OpenGL arc and pie drawing (Mmmmh, pie!)

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11036 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Matthias Melcher 2016-01-23 21:02:49 +00:00
parent de12eddb59
commit 474de78ac1
11 changed files with 295 additions and 84 deletions

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@ -388,9 +388,9 @@ protected:
virtual void arc(double x, double y, double r, double start, double end);
// --- implementation is in src/fl_arci.cxx which includes src/cfg_gfx/xxx_arci.cxx
friend void fl_arc(int x, int y, int w, int h, double a1, double a2);
virtual void arc(int x, int y, int w, int h, double a1, double a2);
virtual void arc(int x, int y, int w, int h, double a1, double a2) = 0;
friend void fl_pie(int x, int y, int w, int h, double a1, double a2);
virtual void pie(int x, int y, int w, int h, double a1, double a2);
virtual void pie(int x, int y, int w, int h, double a1, double a2) = 0;
};

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@ -55,6 +55,7 @@ const char *Fl_OpenGL_Display_Device::class_id = "Fl_OpenGL_Display_Device";
#include "cfg_gfx/opengl_rect.cxx"
#include "cfg_gfx/opengl_vertex.cxx"
#include "cfg_gfx/opengl_arci.cxx"

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@ -94,6 +94,11 @@ protected:
void end_complex_polygon();
void gap();
void circle(double x, double y, double r);
// --- implementation is in src/fl_arc.cxx which includes src/cfg_gfx/xxx_arc.cxx if needed
// using void Fl_Graphics_Driver::arc(double x, double y, double r, double start, double end);
// --- implementation is in src/fl_arci.cxx which includes src/cfg_gfx/xxx_arci.cxx
void arc(int x, int y, int w, int h, double a1, double a2);
void pie(int x, int y, int w, int h, double a1, double a2);
};

62
src/cfg_gfx/gdi_arci.cxx Normal file
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@ -0,0 +1,62 @@
//
// "$Id$"
//
// Arc (integer) drawing functions for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#ifndef FL_CFG_GFX_GDI_ARCI_CXX
#define FL_CFG_GFX_GDI_ARCI_CXX
/**
\file gdi_arci.cxx
\brief Utility functions for drawing circles using integers
*/
#include <FL/math.h>
void Fl_GDI_Graphics_Driver::arc(int x,int y,int w,int h,double a1,double a2) {
if (w <= 0 || h <= 0) return;
int xa = x+w/2+int(w*cos(a1/180.0*M_PI));
int ya = y+h/2-int(h*sin(a1/180.0*M_PI));
int xb = x+w/2+int(w*cos(a2/180.0*M_PI));
int yb = y+h/2-int(h*sin(a2/180.0*M_PI));
if (fabs(a1 - a2) < 90) {
if (xa == xb && ya == yb) SetPixel(fl_gc, xa, ya, fl_RGB());
else Arc(fl_gc, x, y, x+w, y+h, xa, ya, xb, yb);
} else Arc(fl_gc, x, y, x+w, y+h, xa, ya, xb, yb);
}
void Fl_GDI_Graphics_Driver::pie(int x,int y,int w,int h,double a1,double a2) {
if (w <= 0 || h <= 0) return;
if (a1 == a2) return;
int xa = x+w/2+int(w*cos(a1/180.0*M_PI));
int ya = y+h/2-int(h*sin(a1/180.0*M_PI));
int xb = x+w/2+int(w*cos(a2/180.0*M_PI));
int yb = y+h/2-int(h*sin(a2/180.0*M_PI));
SelectObject(fl_gc, fl_brush());
if (fabs(a1 - a2) < 90) {
if (xa == xb && ya == yb) {
MoveToEx(fl_gc, x+w/2, y+h/2, 0L);
LineTo(fl_gc, xa, ya);
SetPixel(fl_gc, xa, ya, fl_RGB());
} else Pie(fl_gc, x, y, x+w, y+h, xa, ya, xb, yb);
} else Pie(fl_gc, x, y, x+w, y+h, xa, ya, xb, yb);
}
#endif FL_CFG_GFX_GDI_ARCI_CXX
//
// End of "$Id$".
//

