Adds OpenGL swap interval documentation.
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@ -163,6 +163,14 @@ void Fl_Gl_Window::swap_buffers() {
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/**
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Sets the rate at which the GL windows swaps buffers.
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This method can be called after the OpenGL context was created, typically
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within the user overridden `Fl_Gl_Window::draw()` method that will be
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overridden by the user.
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\note This method depends highly on the underlying OpenGL contexts and driver
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implementation. Most driver seem to accept only 0 and 1 to swap buffer
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asynchronously or in sync with the vertical blank.
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\param[in] frames set the number of vertical frame blanks between OpenGL
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buffer swaps
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*/
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void Fl_Gl_Window::swap_interval(int frames) {
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pGlWindowDriver->swap_interval(frames);
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@ -170,6 +178,20 @@ void Fl_Gl_Window::swap_interval(int frames) {
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/**
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Gets the rate at which the GL windows swaps buffers.
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This method can be called after the OpenGL context was created, typically
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within the user overridden `Fl_Gl_Window::draw()` method that will be
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overridden by the user.
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\note This method depends highly on the underlying OpenGL contexts and driver
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implementation. Some drivers return no information, most drivers don't
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support intervals with multiple frames and return only 0 or 1.
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\note Some drivers have the ability to set the swap interval but no way
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to query it, hence this method may return -1 even though the interval was
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set correctly. Conversely a return value greater zero does not guarantee
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that the driver actually honors the setting.
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\return an integer greater zero if vertical blanking is taken into account
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when swapping OpenGL buffers
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\return 0 if the vertical blanking is ignored
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\return -1 if the information can not be retrieved
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*/
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int Fl_Gl_Window::swap_interval() const {
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return pGlWindowDriver->swap_interval();
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