Minimal_Graphics_Driver"
|
||||
(which is still to be written)
|
||||
\file gdi_rect.cxx
|
||||
\brief MSWindows GDI specific line and polygon drawing with integer coordinates.
|
||||
*/
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
#include "gdi.h"
|
||||
|
||||
#ifdef FL_CFG_GFX_QUARTZ
|
||||
|
||||
extern float fl_quartz_line_width_;
|
||||
#define USINGQUARTZPRINTER (Fl_Surface_Device::surface()->class_name() == Fl_Printer::class_id)
|
||||
|
||||
// --- line and polygon drawing with integer coordinates
|
||||
|
||||
void Fl_Quartz_Graphics_Driver::point(int x, int y) {
|
||||
CGContextFillRect(fl_gc, CGRectMake(x - 0.5, y - 0.5, 1, 1) );
|
||||
}
|
||||
|
||||
void Fl_Quartz_Graphics_Driver::rect(int x, int y, int w, int h) {
|
||||
if (w<=0 || h<=0) return;
|
||||
// FIXME: there should be a quartz graphics driver for the printer device that makes the USINGQUARTZPRINTER obsolete
|
||||
if ( (!USINGQUARTZPRINTER) && fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
|
||||
CGRect rect = CGRectMake(x, y, w-1, h-1);
|
||||
CGContextStrokeRect(fl_gc, rect);
|
||||
if ( (!USINGQUARTZPRINTER) && fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
|
||||
}
|
||||
|
||||
void Fl_Quartz_Graphics_Driver::rectf(int x, int y, int w, int h) {
|
||||
if (w<=0 || h<=0) return;
|
||||
CGRect rect = CGRectMake(x - 0.5, y - 0.5, w , h);
|
||||
CGContextFillRect(fl_gc, rect);
|
||||
}
|
||||
|
||||
void Fl_Quartz_Graphics_Driver::line(int x, int y, int x1, int y1) {
|
||||
if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
|
||||
CGContextMoveToPoint(fl_gc, x, y);
|
||||
CGContextAddLineToPoint(fl_gc, x1, y1);
|
||||
CGContextStrokePath(fl_gc);
|
||||
if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
|
||||
}
|
||||
|
||||
void Fl_Quartz_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) {
|
||||
if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
|
||||
CGContextMoveToPoint(fl_gc, x, y);
|
||||
CGContextAddLineToPoint(fl_gc, x1, y1);
|
||||
CGContextAddLineToPoint(fl_gc, x2, y2);
|
||||
CGContextStrokePath(fl_gc);
|
||||
if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
|
||||
}
|
||||
|
||||
void Fl_Quartz_Graphics_Driver::xyline(int x, int y, int x1) {
|
||||
if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
|
||||
CGContextMoveToPoint(fl_gc, x, y);
|
||||
CGContextAddLineToPoint(fl_gc, x1, y);
|
||||
CGContextStrokePath(fl_gc);
|
||||
if (Fl_Display_Device::high_resolution()) {
|
||||
/* On retina displays, all xyline() and yxline() functions produce lines that are half-unit
|
||||
(or one pixel) too short at both ends. This is corrected by filling at both ends rectangles
|
||||
of size one unit by line-width.
|
||||
*/
|
||||
CGContextFillRect(fl_gc, CGRectMake(x-0.5 , y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_));
|
||||
CGContextFillRect(fl_gc, CGRectMake(x1-0.5 , y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_));
|
||||
}
|
||||
if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
|
||||
}
|
||||
|
||||
void Fl_Quartz_Graphics_Driver::xyline(int x, int y, int x1, int y2) {
|
||||
if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
|
||||
CGContextMoveToPoint(fl_gc, x, y);
|
||||
CGContextAddLineToPoint(fl_gc, x1, y);
|
||||
CGContextAddLineToPoint(fl_gc, x1, y2);
|
||||
CGContextStrokePath(fl_gc);
|
||||
if (Fl_Display_Device::high_resolution()) {
|
||||
CGContextFillRect(fl_gc, CGRectMake(x-0.5, y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_));
|
||||
CGContextFillRect(fl_gc, CGRectMake(x1 - fl_quartz_line_width_/2, y2-0.5, fl_quartz_line_width_, 1));
|
||||
}
|
||||
if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
|
||||
}
|
||||
|
||||
void Fl_Quartz_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) {
|
||||
if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
|
||||
CGContextMoveToPoint(fl_gc, x, y);
|
||||
CGContextAddLineToPoint(fl_gc, x1, y);
|
||||
