mirror of https://github.com/fltk/fltk
Added documentation for GL_SWAP_TYPE
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1248 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -225,6 +225,45 @@ the current OpenGL font at the given position.
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other control characters changed to ^X, and aligned with the edges or
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center. Exactly the same output as <A href=#fl_draw><TT>fl_draw()</TT></A>
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.
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<h2>Speeding up OpenGL</h2>
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Performance of Fl_Gl_Window may be improved on some types of OpenGL
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implementations (in particular MESA or other software emulators) by
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setting the <tt>GL_SWAP_TYPE</tt> environment variable. This variable
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declares what is in the back buffer after you do a swapbuffers.
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<ul>
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<li><tt>setenv GL_SWAP_TYPE COPY</tt>
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<p>This indicates that the back buffer is copied to the front buffer,
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and still contains it's old data. This is true of many hardware
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implementations. Setting this will speed up emulation of
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overlays, and widgets that can do partial update can take
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advantage of this as damage() will not be cleared to -1.
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<p>
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<li><tt>setenv GL_SWAP_TYPE NODAMAGE</tt>
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<p>This indicates that nothing changes the back buffer except drawing
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into it. This is true of MESA and Win32 software emulation and
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perhaps some hardware emulation on systems with lots of memory.
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<p>
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<li>All other values for <tt>GL_SWAP_TYPE</tt>, and not setting the variable,
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cause fltk to assumme that the back buffer must be completely
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redrawn after a swap.
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</ul>
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<p>This is easily tested by running the gl_overlay demo program and
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seeing if the display is correct when you drag another window over
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it or if you drag the window off the screen and back on. You have to
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exit and run the program again for it to see any changes to the
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environment variable.
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<H2>Using OpenGL Optimizer with FLTK</H2>
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<A href=http://www.sgi.com/software/optimizer>OpenGL Optimizer</A> is a
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scene graph toolkit for OpenGL available from Silicon Graphics for IRIX
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