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@ -86,6 +86,11 @@ public:
void end_complex_polygon();
void fixloop();
void circle(double x, double y, double r);
// --- implementation is in src/fl_arc.cxx which includes src/cfg_gfx/xxx_arc.cxx if needed
// using void Fl_Graphics_Driver::arc(double x, double y, double r, double start, double end);
// --- implementation is in src/fl_arci.cxx which includes src/cfg_gfx/xxx_arci.cxx
void arc(int x, int y, int w, int h, double a1, double a2);
void pie(int x, int y, int w, int h, double a1, double a2);
};

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@ -0,0 +1,68 @@
//
// "$Id$"
//
// Arc (integer) drawing functions for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#ifndef FL_CFG_GFX_OPENGL_ARCI_CXX
#define FL_CFG_GFX_OPENGL_ARCI_CXX
/**
\file opengl_arci.cxx
\brief Utility functions for drawing circles using integers
*/
#include <FL/gl.h>
void Fl_OpenGL_Graphics_Driver::arc(int x,int y,int w,int h,double a1,double a2) {
if (w <= 0 || h <= 0) return;
while (a2<a1) a2 += 360.0; // TODO: write a sensible fmod angle alignment here
a1 = a1/180.0f*M_PI; a2 = a2/180.0f*M_PI;
double cx = x + 0.5f*w - 0.5f, cy = y + 0.5f*h - 0.5f;
double rMax; if (w<h) rMax = h/2; else rMax = w/2;
int nSeg = (int)(10 * sqrt(rMax))+1;
double incr = (a2-a1)/(double)nSeg;
glBegin(GL_LINE_STRIP);
for (int i=0; i<nSeg; i++) {
glVertex2d(cx+cos(a1)*rMax, cy-sin(a1)*rMax);
a1 += incr;
}
glEnd();
}
void Fl_OpenGL_Graphics_Driver::pie(int x,int y,int w,int h,double a1,double a2) {
if (w <= 0 || h <= 0) return;
while (a2<a1) a2 += 360.0; // TODO: write a sensible fmod angle alignment here
a1 = a1/180.0f*M_PI; a2 = a2/180.0f*M_PI;
double cx = x + 0.5f*w - 0.5f, cy = y + 0.5f*h - 0.5f;
double rMax; if (w<h) rMax = h/2; else rMax = w/2;
int nSeg = (int)(10 * sqrt(rMax))+1;
double incr = (a2-a1)/(double)nSeg;
glBegin(GL_TRIANGLE_FAN);
glVertex2d(cx, cy);
for (int i=0; i<nSeg+1; i++) {
glVertex2d(cx+cos(a1)*rMax, cy-sin(a1)*rMax);
a1 += incr;
}
glEnd();
}
#endif FL_CFG_GFX_OPENGL_ARCI_CXX
//
// End of "$Id$".
//

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@ -104,6 +104,11 @@ protected:
void end_complex_polygon();
void gap();
void circle(double x, double y, double r);
// --- implementation is in src/fl_arc.cxx which includes src/cfg_gfx/xxx_arc.cxx if needed
// using void Fl_Graphics_Driver::arc(double x, double y, double r, double start, double end);
// --- implementation is in src/fl_arci.cxx which includes src/cfg_gfx/xxx_arci.cxx
void arc(int x, int y, int w, int h, double a1, double a2);
void pie(int x, int y, int w, int h, double a1, double a2);
};

