Update Windows README file
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README.MSWindows.txt - Building FLTK under Microsoft Windows
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--------------------------------------------------------------
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README.Windows.txt - Building FLTK under Microsoft Windows
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------------------------------------------------------------
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CONTENTS
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==========
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1 INTRODUCTION
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2 HOW TO BUILD FLTK USING MinGW/Cygwin
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1 INTRODUCTION
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2 HOW TO BUILD FLTK USING MinGW AND Cygwin
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2.1 The Tools
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2.2 Recommended Command Line Build Environment
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2.3 Prerequisites
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@ -17,7 +18,9 @@
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2.7 Testing FLTK
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2.8 Installing FLTK
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2.9 Creating new Projects
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3 HOW TO BUILD FLTK USING VISUAL STUDIO 2008
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3 HOW TO BUILD FLTK USING MICROSOFT VISUAL STUDIO
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3.1 Prerequisites
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3.2 Downloading and Unpacking
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3.3 Configuring FLTK
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@ -25,21 +28,16 @@
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3.5 Testing FLTK
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3.6 Installing FLTK
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3.7 Creating new Projects
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4 HOW TO BUILD FLTK USING VISUAL STUDIO 2010 OR LATER
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4.1 Prerequisites
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4.2 Downloading and Unpacking
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4.3 Configuring FLTK
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4.4 Building FLTK
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4.5 Testing FLTK
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4.6 Installing FLTK
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4.7 Creating new Projects
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5 FREQUENTLY ASKED QUESTIONS
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7 LINKS
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6 DOCUMENT HISTORY
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4 FREQUENTLY ASKED QUESTIONS
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5 LINKS
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6 DOCUMENT HISTORY
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INTRODUCTION
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==============
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1 INTRODUCTION
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==================
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FLTK 1.3 and later is officially supported on Windows (2000,) 2003,
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XP, and later. Older Windows versions are not officially supported,
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@ -61,7 +59,7 @@ environments on the Windows platform:
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support, how to easily get started and stay productive in Visual Studio."
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Citation from:
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https://blogs.msdn.microsoft.com/vcblog/2016/10/05/cmake-support-in-visual-studio/
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https://devblogs.microsoft.com/cppblog/cmake-support-in-visual-studio/
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As of this writing (07/2017) the FLTK team did not yet test and
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verify the functionality of Microsoft's included CMake features.
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@ -72,15 +70,15 @@ CAUTION: Libraries built by any one of these environments can not be mixed
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with object files from any other environment!
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HOW TO BUILD FLTK USING MinGW and Cygwin
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==========================================
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2 HOW TO BUILD FLTK USING MinGW AND Cygwin
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==============================================
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This chapter of this document gives a brief overview of
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compiling and using FLTK with the Cygwin and MinGW compiler
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toolkits. Both toolkits provide a build environment based
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around the GNU C/C++ compiler. Further information is
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available from the FLTK website at http://www.fltk.org, such
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as this Howto note: http://www.fltk.org/articles.php?L598
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available from the FLTK website at https://www.fltk.org, such
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as this Howto note: https://www.fltk.org/articles.php?L598
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The Cygwin build environment supplies a library (the Cygwin
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DLL) that is primarily intended to provide a number of
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@ -103,6 +101,7 @@ Currently you would have to install mingw64-i686-gcc-g++ for
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32-bit Windows applications (despite its name!), and/or
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mingw64-x86_64-gcc-g++ for 64-bit applications. You may also
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need to install the corresponding '-headers' packages as well.
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Currently these tools support gcc 4.5 or newer. The setup for
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FLTK is somewhat more complicated because you must configure
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this as a cross compiler, but it works well.
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@ -189,15 +188,15 @@ the Start menu.
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Download FLTK from here:
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http://www.fltk.org/software.php
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https://www.fltk.org/software.php
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into your home folder. The default location as seen from MSWindows is similar
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to
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C:\MinGW\msys\1.0\home\matt\
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If you are familiar with "subversion" and like to stay current with your
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version, you will find the subversion access parameters at the bottom of
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If you are familiar with "git" and like to stay current with your
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version, you will find the git access parameters at the bottom of
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that page. Unpack FLTK into a convenient location. I like to have everything
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in my dev directory:
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@ -211,7 +210,7 @@ in my dev directory:
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Configuring FLTK
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------------------
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If you got FLTK via subversion then you need one extra step. Otherwise skip
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If you got FLTK via git then you need one extra step. Otherwise skip
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over this part. Stay in your FLTK source-code directory and type the
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following:
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@ -240,7 +239,7 @@ linking:
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Known Problems:
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There is a known incompatibility with some Windows subversion tools that
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There is a known incompatibility with some Windows git tools that
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may not set the correct line endings for autoconf. If you get strange
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error messages when running ./configure or make, you may need to convert
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configh.in to "Unix line endings" (LF-only). These error messages are
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@ -252,8 +251,13 @@ Known Problems:
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You can fix the line endings with the MinGW/msys tool 'unix2dos' (u2d)
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or with your favorite editor, if it allows to change the line endings,
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then run autoconf and ./configure again.
