Mac OS text input: fixed processing of dead key followed by non-text key.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@9817 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Manolo Gouy 2013-02-09 13:54:58 +00:00
parent 914e7f9b09
commit 42cc953b0b

View File

@ -2038,8 +2038,10 @@ static void cocoaKeyboardHandler(NSEvent *theEvent)
}
- (void)doCommandBySelector:(SEL)aSelector {
//NSLog(@"doCommandBySelector:%s",sel_getName(aSelector));
[FLView prepareEtext:[[NSApp currentEvent] characters]];
NSString *s = [[NSApp currentEvent] characters];
//NSLog(@"doCommandBySelector:%s text='%@'",sel_getName(aSelector), s);
s = [s substringFromIndex:[s length] - 1];
[FLView prepareEtext:s]; // use the last character of the event; necessary for deadkey + Tab
Fl_Window *target = [(FLWindow*)[self window] getFl_Window];
Fl::handle(FL_KEYBOARD, target);
}
@ -2055,7 +2057,7 @@ static void cocoaKeyboardHandler(NSEvent *theEvent)
} else {
received = (NSString*)aString;
}
/*NSLog(@"insertText=%@ l=%d Fl::compose_state=%d range=%d,%d",
/*NSLog(@"insertText='%@' l=%d Fl::compose_state=%d range=%d,%d",
received,strlen([received UTF8String]),Fl::compose_state,replacementRange.location,replacementRange.length);*/
fl_lock_function();
Fl_Window *target = [(FLWindow*)[self window] getFl_Window];
@ -2076,7 +2078,15 @@ static void cocoaKeyboardHandler(NSEvent *theEvent)
// Transform character palette actions to FL_PASTE events.
Fl_X::next_marked_length = 0;
int flevent = (in_key_event || Fl::compose_state) ? FL_KEYBOARD : FL_PASTE;
if (!in_key_event) Fl::handle( flevent, target);
// YES if key has text attached
BOOL has_text_key = Fl::e_keysym <= '~' || Fl::e_keysym == FL_Iso_Key ||
(Fl::e_keysym >= FL_KP && Fl::e_keysym <= FL_KP_Last && Fl::e_keysym != FL_KP_Enter);
// insertText sent during handleEvent of a key without text cannot be processed in a single FL_KEYBOARD event.
// Occurs with deadkey followed by non-text key
if (!in_key_event || !has_text_key) {
Fl::handle(flevent, target);
Fl::e_length = 0;
}
else need_handle = YES;
selectedRange = NSMakeRange(100, 0); // 100 is an arbitrary value
// for some reason, with the palette, the window does not redraw until the next mouse move or button push