CGContextAddLineToPoint(fl_gc, x1, y2);
|
||||
CGContextAddLineToPoint(fl_gc, x3, y2);
|
||||
CGContextStrokePath(fl_gc);
|
||||
if (Fl_Display_Device::high_resolution()) {
|
||||
CGContextFillRect(fl_gc, CGRectMake(x-0.5, y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_));
|
||||
CGContextFillRect(fl_gc, CGRectMake(x3-0.5, y2 - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_));
|
||||
}
|
||||
if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
|
||||
}
|
||||
|
||||
void Fl_Quartz_Graphics_Driver::yxline(int x, int y, int y1) {
|
||||
if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
|
||||
CGContextMoveToPoint(fl_gc, x, y);
|
||||
CGContextAddLineToPoint(fl_gc, x, y1);
|
||||
CGContextStrokePath(fl_gc);
|
||||
if (Fl_Display_Device::high_resolution()) {
|
||||
CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y-0.5, fl_quartz_line_width_, 1));
|
||||
CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y1-0.5, fl_quartz_line_width_, 1));
|
||||
}
|
||||
if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
|
||||
}
|
||||
|
||||
void Fl_Quartz_Graphics_Driver::yxline(int x, int y, int y1, int x2) {
|
||||
if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
|
||||
CGContextMoveToPoint(fl_gc, x, y);
|
||||
CGContextAddLineToPoint(fl_gc, x, y1);
|
||||
CGContextAddLineToPoint(fl_gc, x2, y1);
|
||||
CGContextStrokePath(fl_gc);
|
||||
if (Fl_Display_Device::high_resolution()) {
|
||||
CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y-0.5, fl_quartz_line_width_, 1));
|
||||
CGContextFillRect(fl_gc, CGRectMake(x2-0.5, y1 - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_));
|
||||
}
|
||||
if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
|
||||
}
|
||||
|
||||
void Fl_Quartz_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) {
|
||||
if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
|
||||
CGContextMoveToPoint(fl_gc, x, y);
|
||||
CGContextAddLineToPoint(fl_gc, x, y1);
|
||||
CGContextAddLineToPoint(fl_gc, x2, y1);
|
||||
CGContextAddLineToPoint(fl_gc, x2, y3);
|
||||
CGContextStrokePath(fl_gc);
|
||||
if (Fl_Display_Device::high_resolution()) {
|
||||
CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y-0.5, fl_quartz_line_width_, 1));
|
||||
CGContextFillRect(fl_gc, CGRectMake(x2 - fl_quartz_line_width_/2, y3-0.5, fl_quartz_line_width_, 1));
|
||||
}
|
||||
if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
|
||||
}
|
||||
|
||||
void Fl_Quartz_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2) {
|
||||
CGContextSetShouldAntialias(fl_gc, true);
|
||||
CGContextMoveToPoint(fl_gc, x, y);
|
||||
CGContextAddLineToPoint(fl_gc, x1, y1);
|
||||
CGContextAddLineToPoint(fl_gc, x2, y2);
|
||||
CGContextClosePath(fl_gc);
|
||||
CGContextStrokePath(fl_gc);
|
||||
CGContextSetShouldAntialias(fl_gc, false);
|
||||
}
|
||||
|
||||
void Fl_Quartz_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
|
||||
CGContextSetShouldAntialias(fl_gc, true);
|
||||
CGContextMoveToPoint(fl_gc, x, y);
|
||||
CGContextAddLineToPoint(fl_gc, x1, y1);
|
||||
CGContextAddLineToPoint(fl_gc, x2, y2);
|
||||
CGContextAddLineToPoint(fl_gc, x3, y3);
|
||||
CGContextClosePath(fl_gc);
|
||||
CGContextStrokePath(fl_gc);
|
||||
CGContextSetShouldAntialias(fl_gc, false);
|
||||
}
|
||||
|
||||
void Fl_Quartz_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2) {
|
||||
CGContextSetShouldAntialias(fl_gc, true);
|
||||
CGContextMoveToPoint(fl_gc, x, y);
|
||||
CGContextAddLineToPoint(fl_gc, x1, y1);
|
||||
CGContextAddLineToPoint(fl_gc, x2, y2);
|
||||
CGContextClosePath(fl_gc);
|
||||
CGContextFillPath(fl_gc);
|
||||
CGContextSetShouldAntialias(fl_gc, false);
|
||||
}
|
||||
|
||||
void Fl_Quartz_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
|
||||
CGContextSetShouldAntialias(fl_gc, true);
|
||||
CGContextMoveToPoint(fl_gc, x, y);
|
||||
CGContextAddLineToPoint(fl_gc, x1, y1);
|
||||
CGContextAddLineToPoint(fl_gc, x2, y2);
