mirror of https://github.com/fltk/fltk
Simplified the doxygen comment strategy for fl_color_command()
Too many \defgroup, \ingroup and \relatesalso and doxygen gets confused! Simplified down to a single \relatesalso, and moved the extra function documentation into the class comments. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6313 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -73,14 +73,33 @@ public:
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\class Fl_Color_Chooser
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\brief The Fl_Color_Chooser widget provides a standard RGB color chooser.
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You can place any number of these into a panel of your own design. This
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widget contains the hue box, value slider, and rgb input fields from the
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above diagram (it does not have the color chips or the Cancel or OK buttons).
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\image html fl_color_chooser.jpg
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You can place any number of the widgets into a panel of your own design.
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The diagram shows the widget as part of a color chooser dialog created by
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the fl_color_chooser() function. The Fl_Color_Chooser widget contains the
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hue box, value slider, and rgb input fields from the above diagram (it
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does not have the color chips or the Cancel or OK buttons).
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The callback is done every time the user changes the rgb value. It is not
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done if they move the hue control in a way that produces the \e same rgb
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value, such as when saturation or value is zero.
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\image html fl_color_chooser.jpg
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The fl_color_chooser() function pops up a window to let the user pick an
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arbitrary RGB color. They can pick the hue and saturation in the "hue box"
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on the left (hold down CTRL to just change the saturation), and the
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brightness using the vertical slider. Or they can type the 8-bit numbers
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into the RGB Fl_Value_Input fields, or drag the mouse across them to adjust
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them. The pull-down menu lets the user set the input fields to show RGB,
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HSV, or 8-bit RGB (0 to 255).
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fl_color_chooser() returns non-zero if the user picks ok, and updates the
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RGB values. If the user picks cancel or closes the window this returns
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zero and leaves RGB unchanged.
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If you use the color chooser on an 8-bit screen, it will allocate all the
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available colors, leaving you no space to exactly represent the color the
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user picks! You can however use fl_rectf() to fill a region with a simulated
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color using dithering.
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*/
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class FL_EXPORT Fl_Color_Chooser : public Fl_Group {
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Flcc_HueBox huebox;
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@ -91,6 +91,28 @@ From Duncan: (will be removed later, just for now as a reminder)
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we can add it to a functions.dox file that defines a functions group
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and do that for all of the function documentation?)
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\b Update: the trick is not to create duplicate entries in a new group, but
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to move the function information into the doxygen comments for the
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class, and use the navigation links provided. Simply using \\relatesalso
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as the first doxygen command in the function's comment puts it in the
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appropriate place. There is no need to have \\defgroup and \\ingroup as
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well, and indeed they don't work. So, to summarize:
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\code
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Gizmo.H
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/## \class Gizmo
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A gizmo that does everything
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#/
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class Gizmo {
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etc
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};
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extern int popup_gizmo(...);
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Gizmo.cxx:
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/## \relatesalso Gizmo
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Pops up a gizmo dialog with a Gizmo in it
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#/
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int popup_gizmo(...);
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\endcode
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<H3>Example comment:</H3>
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@ -507,39 +507,9 @@ extern const char* fl_ok;
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extern const char* fl_cancel;
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/**
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\defgroup fl_color_chooser_group fl_color_chooser()
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\code #include <FL/Fl_Color_Chooser.H> \endcode
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The double version takes RGB values in the range 0.0 to 1.0.
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The uchar version takes RGB values in the range 0 to 255.
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The \p name argument specifies the label (title) for the window.
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\image html fl_color_chooser.jpg
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fl_color_chooser() pops up a window to let the user pick an arbitrary RGB
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color. They can pick the hue and saturation in the "hue box" on the left
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(hold down CTRL to just change the saturation), and the brighness using
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the vertical slider. Or they can type the 8-bit numbers into the RGB
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Fl_Value_Input fields, or drag the mouse across them to adjust them.
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The pull-down menu lets the user set the input fields to show RGB, HSV,
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or 8-bit RGB (0 to 255).
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This returns non-zero if the user picks ok, and updates the RGB values.
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If the user picks cancel or closes the window this returns zero and leaves
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RGB unchanged.
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If you use the color chooser on an 8-bit screen, it will allocate all the
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available colors, leaving you no space to exactly represent the color the
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user picks! You can however use fl_rectf() to fill a region with a simulated
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color using dithering.
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*/
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/** \relatesalso Fl_Color_Chooser
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\ingroup fl_color_chooser_group
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\relatesalso Fl_Color_Chooser
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\fn int fl_color_chooser(const char* name, double& r, double& g, double& b)
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\brief Pops up a window to let the user pick an arbitrary RGB color.
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\param[in] name title label for the window
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\param[in] r, g, b color components in the range 0.0 to 1.0.
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*/
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@ -577,11 +547,10 @@ int fl_color_chooser(const char* name, double& r, double& g, double& b) {
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return 0;
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}
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/** \relatesalso Fl_Color_Chooser
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\ingroup fl_color_chooser_group
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/**
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\relatesalso Fl_Color_Chooser
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\fn int fl_color_chooser(const char* name, uchar& r, uchar& g, uchar& b)
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\brief Pops up a window to let the user pick an arbitrary RGB color.
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\param[in] name title label for the window
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\param[in] r, g, b color components in the range 0 to 255.
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*/
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