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@ -0,0 +1,73 @@
//
// "$Id$"
//
// Arc (integer) drawing functions for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#ifndef FL_CFG_GFX_QUARTZ_ARCI_CXX
#define FL_CFG_GFX_QUARTZ_ARCI_CXX
/**
\file quartz_arci.cxx
\brief Utility functions for drawing circles using integers
*/
void Fl_Quartz_Graphics_Driver::arc(int x,int y,int w,int h,double a1,double a2) {
if (w <= 0 || h <= 0) return;
a1 = (-a1)/180.0f*M_PI; a2 = (-a2)/180.0f*M_PI;
float cx = x + 0.5f*w - 0.5f, cy = y + 0.5f*h - 0.5f;
CGContextSetShouldAntialias(fl_gc, true);
if (w!=h) {
CGContextSaveGState(fl_gc);
CGContextTranslateCTM(fl_gc, cx, cy);
CGContextScaleCTM(fl_gc, w-1.0f, h-1.0f);
CGContextAddArc(fl_gc, 0, 0, 0.5, a1, a2, 1);
CGContextRestoreGState(fl_gc);
} else {
float r = (w+h)*0.25f-0.5f;
CGContextAddArc(fl_gc, cx, cy, r, a1, a2, 1);
}
CGContextStrokePath(fl_gc);
CGContextSetShouldAntialias(fl_gc, false);
}
void Fl_Quartz_Graphics_Driver::pie(int x,int y,int w,int h,double a1,double a2) {
if (w <= 0 || h <= 0) return;
a1 = (-a1)/180.0f*M_PI; a2 = (-a2)/180.0f*M_PI;
float cx = x + 0.5f*w - 0.5f, cy = y + 0.5f*h - 0.5f;
CGContextSetShouldAntialias(fl_gc, true);
if (w!=h) {
CGContextSaveGState(fl_gc);
CGContextTranslateCTM(fl_gc, cx, cy);
CGContextScaleCTM(fl_gc, w, h);
CGContextAddArc(fl_gc, 0, 0, 0.5, a1, a2, 1);
CGContextAddLineToPoint(fl_gc, 0, 0);
CGContextClosePath(fl_gc);
CGContextRestoreGState(fl_gc);
} else {
float r = (w+h)*0.25f;
CGContextAddArc(fl_gc, cx, cy, r, a1, a2, 1);
CGContextAddLineToPoint(fl_gc, cx, cy);
CGContextClosePath(fl_gc);
}
CGContextFillPath(fl_gc);
CGContextSetShouldAntialias(fl_gc, false);
}
#endif FL_CFG_GFX_QUARTZ_ARCI_CXX
//
// End of "$Id$".
//

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@ -93,6 +93,11 @@ protected:
void end_complex_polygon();
void gap();
void circle(double x, double y, double r);
// --- implementation is in src/fl_arc.cxx which includes src/cfg_gfx/xxx_arc.cxx if needed
// using void Fl_Graphics_Driver::arc(double x, double y, double r, double start, double end);
// --- implementation is in src/fl_arci.cxx which includes src/cfg_gfx/xxx_arci.cxx
void arc(int x, int y, int w, int h, double a1, double a2);
void pie(int x, int y, int w, int h, double a1, double a2);
};

42
src/cfg_gfx/xlib_arci.cxx Normal file
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@ -0,0 +1,42 @@
//
// "$Id$"
//
// Arc (integer) drawing functions for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#ifndef FL_CFG_GFX_XLIB_ARCI_CXX
#define FL_CFG_GFX_XLIB_ARCI_CXX
/**
\file xlib_arci.cxx
\brief Utility functions for drawing circles using integers
*/
void Fl_Xlib_Graphics_Driver::arc(int x,int y,int w,int h,double a1,double a2) {
if (w <= 0 || h <= 0) return;
XDrawArc(fl_display, fl_window, fl_gc, x,y,w-1,h-1, int(a1*64),int((a2-a1)*64));
}
void Fl_Graphics_Driver::pie(int x,int y,int w,int h,double a1,double a2) {
if (w <= 0 || h <= 0) return;
XDrawArc(fl_display, fl_window, fl_gc, x,y,w-1,h-1, int(a1*64),int((a2-a1)*64));
XFillArc(fl_display, fl_window, fl_gc, x,y,w-1,h-1, int(a1*64),int((a2-a1)*64));
}
#endif FL_CFG_GFX_XLIB_ARCI_CXX
//
// End of "$Id$".
//

