Moved select_palette() from WM_PAINT message to make_current()...
git-svn-id: file:///fltk/svn/fltk/trunk@69 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -1,5 +1,5 @@
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//
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// "$Id: Fl_win32.cxx,v 1.13 1998/11/08 14:36:56 mike Exp $"
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// "$Id: Fl_win32.cxx,v 1.14 1998/11/08 14:39:09 mike Exp $"
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//
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// WIN32-specific code for the Fast Light Tool Kit (FLTK).
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//
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@ -252,16 +252,6 @@ static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPar
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case WM_PAINT: {
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#if USE_COLORMAP
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// Before we do a paint we need to tell Windows what color palette to
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// use. This is because Windows will map our color indices to the
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// correct colors in the current hardware color palette. This is
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// confusing to say the least, but that's Winders for ya!
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fl_GetDC(hWnd);
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fl_select_palette();
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#endif
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// This might be a better alternative, where we fully ignore NT's
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// "facilities" for painting. MS expects applications to paint according
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// to a very restrictive paradigm, and this is the way I found of
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@ -755,6 +745,16 @@ HDC fl_GetDC(HWND w) {
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// make X drawing go into this window (called by subclass flush() impl.)
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void Fl_Window::make_current() {
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fl_GetDC(fl_xid(this));
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#if USE_COLORMAP
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// Windows maintains a hardware and software color palette; the
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// SelectPalette() call updates the current soft->hard mapping
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// for all drawing calls, so we must select it here before any
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// code does any drawing...
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fl_select_palette();
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#endif // USE_COLORMAP
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current_ = this;
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fl_clip_region(0);
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}
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@ -813,5 +813,5 @@ void Fl_Window::flush() {
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}
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//
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// End of "$Id: Fl_win32.cxx,v 1.13 1998/11/08 14:36:56 mike Exp $".
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// End of "$Id: Fl_win32.cxx,v 1.14 1998/11/08 14:39:09 mike Exp $".
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//
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