Documentation: enhance chapter "FLTK Basics"
basics.dox: Some minor edits, clarifications and reordering for better readability. drawing.dox: minor edits, remove "Figure x.y:" etc. (to be continued) enumerations.dox: change chapter title
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@ -2,7 +2,7 @@
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\page basics FLTK Basics
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This chapter teaches you the basics of compiling programs
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This chapter teaches you the basics of writing and compiling programs
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that use FLTK.
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\section basics_writing Writing Your First FLTK Program
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@ -69,13 +69,14 @@ window->show(argc, argv);
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return Fl::run();
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\endcode
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The resulting program will display the window in Figure 4.1.
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The resulting program will display the "Hello, World!" window:
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\image html hello_cxx.png "The Hello, World! Window"
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\image latex hello_cxx.png "The Hello, World! Window" width=8cm
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You can quit the program by closing the window or pressing the
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<tt>ESC</tt>ape key.
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\image html hello_cxx.png "Figure 4.1: The Hello, World! Window"
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\image latex hello_cxx.png "The Hello, World! Window" width=8cm
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\subsection basics_creating Creating the Widgets
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The widgets are created using the C++ \p new operator. For
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@ -102,7 +103,7 @@ defaults to \p NULL. The label string must be in static
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storage such as a string constant because FLTK does not make a
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copy of it - it just uses the pointer.
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\subsection basics_hierarchies Creating Widget hierarchies
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\subsection basics_hierarchies Creating Widget Hierarchies
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Widgets are commonly ordered into functional groups, which
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in turn may be grouped again, creating a hierarchy of widgets.
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@ -135,7 +136,7 @@ the widget. More details are available in the
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\ref common_boxtypes
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section.
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You could examine the boxtype in by doing
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You could examine the boxtype by doing
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<tt>box->box()</tt>. FLTK uses method name overloading to make
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short names for get/set methods. A "set" method is always of
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the form "void name(type)", and a "get" method is always
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@ -143,7 +144,7 @@ of the form "type name() const".
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\subsection basics_redrawing Redrawing After Changing Attributes
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Almost all of the set/get pairs are very fast, short inline
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Almost all of the get/set pairs are very fast, short inline
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functions and thus very efficient. However, <i>the "set" methods
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do not call \p redraw()</i> - you have to call it
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yourself. This greatly reduces code size and execution time. The
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@ -220,7 +221,56 @@ while (Fl::wait());
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Fl::run() does not return until all of the windows
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under FLTK control are closed by the user or your program.
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\section basics_standard_compiler Compiling Programs with Standard Compilers
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\section basics_naming Naming Conventions
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All public symbols in FLTK start with the characters 'F' and 'L':
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\li Functions are either \p Fl::foo() or \p fl_foo().
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\li Class and type names are capitalized: \p Fl_Foo.
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\li \ref enumerations "Constants and Enumerations"
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are uppercase: \p FL_FOO.
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\li All header files start with <tt><FL/...></tt>.
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<!-- NEED 5in -->
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\section basics_headerfiles Header Files
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The proper way to include FLTK header files is:
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\code
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#include <FL/Fl_xyz.H>
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\endcode
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\note
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Case \e is \e significant on many operating systems,
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and the C standard uses the forward slash (/) to
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separate directories. <i>Do not use any of the following
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include lines:</i>
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\code
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#include <FL\Fl_xyz.H>
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#include <fl/fl_xyz.h>
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#include <Fl/fl_xyz.h>
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\endcode
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\section basics_compiling Compiling Programs that Use FLTK
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This section needs a major rework. Since FLTK 1.4 CMake is the recommended build
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system. The details below show the "old" methods and reference information
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in case you like to write your build configuration manually (e.g. Makefiles,
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Visual Studio, or other IDE's etc.).
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CMake can simplify this task substantially. For now, refer to README.CMake.txt
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for further information.
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\todo Add a chapter "Building FLTK with CMake" or similar.