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For further information see this bug report:
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http://www.fltk.org/newsgroups.php?gfltk.bugs+v:10197
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We don't know if this issue is still relevant with current Git tools.
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It has been reported when we were still using Subversion (svn).
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For further information see this bug report (regarding svn)
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https://www.fltk.org/newsgroups.php?gfltk.bugs+v:10197
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Building FLTK
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@ -304,8 +308,8 @@ I recommend that you add it to the command search path.
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HOW TO BUILD FLTK USING MICROSOFT VISUAL STUDIO
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================================================
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3 HOW TO BUILD FLTK USING MICROSOFT VISUAL STUDIO
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=====================================================
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Prerequisites
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@ -316,7 +320,7 @@ Visual C++ developer environment from the Microsoft web site. The "Express"
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or "Community" edition is free of charge and sufficient to develop FLTK
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applications:
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https://www.visualstudio.com/vs/visual-studio-express/
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https://visualstudio.microsoft.com/vs/express/
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If you intend to use an older (maybe commercial) version you need at least
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a version that is supported by the version of CMake you are using to generate
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@ -325,15 +329,18 @@ installed or building FLTK may fail.
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As of this writing (07/2017) the FLTK team recommends at least Visual
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Studio 2008 with current service packs. Visual Studio 2008, 2010, 2013,
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2015, and 2017 are known to work with FLTK 1.4.0 (svn, 07/2017).
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2015, and 2017 are known to work with FLTK 1.4.0 (Git: 07/2017).
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You also need to install CMake (cmake-gui) from:
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You may also need to install CMake (cmake-gui) from:
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https://cmake.org/download/
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Visual Studio 2017 has internal CMake support (so you may not need to
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install CMake separately), but this has not yet been tested thoroughly
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by the FLTK team.
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Visual Studio 2017 (and later) has internal CMake support (so you may not
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need to install CMake separately).
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There is an option to "open a folder" with a CMakeLists.txt file - in our
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case the FLTK root folder. You may want to try this.
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Note that this has not yet been tested thoroughly by the FLTK team.
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Downloading and Unpacking FLTK
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@ -341,10 +348,10 @@ by the FLTK team.
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Download FLTK from here:
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http://www.fltk.org/software.php
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https://www.fltk.org/software.php
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If you are familiar with "subversion" and like to stay current with your
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version, you will find the subversion access parameters at the bottom of
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If you are familiar with "git" and like to stay current with your
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version, you will find the git access parameters at the bottom of
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that page.
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Unpack FLTK by using an appropriate unpacker and copy the new folder into a
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@ -449,107 +456,8 @@ is changed, the corresponding .cxx file will be recompiled.
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HOW TO BUILD FLTK USING VISUAL STUDIO 2010 OR LATER
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====================================================
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Prerequisites
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---------------
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See previous chapter "HOW TO BUILD FLTK USING MICROSOFT VISUAL STUDIO".
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Downloading and Unpacking
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---------------------------
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See previous chapter "HOW TO BUILD FLTK USING MICROSOFT VISUAL STUDIO".
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Configuring FLTK
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------------------
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See previous chapter "HOW TO BUILD FLTK USING MICROSOFT VISUAL STUDIO".
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Building FLTK
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---------------
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See previous chapter "HOW TO BUILD FLTK USING MICROSOFT VISUAL STUDIO".
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Testing FLTK
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--------------
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See previous chapter "HOW TO BUILD FLTK USING MICROSOFT VISUAL STUDIO".
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Installing FLTK
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-----------------
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********************************************************************************
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The information in this chapter is NO LONGER RECOMMENDED by the FLTK team.