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@ -32,95 +32,40 @@
// 3/10/98: created
#include <FL/fl_draw.H>
#include <FL/x.H>
#ifdef WIN32
# include <FL/math.h>
#endif
#include <config.h>
#include "config_lib.h"
void Fl_Graphics_Driver::arc(int x,int y,int w,int h,double a1,double a2) {
if (w <= 0 || h <= 0) return;
// -----------------------------------------------------------------------------
#ifdef FL_CFG_GFX_QUARTZ
# include "cfg_gfx/quartz_arci.cxx"
#if defined(USE_X11)
XDrawArc(fl_display, fl_window, fl_gc, x,y,w-1,h-1, int(a1*64),int((a2-a1)*64));
#elif defined(WIN32)
int xa = x+w/2+int(w*cos(a1/180.0*M_PI));
int ya = y+h/2-int(h*sin(a1/180.0*M_PI));
int xb = x+w/2+int(w*cos(a2/180.0*M_PI));
int yb = y+h/2-int(h*sin(a2/180.0*M_PI));
if (fabs(a1 - a2) < 90) {
if (xa == xb && ya == yb) SetPixel(fl_gc, xa, ya, fl_RGB());
else Arc(fl_gc, x, y, x+w, y+h, xa, ya, xb, yb);
} else Arc(fl_gc, x, y, x+w, y+h, xa, ya, xb, yb);
#elif defined(__APPLE_QUARTZ__)
a1 = (-a1)/180.0f*M_PI; a2 = (-a2)/180.0f*M_PI;
float cx = x + 0.5f*w - 0.5f, cy = y + 0.5f*h - 0.5f;
CGContextSetShouldAntialias(fl_gc, true);
if (w!=h) {
CGContextSaveGState(fl_gc);
CGContextTranslateCTM(fl_gc, cx, cy);
CGContextScaleCTM(fl_gc, w-1.0f, h-1.0f);
CGContextAddArc(fl_gc, 0, 0, 0.5, a1, a2, 1);
CGContextRestoreGState(fl_gc);
} else {
float r = (w+h)*0.25f-0.5f;
CGContextAddArc(fl_gc, cx, cy, r, a1, a2, 1);
}
CGContextStrokePath(fl_gc);
CGContextSetShouldAntialias(fl_gc, false);
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: implement arc drawing"
#else
# error unsupported platform
#endif
}
void Fl_Graphics_Driver::pie(int x,int y,int w,int h,double a1,double a2) {
if (w <= 0 || h <= 0) return;
#if defined(USE_X11)
XDrawArc(fl_display, fl_window, fl_gc, x,y,w-1,h-1, int(a1*64),int((a2-a1)*64));
XFillArc(fl_display, fl_window, fl_gc, x,y,w-1,h-1, int(a1*64),int((a2-a1)*64));
#elif defined(WIN32)
if (a1 == a2) return;
int xa = x+w/2+int(w*cos(a1/180.0*M_PI));
int ya = y+h/2-int(h*sin(a1/180.0*M_PI));
int xb = x+w/2+int(w*cos(a2/180.0*M_PI));
int yb = y+h/2-int(h*sin(a2/180.0*M_PI));
SelectObject(fl_gc, fl_brush());
if (fabs(a1 - a2) < 90) {
if (xa == xb && ya == yb) {
MoveToEx(fl_gc, x+w/2, y+h/2, 0L);
LineTo(fl_gc, xa, ya);
SetPixel(fl_gc, xa, ya, fl_RGB());
} else Pie(fl_gc, x, y, x+w, y+h, xa, ya, xb, yb);
} else Pie(fl_gc, x, y, x+w, y+h, xa, ya, xb, yb);
#elif defined(__APPLE_QUARTZ__)
a1 = (-a1)/180.0f*M_PI; a2 = (-a2)/180.0f*M_PI;
float cx = x + 0.5f*w - 0.5f, cy = y + 0.5f*h - 0.5f;
CGContextSetShouldAntialias(fl_gc, true);
if (w!=h) {
CGContextSaveGState(fl_gc);
CGContextTranslateCTM(fl_gc, cx, cy);
CGContextScaleCTM(fl_gc, w, h);
CGContextAddArc(fl_gc, 0, 0, 0.5, a1, a2, 1);
CGContextAddLineToPoint(fl_gc, 0, 0);
CGContextClosePath(fl_gc);
CGContextRestoreGState(fl_gc);
} else {
float r = (w+h)*0.25f;
CGContextAddArc(fl_gc, cx, cy, r, a1, a2, 1);
CGContextAddLineToPoint(fl_gc, cx, cy);
CGContextClosePath(fl_gc);
}
CGContextFillPath(fl_gc);
CGContextSetShouldAntialias(fl_gc, false);
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: implement pie drawing (mmmh, apple pie)"
#else
# error unsupported platform
// -----------------------------------------------------------------------------
#ifdef FL_CFG_GFX_GDI
# include "cfg_gfx/gdi_arci.cxx"
#endif
}
// -----------------------------------------------------------------------------
#ifdef FL_CFG_GFX_XLIB
# include "cfg_gfx/xlib_arci.cxx"
#endif
// -----------------------------------------------------------------------------
//
// End of "$Id$".