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\subsection basics_standard_compiler Compiling Programs with Standard Compilers
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Under UNIX (and under Microsoft Windows when using the GNU development
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tools) you will probably need to tell the compiler where to find the
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@ -246,14 +296,15 @@ CC ... -L/usr/local/lib -lfltk -lXext -lX11 -lm
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gcc ... -L/usr/local/lib -lfltk -lXext -lX11 -lm
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\endcode
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Aside from the "fltk" library, there is also a "fltk_forms"
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library for the XForms compatibility classes, "fltk_gl" for the
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OpenGL and GLUT classes, and "fltk_images" for the image file
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classes, Fl_Help_Dialog widget, and system icon support.
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Aside from the "fltk" library, there are also the following libraries
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- "fltk_forms" for the XForms compatibility classes
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- "fltk_gl" for the OpenGL and GLUT classes
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- "fltk_images" for the image file classes, Fl_Help_Dialog widget, and system icon support
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- "fltk_cairo" for optional integrated Cairo support.
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\note
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The libraries are named "fltk.lib", "fltkgl.lib", "fltkforms.lib",
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and "fltkimages.lib", respectively under Windows.
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The libraries are named "fltk.lib", "fltk_gl.lib", "fltk_forms.lib", "fltk_images.lib",
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and fltk_cairo.lib, respectively under Windows.
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As before, the \p fltk-config script included with FLTK can be
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used to get the options that are required by your linker:
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@ -272,6 +323,7 @@ CC ... `fltk-config --use-forms --ldflags`
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CC ... `fltk-config --use-gl --ldflags`
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CC ... `fltk-config --use-images --ldflags`
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CC ... `fltk-config --use-forms --use-gl --use-images --ldflags`
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CC ... `fltk-config --use-cairo --ldflags`
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\endcode
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Finally, you can use the \p fltk-config script to
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@ -282,12 +334,17 @@ fltk-config --compile filename.cpp
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fltk-config --use-forms --compile filename.cpp
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fltk-config --use-gl --compile filename.cpp
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fltk-config --use-images --compile filename.cpp
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fltk-config --use-cairo --compile filename.cpp
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fltk-config --use-forms --use-gl --use-images --compile filename.cpp
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\endcode
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Any of these will create an executable named \p filename.
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Any of these will create an executable named \p filename (or \p filename.exe
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under Windows).
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\section basics_makefile Compiling Programs with Makefiles
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\note 'fltk-config --compile' accepts only a limited set of file extensions
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for C++ source files: \p '.cpp', \p '.cxx', \p '.cc', and \p '.C' .
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\subsection basics_makefile Compiling Programs with Makefiles
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The previous section described how to use \p fltk-config to
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build a program consisting of a single source file from the command
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@ -325,18 +382,28 @@ clean: $(TARGET) $(OBJS)
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rm -f $(TARGET) 2> /dev/null
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\endcode
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\section basics_visual_cpp Compiling Programs with Microsoft Visual C++
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\subsection basics_visual_cpp Compiling Programs with Microsoft Visual C++
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In Visual C++ you will need to tell the compiler where to
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find the FLTK header files. This can be done by selecting
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"Settings" from the "Project" menu and then changing the
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"Preprocessor" settings under the "C/C++" tab. You will also
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need to add the FLTK (<tt>FLTK.LIB</tt> or <tt>FLTKD.LIB</tt>) and the Windows
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Common Controls (<tt>COMCTL32.LIB</tt>) libraries to the "Link" settings.
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In Visual C++ you will need to tell the compiler where to find the FLTK
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header files. This can be done by selecting "Settings" from the "Project"
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menu and then changing the "Preprocessor" settings under the "C/C++" tab.
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You will also need to add the following libraries to the \p Linker settings:
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- \p fltk.lib or \p fltkd.lib, the main FLTK library (postfix 'd' = Debug)
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- all FLTK libraries your program requires (fltk_gl, fltk_images, …)
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- additional libraries like \p libpng.lib, \p libjpeg.lib, etc.
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- the Windows Common Controls (\p comctl32.lib) and
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- the Windows Socket (\p ws2_32.lib) libraries.