|
||||
CGContextAddLineToPoint(fl_gc, x3, y3);
|
||||
CGContextClosePath(fl_gc);
|
||||
CGContextFillPath(fl_gc);
|
||||
CGContextSetShouldAntialias(fl_gc, false);
|
||||
}
|
||||
|
||||
// --- clipping
|
||||
|
||||
void Fl_Quartz_Graphics_Driver::push_clip(int x, int y, int w, int h) {
|
||||
Fl_Region r;
|
||||
if (w > 0 && h > 0) {
|
||||
r = XRectangleRegion(x,y,w,h);
|
||||
Fl_Region current = rstack[rstackptr];
|
||||
if (current) {
|
||||
XDestroyRegion(r);
|
||||
r = Fl_X::intersect_region_and_rect(current, x,y,w,h);
|
||||
}
|
||||
} else { // make empty clip region:
|
||||
r = XRectangleRegion(0,0,0,0);
|
||||
}
|
||||
if (rstackptr < region_stack_max) rstack[++rstackptr] = r;
|
||||
else Fl::warning("Fl_Quartz_Graphics_Driver::push_clip: clip stack overflow!\n");
|
||||
fl_restore_clip();
|
||||
}
|
||||
|
||||
int Fl_Quartz_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
|
||||
X = x; Y = y; W = w; H = h;
|
||||
Fl_Region r = rstack[rstackptr];
|
||||
if (!r) return 0;
|
||||
CGRect arg = fl_cgrectmake_cocoa(x, y, w, h);
|
||||
CGRect u = CGRectMake(0,0,0,0);
|
||||
CGRect test;
|
||||
for (int i = 0; i < r->count; i++) {
|
||||
test = CGRectIntersection(r->rects[i], arg);
|
||||
if ( !CGRectIsEmpty(test) ) {
|
||||
if(CGRectIsEmpty(u)) u = test;
|
||||
else u = CGRectUnion(u, test);
|
||||
}
|
||||
}
|
||||
X = int(u.origin.x + 0.5); // reverse offset introduced by fl_cgrectmake_cocoa()
|
||||
Y = int(u.origin.y + 0.5);
|
||||
W = int(u.size.width + 0.5); // round to nearest integer
|
||||
H = int(u.size.height + 0.5);
|
||||
if (CGRectIsEmpty(u)) W = H = 0;
|
||||
return !CGRectEqualToRect(arg, u);
|
||||
}
|
||||
|
||||
int Fl_Quartz_Graphics_Driver::not_clipped(int x, int y, int w, int h) {
|
||||
if (x+w <= 0 || y+h <= 0) return 0;
|
||||
Fl_Region r = rstack[rstackptr];
|
||||
if (!r) return 1;
|
||||
CGRect arg = fl_cgrectmake_cocoa(x, y, w, h);
|
||||
for (int i = 0; i < r->count; i++) {
|
||||
CGRect test = CGRectIntersection(r->rects[i], arg);
|
||||
if (!CGRectIsEmpty(test)) return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// make there be no clip (used by fl_begin_offscreen() only!)
|
||||
void Fl_Quartz_Graphics_Driver::push_no_clip() {
|
||||
if (rstackptr < region_stack_max) rstack[++rstackptr] = 0;
|
||||
else Fl::warning("Fl_Quartz_Graphics_Driver::push_no_clip: clip stack overflow!\n");
|
||||
fl_restore_clip();
|
||||
}
|
||||
|
||||
// pop back to previous clip:
|
||||
void Fl_Quartz_Graphics_Driver::pop_clip() {
|
||||
if (rstackptr > 0) {
|
||||
Fl_Region oldr = rstack[rstackptr--];
|
||||
if (oldr) XDestroyRegion(oldr);
|
||||
} else Fl::warning("Fl_Quartz_Graphics_Driver::pop_clip: clip stack underflow!\n");
|
||||
fl_restore_clip();
|
||||
}
|
||||
|
||||
void Fl_Quartz_Graphics_Driver::restore_clip() {
|
||||
fl_clip_state_number++;
|
||||
Fl_Region r = rstack[rstackptr];
|
||||
if ( fl_window || fl_gc ) { // clipping for a true window or an offscreen buffer
|
||||
Fl_X::q_clear_clipping();
|
||||
Fl_X::q_fill_context();//flip coords if bitmap context
|
||||
//apply program clip
|
||||
if (r) {
|
||||
CGContextClipToRects(fl_gc, r->rects, r->count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
#ifdef FL_CFG_GFX_GDI
|
||||
|
||||
// --- line and polygon drawing with integer coordinates
|
||||
|
||||
@ -545,315 +231,8 @@ void Fl_GDI_Graphics_Driver::restore_clip() {
|
||||
SelectClipRgn(fl_gc, r); //if r is NULL, clip is automatically cleared
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
#ifdef FL_CFG_GFX_XLIB
|
||||
|
||||
#ifndef SHRT_MAX
|
||||
#define SHRT_MAX (32767)
|
||||
#endif
|
||||
|
||||
/*
|
||||
We need to check some coordinates for areas for clipping before we
|
||||
use X functions, because X can't handle coordinates outside the 16-bit
|
||||
range. Since all windows use relative coordinates > 0, we do also
|
||||
check for negative values. X11 only, see also STR #2304.