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********************************************************************************
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The default location for VisualC 2010 libraries and headers is here:
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C:\Program Files\Microsoft Visual Studio 10.0\VC\
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It is possible to move the FLTK libraries, headers, and Fluid into the
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respective subdirectories, so that they are available for future development
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without adding link and include paths to the solution.
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copy the entire FL directory into the include path
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add all files from ide\VisualC2010\FL to the FL directory copied above
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(this is currently only one file: abi-version.h)
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copy all .lib files from the fltk lib directory to the VC lib directory
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copy fluid.exe in the fluid directory to the bin directory
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I highly discourage using dll's (dynamically linking libraries) on MSWindows
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because they will require an installation process and likely cause version
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conflicts. Use the static .lib libraries instead.
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Creating new Projects
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-----------------------
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********************************************************************************
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The information in this chapter is NO LONGER RECOMMENDED by the FLTK team.
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********************************************************************************
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This chapter assumes that libraries and headers are copied into
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C:\Program Files\Microsoft Visual Studio 10.0\VC\
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Create a new project of type "General", "Empty Project" and add a simple "C++"
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file to it. The FLTK "hello" source code is a good base.
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Now open the Project Properties dialog and add "Comctl32.lib" and all the FLTK
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libraries that you want to use (at least "fltk.lib") to Additional Dependencies
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(Configuration Properties > Linker > Additional Dependencies).
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Compile and run your test program with F5.
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You can also include .fl resources: add a new Header file to your project, but
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let the name end in .fl. Right-click and select "Open with...". Add "fluid.exe"
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from the "bin" directory and set it as the default editor.
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To automatically compile .fl files, open the Properties editor and change the
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Element Type to Custom Build and click Apply. Now set the
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Custom Build Steps to:
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Command Line: fluid.exe -c %(FullPath)
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Description: Compiling Fluid .fl file
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Outputs: $(InputDir)$(InputName).cxx; $(InputDir)$(InputName).h
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Now add the generated .cxx file to your project as well. Whenever the .fl file
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is changed, the corresponding .cxx file will be recompiled.
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FREQUENTLY ASKED QUESTIONS
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============================
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4 FREQUENTLY ASKED QUESTIONS
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================================
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Why does a console window appear when I run my program?
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@ -599,50 +507,53 @@ will change this to compile and link in OpenGL.
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LINKS
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=======
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5 LINKS
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===========
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The following links may be of use:
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1. Main Cygwin homepage:
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1. Main Cygwin homepage:
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http://www.cygwin.com/
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https://www.cygwin.com/
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2. Main MinGW homepage:
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2. Main MinGW homepage:
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http://www.mingw.org/
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In particular look for the MinGW FAQ at this link for
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a lot of useful Mingw-native development documentation.
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In particular look for the MinGW FAQ at this link for
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a lot of useful MinGW-native development documentation.
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3. Check out the FLTK newsgroups at the FLTK homepage:
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3. Check out the FLTK newsgroups at the FLTK homepage:
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http://www.fltk.org/
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https://www.fltk.org/
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Its archival search facilities are EXTREMELY useful
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to check back through previous problems with this
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sort of configuration before posting new questions.
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Its archival search facilities are EXTREMELY useful
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to check back through previous problems with this
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sort of configuration before posting new questions.
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4. GNU Compiler Collection (GCC) compiler homepage:
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4. GNU Compiler Collection (GCC) compiler homepage:
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http://gcc.gnu.org/
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https://gcc.gnu.org/
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5. OpenGL page - for OpenGL and GLUT libs
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5. OpenGL page - for OpenGL and GLUT libs
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http://www.opengl.org/
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https://www.opengl.org/
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6. CMake homepage:
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6. CMake homepage:
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https://cmake.org/
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Note: all links in this document have been checked on Mar 21, 2020.
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We can't guarantee that these links are still valid any time later.
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DOCUMENT HISTORY
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==================
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6 DOCUMENT HISTORY
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======================
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Oct 25 2010 - matt: restructured entire document and verified instructions
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Dec 20 2010 - matt: merged with README.win32
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Dec 22 2010 - Albrecht: added newer Cygwin (cross/mingw-w64) options
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Feb 24 2012 - Albrecht: clarified console window FAQ
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Jul 05 2017 - Albrecht: several updates, particularly on Visual Studio usage
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The document history is no longer maintained in this document.
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Please consult the Git history instead.
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Examples:
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git log -- README.Windows.txt
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git log -- README.MSWindows.txt (previous, renamed version)
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gitk -- README.Windows.txt
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