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\note There's a \p Linker setting "Additional Library Directories" or similar;
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the exact name depends on the Visual Studio version you're using. You can
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and \b should use this to simplify adding the libraries above. If you set
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this to the FLTK library path you can just use the library \b names
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and don't need to use the full paths to all libraries.
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You must also define <tt>_WIN32</tt> if the compiler doesn't do this.
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Currently all known Windows compilers define _WIN32 - unless you use Cygwin.
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You must not define _WIN32 if you use Cygwin.
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Currently all known Windows compilers define _WIN32 - unless you use Cygwin
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(that's correct, you must not define _WIN32 if you use Cygwin).
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More information can be found in <tt>README.Windows.txt</tt>.
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@ -345,42 +412,6 @@ Desktop applications. If you want to use the standard C \p main()
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function as the entry point, FLTK includes a \p WinMain()
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function that will call your \p main() function for you.
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\section basics_naming Naming
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All public symbols in FLTK start with the characters 'F' and 'L':
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\li Functions are either \p Fl::foo() or \p fl_foo().
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\li Class and type names are capitalized: \p Fl_Foo.
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\li \ref enumerations "Constants and enumerations"
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are uppercase: \p FL_FOO.
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\li All header files start with <tt><FL/...></tt>.
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<!-- NEED 5in -->
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\section basics_headerfiles Header Files
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The proper way to include FLTK header files is:
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\code
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#include <FL/Fl_xyz.H>
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\endcode
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\note
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Case \e is significant on many operating systems,
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and the C standard uses the forward slash (/) to
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separate directories. <i>Do not use any of the following
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include lines:</i>
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\code
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#include <FL\Fl_xyz.H>
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#include <fl/fl_xyz.h>
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#include <Fl/fl_xyz.h>
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\endcode
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\htmlonly
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<hr>
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<table summary="navigation bar" width="100%" border="0">
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these are named with symbols in
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\ref enumerations "<FL/Enumerations.H>". Example:
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\image html fltk-colormap.png "Figure 8.1: FLTK default colormap (Fl_Color 0x00 - 0xff)"
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\image html fltk-colormap.png "FLTK default colormap (Fl_Color 0x00 - 0xff)"
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\image latex fltk-colormap.png "FLTK default colormap (Fl_Color 0x00 - 0xff)" width=6cm
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Color values greater than 255 are treated as 24-bit RGB
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values. These are mapped to the closest color supported by the
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screen, either from one of the 256 colors in the FLTK 1.3.x
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colormap or a direct RGB value on TrueColor screens.
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Color values greater than 255 are treated as 24-bit RGB values. These are mapped
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to the closest color supported by the screen, either from one of the 256 colors
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in the FLTK colormap or a direct RGB value on TrueColor screens.
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Fl_Color fl_rgb_color(uchar r, uchar g, uchar b) <br>
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Fl_Color fl_rgb_color(uchar grayscale)
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@ -513,7 +512,7 @@ box. The two angles are measured in degrees counter-clockwise from
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must be greater or equal to \p a1.
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\par
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\image html fl_pie_arc_diagram.png "Figure 8.1: fl_pie() and fl_arc()"
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\image html fl_pie_arc_diagram.png "fl_pie() and fl_arc()"
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\image latex fl_pie_arc_diagram.png "fl_pie() and fl_arc()" width=6cm
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\par
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@ -656,7 +655,7 @@ If \p end is less than \p start then it draws the arc in a clockwise
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direction.
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\par
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\image html fl_arc_xyr_diagram.png "Figure 8.3: fl_arc(x,y,r,a1,a2)"
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\image html fl_arc_xyr_diagram.png "fl_arc(x,y,r,a1,a2)"
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\image latex fl_arc_xyr_diagram.png "fl_arc(x,y,r,a1,a2)" width=6cm
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void fl_circle(double x, double y, double r)
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/**
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\page enumerations FLTK Enumerations
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\page enumerations Constants and Enumerations
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\note This file is not actively maintained any more, but is left
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here as a reference, until the doxygen documentation is
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completed.
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\note This file is not actively maintained any more, but is left here
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as a reference, until the doxygen documentation is completed.
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\sa \ref FL/Enumerations.H.
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