|
||||
|
||||
Note that this is only necessary for large objects, where only a
|
||||
part of the object is visible. The draw() functions (e.g. box
|
||||
drawing) must be clipped correctly. This is usually only a matter
|
||||
for large container widgets. The individual child widgets will be
|
||||
clipped completely.
|
||||
|
||||
We define the usable X coordinate space as [ -LW : SHRT_MAX - LW ]
|
||||
where LW = current line width for drawing. This is done so that
|
||||
horizontal and vertical line drawing works correctly, even in real
|
||||
border cases, e.g. drawing a rectangle slightly outside the top left
|
||||
window corner, but with a line width so that a part of the line should
|
||||
be visible (in this case 2 of 5 pixels):
|
||||
|
||||
fl_line_style (FL_SOLID,5); // line width = 5
|
||||
fl_rect (-1,-1,100,100); // top/left: 2 pixels visible
|
||||
|
||||
In this example case, no clipping would be done, because X can
|
||||
handle it and clip unneeded pixels.
|
||||
|
||||
Note that we must also take care of the case where fl_line_width_
|
||||
is zero (maybe unitialized). If this is the case, we assume a line
|
||||
width of 1.
|
||||
|
||||
Todo: Arbitrary line drawings (e.g. polygons) and clip regions
|
||||
are not yet done.
|
||||
|
||||
Note:
|
||||
|
||||
We could use max. screen coordinates instead of SHRT_MAX, but that
|
||||
would need more work and would probably be slower. We assume that
|
||||
all window coordinates are >= 0 and that no window extends up to
|
||||
32767 - LW (where LW = current line width). Thus it is safe to clip
|
||||
all coordinates to this range before calling X functions. If this
|
||||
is not true, then clip_to_short() and clip_x() must be redefined.
|
||||
|
||||
It would be somewhat easier if we had fl_clip_w and fl_clip_h, as
|
||||
defined in FLTK 2.0 (for the upper clipping bounds)...
|
||||
*/
|
||||
|
||||
/*
|
||||
clip_to_short() returns 1, if the area is invisible (clipped),
|
||||
because ...
|
||||
|
||||
(a) w or h are <= 0 i.e. nothing is visible
|
||||
(b) x+w or y+h are < kmin i.e. left of or above visible area
|
||||
(c) x or y are > kmax i.e. right of or below visible area
|
||||
|
||||
kmin and kmax are the minimal and maximal X coordinate values,
|
||||
as defined above. In this case x, y, w, and h are not changed.
|
||||
|
||||
It returns 0, if the area is potentially visible and X can handle
|
||||
clipping. x, y, w, and h may have been adjusted to fit into the
|
||||
X coordinate space.
|
||||
|
||||
Use this for clipping rectangles, as used in fl_rect() and
|
||||
fl_rectf().
|
||||
*/
|
||||
static int clip_to_short(int &x, int &y, int &w, int &h) {
|
||||
|
||||
int lw = (fl_line_width_ > 0) ? fl_line_width_ : 1;
|
||||
int kmin = -lw;
|
||||
int kmax = SHRT_MAX - lw;
|
||||
|
||||
if (w <= 0 || h <= 0) return 1; // (a)
|
||||
if (x+w < kmin || y+h < kmin) return 1; // (b)
|
||||
if (x > kmax || y > kmax) return 1; // (c)
|
||||
|
||||
if (x < kmin) { w -= (kmin-x); x = kmin; }
|
||||
if (y < kmin) { h -= (kmin-y); y = kmin; }
|
||||
if (x+w > kmax) w = kmax - x;
|
||||
if (y+h > kmax) h = kmax - y;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
clip_x() returns a coordinate value clipped to the 16-bit coordinate
|
||||
space (see above). This can be used to draw horizontal and vertical
|
||||
lines that can be handled by X11. Each single coordinate value can
|
||||
be clipped individually, and the result can be used directly, e.g.
|
||||
in fl_xyline() and fl_yxline(). Note that this can't be used for
|
||||
arbitrary lines (not horizontal or vertical).
|
||||
*/
|
||||
static int clip_x (int x) {
|
||||
|
||||
int lw = (fl_line_width_ > 0) ? fl_line_width_ : 1;
|
||||
int kmin = -lw;
|
||||
int kmax = SHRT_MAX - lw;
|
||||
|
||||
if (x < kmin)
|
||||
x = kmin;
|
||||
else if (x > kmax)
|
||||
x = kmax;
|
||||
return x;
|
||||
}
|
||||
|
||||
// Missing X call: (is this the fastest way to init a 1-rectangle region?)
