CMake building on Mac OS: use a simpler way to put files within app bundles.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10688 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -103,22 +103,17 @@ macro(CREATE_EXAMPLE NAME SOURCES LIBRARIES)
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endif(flsrcs)
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if(APPLE)
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unset(RESOURCE_PATH)
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unset(ICON_NAME)
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if(${tname} STREQUAL "blocks" OR ${tname} STREQUAL "checkers" OR ${tname} STREQUAL "sudoku")
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set( ICON_NAME ${tname}.icns )
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set( RESOURCE_PATH "${PROJECT_SOURCE_DIR}/test/${tname}.app/Contents/Resources/${ICON_NAME}" )
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elseif(${tname} STREQUAL "demo")
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set( RESOURCE_PATH "${PROJECT_SOURCE_DIR}/test/demo.menu" )
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endif(${tname} STREQUAL "blocks" OR ${tname} STREQUAL "checkers" OR ${tname} STREQUAL "sudoku")
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if(DEFINED RESOURCE_PATH)
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add_executable(${tname} MACOSX_BUNDLE ${srcs} ${RESOURCE_PATH})
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if(${tname} STREQUAL "demo")
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target_compile_definitions(demo PUBLIC USING_XCODE)
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endif(${tname} STREQUAL "demo")
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else()
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add_executable(${tname} MACOSX_BUNDLE ${srcs} ${${tname}_FLTK_UI_SRCS})
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endif(DEFINED RESOURCE_PATH)
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add_executable(${tname} MACOSX_BUNDLE ${srcs} ${${tname}_FLTK_UI_SRCS})
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if(DEFINED ICON_NAME)
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set_target_properties(${tname} PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
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endif(DEFINED ICON_NAME)
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if(${tname} STREQUAL "demo")
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target_compile_definitions(demo PUBLIC USING_XCODE)
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endif(${tname} STREQUAL "demo")
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else()
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add_executable(${tname} WIN32 ${srcs} ${${tname}_FLTK_UI_SRCS})
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endif(APPLE)
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@ -126,13 +121,6 @@ macro(CREATE_EXAMPLE NAME SOURCES LIBRARIES)
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set_target_properties(${tname}
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PROPERTIES OUTPUT_NAME ${oname}
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)
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if(APPLE AND DEFINED RESOURCE_PATH)
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if(NOT ${tname} STREQUAL "demo")
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set_target_properties(${tname} PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
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endif(NOT ${tname} STREQUAL "demo")
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set_target_properties(${tname} PROPERTIES RESOURCE ${RESOURCE_PATH})
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endif(APPLE AND DEFINED RESOURCE_PATH)
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target_link_libraries(${tname} ${LIBRARIES})
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@ -110,7 +110,14 @@ endif(FLTK_HAVE_CAIRO)
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# - maybe more ...
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# use a target filename to make sure the target directory gets created
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configure_file(demo.menu ${EXECUTABLE_OUTPUT_PATH}/demo.menu COPYONLY)
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if(APPLE) #copy files to bundle resources
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configure_file(demo.menu ${EXECUTABLE_OUTPUT_PATH}/demo.app/Contents/Resources/demo.menu COPYONLY)
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configure_file(blocks.app/Contents/Resources/blocks.icns ${EXECUTABLE_OUTPUT_PATH}/blocks.app/Contents/Resources/blocks.icns COPYONLY)
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configure_file(checkers.app/Contents/Resources/checkers.icns ${EXECUTABLE_OUTPUT_PATH}/checkers.app/Contents/Resources/checkers.icns COPYONLY)
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configure_file(sudoku.app/Contents/Resources/sudoku.icns ${EXECUTABLE_OUTPUT_PATH}/sudoku.app/Contents/Resources/sudoku.icns COPYONLY)
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else()
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configure_file(demo.menu ${EXECUTABLE_OUTPUT_PATH}/demo.menu COPYONLY)
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endif(APPLE)
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# use target directory only to avoid redundancy
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configure_file(rgb.txt ${EXECUTABLE_OUTPUT_PATH} COPYONLY)
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