|
||||
// MSWindows equivalent exists, implemented inline in win32.H
|
||||
Fl_Region XRectangleRegion(int x, int y, int w, int h) {
|
||||
XRectangle R;
|
||||
clip_to_short(x, y, w, h);
|
||||
R.x = x; R.y = y; R.width = w; R.height = h;
|
||||
Fl_Region r = XCreateRegion();
|
||||
XUnionRectWithRegion(&R, r, r);
|
||||
return r;
|
||||
}
|
||||
|
||||
// --- line and polygon drawing with integer coordinates
|
||||
|
||||
void Fl_Xlib_Graphics_Driver::point(int x, int y) {
|
||||
XDrawPoint(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y));
|
||||
}
|
||||
|
||||
void Fl_Xlib_Graphics_Driver::rect(int x, int y, int w, int h) {
|
||||
if (w<=0 || h<=0) return;
|
||||
if (!clip_to_short(x, y, w, h))
|
||||
XDrawRectangle(fl_display, fl_window, fl_gc, x, y, w-1, h-1);
|
||||
}
|
||||
|
||||
void Fl_Xlib_Graphics_Driver::rectf(int x, int y, int w, int h) {
|
||||
if (w<=0 || h<=0) return;
|
||||
if (!clip_to_short(x, y, w, h))
|
||||
XFillRectangle(fl_display, fl_window, fl_gc, x, y, w, h);
|
||||
}
|
||||
|
||||
void Fl_Xlib_Graphics_Driver::line(int x, int y, int x1, int y1) {
|
||||
XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y1);
|
||||
}
|
||||
|
||||
void Fl_Xlib_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) {
|
||||
XPoint p[3];
|
||||
p[0].x = x; p[0].y = y;
|
||||
p[1].x = x1; p[1].y = y1;
|
||||
p[2].x = x2; p[2].y = y2;
|
||||
XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
|
||||
}
|
||||
|
||||
void Fl_Xlib_Graphics_Driver::xyline(int x, int y, int x1) {
|
||||
XDrawLine(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y), clip_x(x1), clip_x(y));
|
||||
}
|
||||
|
||||
void Fl_Xlib_Graphics_Driver::xyline(int x, int y, int x1, int y2) {
|
||||
XPoint p[3];
|
||||
p[0].x = clip_x(x); p[0].y = p[1].y = clip_x(y);
|
||||
p[1].x = p[2].x = clip_x(x1); p[2].y = clip_x(y2);
|
||||
XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
|
||||
}
|
||||
|
||||
void Fl_Xlib_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) {
|
||||
XPoint p[4];
|
||||
p[0].x = clip_x(x); p[0].y = p[1].y = clip_x(y);
|
||||
p[1].x = p[2].x = clip_x(x1); p[2].y = p[3].y = clip_x(y2);
|
||||
p[3].x = clip_x(x3);
|
||||
XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
|
||||
}
|
||||
|
||||
void Fl_Xlib_Graphics_Driver::yxline(int x, int y, int y1) {
|
||||
XDrawLine(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y), clip_x(x), clip_x(y1));
|
||||
}
|
||||
|
||||
void Fl_Xlib_Graphics_Driver::yxline(int x, int y, int y1, int x2) {
|
||||
XPoint p[3];
|
||||
p[0].x = p[1].x = clip_x(x); p[0].y = clip_x(y);
|
||||
p[1].y = p[2].y = clip_x(y1); p[2].x = clip_x(x2);
|
||||
XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
|
||||
}
|
||||
|
||||
void Fl_Xlib_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) {
|
||||
XPoint p[4];
|
||||
p[0].x = p[1].x = clip_x(x); p[0].y = clip_x(y);
|
||||
p[1].y = p[2].y = clip_x(y1); p[2].x = p[3].x = clip_x(x2);
|
||||
p[3].y = clip_x(y3);
|
||||
XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
|
||||
}
|
||||
|
||||
void Fl_Xlib_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2) {
|
||||
XPoint p[4];
|
||||
p[0].x = x; p[0].y = y;
|
||||
p[1].x = x1; p[1].y = y1;
|
||||
p[2].x = x2; p[2].y = y2;
|
||||
p[3].x = x; p[3].y = y;
|
||||
XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
|
||||
}
|
||||
|
||||
void Fl_Xlib_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
|
||||
XPoint p[5];
|
||||
p[0].x = x; p[0].y = y;
|
||||
p[1].x = x1; p[1].y = y1;
|
||||
p[2].x = x2; p[2].y = y2;
|
||||
p[3].x = x3; p[3].y = y3;
|
||||
p[4].x = x; p[4].y = y;
|
||||
XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0);
|
||||
}
|
||||
|
||||
void Fl_Xlib_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2) {
|
||||
XPoint p[4];
|
||||
p[0].x = x; p[0].y = y;
|
||||
p[1].x = x1; p[1].y = y1;
|
||||
p[2].x = x2; p[2].y = y2;
|
||||
p[3].x = x; p[3].y = y;
|
||||
XFillPolygon(fl_display, fl_window, fl_gc, p, 3, Convex, 0);
|
||||
XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
|
||||
}
|
||||
|
||||
void Fl_Xlib_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
|
||||
XPoint p[5];
|
||||
p[0].x = x; p[0].y = y;
|
||||
p[1].x = x1; p[1].y = y1;
|
||||
p[2].x = x2; p[2].y = y2;
|
||||
p[3].x = x3; p[3].y = y3;
|
||||
p[4].x = x; p[4].y = y;
|
||||
XFillPolygon(fl_display, fl_window, fl_gc, p, 4, Convex, 0);
|
||||
XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0);
|
||||
}
|
||||
|
||||
// --- clipping
|
||||
|
||||
void Fl_Xlib_Graphics_Driver::push_clip(int x, int y, int w, int h) {
|
||||
Fl_Region r;
|
||||
if (w > 0 && h > 0) {
|
||||
r = XRectangleRegion(x,y,w,h);
|
||||
Fl_Region current = rstack[rstackptr];
|
||||
if (current) {
|
||||
Fl_Region temp = XCreateRegion();
|
||||
XIntersectRegion(current, r, temp);
|
||||
XDestroyRegion(r);
|
||||
r = temp;
|
||||
}
|
||||
} else { // make empty clip region:
|
||||
r = XCreateRegion();
|
||||
}
|
||||
if (rstackptr < region_stack_max) rstack[++rstackptr] = r;
|
||||
else Fl::warning("Fl_Xlib_Graphics_Driver::push_clip: clip stack overflow!\n");
|
||||
fl_restore_clip();
|
||||
}
|
||||
|
||||
int Fl_Xlib_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
|
||||
X = x; Y = y; W = w; H = h;
|
||||
Fl_Region r = rstack[rstackptr];
|
||||
if (!r) return 0;
|
||||
switch (XRectInRegion(r, x, y, w, h)) {
|
||||
case 0: // completely outside
|
||||
W = H = 0;
|
||||
return 2;
|
||||
case 1: // completely inside:
|
||||
return 0;
|
||||
default: // partial:
|
||||
break;
|
||||
}
|
||||
Fl_Region rr = XRectangleRegion(x,y,w,h);
|
||||
Fl_Region temp = XCreateRegion();
|
||||
XIntersectRegion(r, rr, temp);
|
||||
XRectangle rect;
|
||||
XClipBox(temp, &rect);
|
||||
X = rect.x; Y = rect.y; W = rect.width; H = rect.height;
|
||||
XDestroyRegion(temp);
|
||||
XDestroyRegion(rr);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int Fl_Xlib_Graphics_Driver::not_clipped(int x, int y, int w, int h) {
|
||||
if (x+w <= 0 || y+h <= 0) return 0;
|
||||
Fl_Region r = rstack[rstackptr];
|
||||
if (!r) return 1;
|
||||
// get rid of coordinates outside the 16-bit range the X calls take.
|
||||
if (clip_to_short(x,y,w,h)) return 0; // clipped
|
||||
return XRectInRegion(r, x, y, w, h);
|
||||
}
|
||||
|
||||
// make there be no clip (used by fl_begin_offscreen() only!)
|
||||
void Fl_Xlib_Graphics_Driver::push_no_clip() {
|
||||
if (rstackptr < region_stack_max) rstack[++rstackptr] = 0;
|
||||
else Fl::warning("fl_push_no_cFl_Xlib_Graphics_Driver::push_no_cliplip: clip stack overflow!\n");
|
||||
fl_restore_clip();
|
||||
}
|
||||
|
||||
// pop back to previous clip:
|
||||
void Fl_Xlib_Graphics_Driver::pop_clip() {
|
||||
if (rstackptr > 0) {
|
||||
Fl_Region oldr = rstack[rstackptr--];
|
||||
if (oldr) XDestroyRegion(oldr);
|
||||
} else Fl::warning("Fl_Xlib_Graphics_Driver::pop_clip: clip stack underflow!\n");
|
||||
fl_restore_clip();
|
||||
}
|
||||
|
||||
void Fl_Xlib_Graphics_Driver::restore_clip() {
|
||||
fl_clip_state_number++;
|
||||
Fl_Region r = rstack[rstackptr];
|
||||
if (r) XSetRegion(fl_display, fl_gc, r);
|
||||
else XSetClipMask(fl_display, fl_gc, 0);
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif // FL_CFG_GFX_GDI_RECT_CXX
|
||||
|
||||
//
|
||||
// End of "$Id$".
|
||||
|
203
src/fl_rect.cxx
203
src/fl_rect.cxx
@ -102,208 +102,7 @@ Fl_Region Fl_Graphics_Driver::clip_region() {
|
||||
|
||||
#ifdef FL_CFG_GFX_GDI
|
||||
|
||||
// --- line and polygon drawing with integer coordinates
|
||||
|
||||
void Fl_GDI_Graphics_Driver::point(int x, int y) {
|
||||
SetPixel(fl_gc, x, y, fl_RGB());
|
||||
}
|
||||
|
||||
void Fl_GDI_Graphics_Driver::rect(int x, int y, int w, int h) {
|
||||
if (w<=0 || h<=0) return;
|
||||
MoveToEx(fl_gc, x, y, 0L);
|
||||
LineTo(fl_gc, x+w-1, y);
|
||||
LineTo(fl_gc, x+w-1, y+h-1);
|
||||
LineTo(fl_gc, x, y+h-1);
|
||||
LineTo(fl_gc, x, y);
|
||||
}
|
||||
|
||||
void Fl_GDI_Graphics_Driver::rectf(int x, int y, int w, int h) {
|
||||
if (w<=0 || h<=0) return;
|
||||
RECT rect;
|
||||
rect.left = x; rect.top = y;
|
||||
rect.right = x + w; rect.bottom = y + h;
|
||||
FillRect(fl_gc, &rect, fl_brush());
|
||||
}
|
||||
|
||||
void Fl_GDI_Graphics_Driver::line(int x, int y, int x1, int y1) {
|
||||
MoveToEx(fl_gc, x, y, 0L);
|
||||
LineTo(fl_gc, x1, y1);
|
||||
SetPixel(fl_gc, x1, y1, fl_RGB());
|
||||
}
|
||||
|
||||
void Fl_GDI_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) {
|
||||
MoveToEx(fl_gc, x, y, 0L);
|
||||
LineTo(fl_gc, x1, y1);
|
||||
LineTo(fl_gc, x2, y2);
|
||||
SetPixel(fl_gc, x2, y2, fl_RGB());
|
||||
}
|
||||
|
||||
void Fl_GDI_Graphics_Driver::xyline(int x, int y, int x1) {
|
||||
MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x1+1, y);
|
||||
}
|
||||
|
||||
void Fl_GDI_Graphics_Driver::xyline(int x, int y, int x1, int y2) {
|
||||
if (y2 < y) y2--;
|
||||
else y2++;
|
||||
MoveToEx(fl_gc, x, y, 0L);
|
||||
LineTo(fl_gc, x1, y);
|
||||
LineTo(fl_gc, x1, y2);
|
||||
}
|
||||
|
||||
void Fl_GDI_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) {
|
||||
if(x3 < x1) x3--;
|
||||
else x3++;
|
||||
MoveToEx(fl_gc, x, y, 0L);
|
||||
LineTo(fl_gc, x1, y);
|
||||
LineTo(fl_gc, x1, y2);
|
||||
LineTo(fl_gc, x3, y2);
|
||||
}
|
||||
|
||||
void Fl_GDI_Graphics_Driver::yxline(int x, int y, int y1) {
|
||||
if (y1 < y) y1--;
|
||||
else y1++;
|
||||
MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x, y1);
|
||||
}
|
||||
|
||||
void Fl_GDI_Graphics_Driver::yxline(int x, int y, int y1, int x2) {
|
||||
if (x2 > x) x2++;
|
||||
else x2--;
|
||||
MoveToEx(fl_gc, x, y, 0L);
|
||||
LineTo(fl_gc, x, y1);
|
||||
LineTo(fl_gc, x2, y1);
|
||||
}
|
||||
|
||||
void Fl_GDI_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) {
|
||||
if(y3<y1) y3--;
|
||||
else y3++;
|
||||
MoveToEx(fl_gc, x, y, 0L);
|
||||
LineTo(fl_gc, x, y1);
|
||||
LineTo(fl_gc, x2, y1);
|
||||
LineTo(fl_gc, x2, y3);
|
||||
}
|
||||
|
||||
void Fl_GDI_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2) {
|
||||
MoveToEx(fl_gc, x, y, 0L);
|
||||
LineTo(fl_gc, x1, y1);
|
||||
LineTo(fl_gc, x2, y2);
|
||||
LineTo(fl_gc, x, y);
|
||||
}
|
||||
|
||||
void Fl_GDI_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
|
||||
MoveToEx(fl_gc, x, y, 0L);
|
||||
LineTo(fl_gc, x1, y1);
|
||||
LineTo(fl_gc, x2, y2);
|
||||
LineTo(fl_gc, x3, y3);
|
||||
LineTo(fl_gc, x, y);
|
||||
}
|
||||
|
||||
void Fl_GDI_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2) {
|
||||
XPoint p[3];
|
||||
p[0].x = x; p[0].y = y;
|
||||
p[1].x = x1; p[1].y = y1;
|
||||
p[2].x = x2; p[2].y = y2;
|
||||
SelectObject(fl_gc, fl_brush());
|
||||
Polygon(fl_gc, p, 3);
|
||||
}
|
||||
|
||||
void Fl_GDI_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
|
||||
XPoint p[4];
|
||||
p[0].x = x; p[0].y = y;
|
||||
p[1].x = x1; p[1].y = y1;
|
||||
p[2].x = x2; p[2].y = y2;
|
||||
p[3].x = x3; p[3].y = y3;
|
||||
SelectObject(fl_gc, fl_brush());
|
||||
Polygon(fl_gc, p, 4);
|
||||
}
|
||||
|
||||
// --- clipping
|
||||
|
||||
void Fl_GDI_Graphics_Driver::push_clip(int x, int y, int w, int h) {
|
||||
Fl_Region r;
|
||||
if (w > 0 && h > 0) {
|
||||
r = XRectangleRegion(x,y,w,h);
|
||||
Fl_Region current = rstack[rstackptr];
|
||||
if (current) {
|
||||
CombineRgn(r,r,current,RGN_AND);
|
||||
}
|
||||
} else { // make empty clip region:
|
||||
r = CreateRectRgn(0,0,0,0);
|
||||
}
|
||||
if (rstackptr < region_stack_max) rstack[++rstackptr] = r;
|
||||
else Fl::warning("Fl_GDI_Graphics_Driver::push_clip: clip stack overflow!\n");
|
||||
fl_restore_clip();
|
||||
}
|
||||
|
||||
int Fl_GDI_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
|
||||
X = x; Y = y; W = w; H = h;
|
||||
Fl_Region r = rstack[rstackptr];
|
||||
if (!r) return 0;
|
||||
// The win32 API makes no distinction between partial and complete
|
||||
// intersection, so we have to check for partial intersection ourselves.
|
||||
// However, given that the regions may be composite, we have to do
|
||||
// some voodoo stuff...
|
||||
Fl_Region rr = XRectangleRegion(x,y,w,h);
|
||||
Fl_Region temp = CreateRectRgn(0,0,0,0);
|
||||
int ret;
|
||||
if (CombineRgn(temp, rr, r, RGN_AND) == NULLREGION) { // disjoint
|
||||
W = H = 0;
|
||||
ret = 2;
|
||||
} else if (EqualRgn(temp, rr)) { // complete
|
||||
ret = 0;
|
||||
} else { // partial intersection
|
||||
RECT rect;
|
||||
GetRgnBox(temp, &rect);
|
||||
if (Fl_Surface_Device::surface() != Fl_Display_Device::display_device()) { // if print context, convert coords from device to logical
|
||||
POINT pt[2] = { {rect.left, rect.top}, {rect.right, rect.bottom} };
|
||||
DPtoLP(fl_gc, pt, 2);
|
||||
X = pt[0].x; Y = pt[0].y; W = pt[1].x - X; H = pt[1].y - Y;
|
||||
}
|
||||
else {
|
||||
X = rect.left; Y = rect.top; W = rect.right - X; H = rect.bottom - Y;
|
||||
}
|
||||
ret = 1;
|
||||
}
|
||||
DeleteObject(temp);
|
||||
DeleteObject(rr);
|
||||
return ret;
|
||||
}
|
||||
|
||||
int Fl_GDI_Graphics_Driver::not_clipped(int x, int y, int w, int h) {
|
||||
if (x+w <= 0 || y+h <= 0) return 0;
|
||||
Fl_Region r = rstack[rstackptr];
|
||||
if (!r) return 1;
|
||||
RECT rect;
|
||||
if (Fl_Surface_Device::surface() != Fl_Display_Device::display_device()) { // in case of print context, convert coords from logical to device
|
||||
POINT pt[2] = { {x, y}, {x + w, y + h} };
|
||||
LPtoDP(fl_gc, pt, 2);
|
||||
rect.left = pt[0].x; rect.top = pt[0].y; rect.right = pt[1].x; rect.bottom = pt[1].y;
|
||||
} else {
|
||||
rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h;
|
||||
}
|
||||
return RectInRegion(r,&rect);
|
||||
}
|
||||
|
||||
// make there be no clip (used by fl_begin_offscreen() only!)
|
||||
void Fl_GDI_Graphics_Driver::push_no_clip() {
|
||||
if (rstackptr < region_stack_max) rstack[++rstackptr] = 0;
|
||||
else Fl::warning("Fl_GDI_Graphics_Driver::push_no_clip: clip stack overflow!\n");
|
||||
fl_restore_clip();
|
||||
}
|
||||
|
||||
// pop back to previous clip:
|
||||
void Fl_GDI_Graphics_Driver::pop_clip() {
|
||||
if (rstackptr > 0) {
|
||||
Fl_Region oldr = rstack[rstackptr--];
|
||||
if (oldr) XDestroyRegion(oldr);
|
||||
} else Fl::warning("Fl_GDI_Graphics_Driver::pop_clip: clip stack underflow!\n");
|
||||
fl_restore_clip();
|
||||
}
|
||||
|
||||
void Fl_GDI_Graphics_Driver::restore_clip() {
|
||||
fl_clip_state_number++;
|
||||
Fl_Region r = rstack[rstackptr];
|
||||
SelectClipRgn(fl_gc, r); //if r is NULL, clip is automatically cleared
|
||||
}
|
||||
# include "cfg_gfx/quartz_rect.cxx"
|
||||
|
||||
#endif
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user