Fix Windows: fullscreen doesn't always pick the correct display (#1097)

This commit is contained in:
ManoloFLTK 2024-10-30 17:32:57 +01:00
parent 56cf5684dc
commit 3c03aecc3c

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@ -1699,7 +1699,16 @@ content key keyboard layout
Fl_WinAPI_Screen_Driver *sd = (Fl_WinAPI_Screen_Driver *)Fl::screen_driver();
Fl_WinAPI_Window_Driver *wd = Fl_WinAPI_Window_Driver::driver(window);
int olds = wd->screen_num();
int news = sd->screen_num_unscaled(nx + int(window->w() * scale / 2), ny + int(window->h() * scale / 2));
// Issue #1097: when a fullscreen window is restored to its size, it receives first a WM_MOVE
// and then a WM_SIZE, so it still has its fullscreen size at the WM_MOVE event, which defeats
// using window->w()|h() to compute the center of the (small) window. We detect this situation
// with condition: !window->fullscreen_active() && *wd->no_fullscreen_w()
// and use *wd->no_fullscreen_w()|h() instead of window->w()|h().
int trueW = window->w(), trueH = window->h();
if (!window->fullscreen_active() && *wd->no_fullscreen_w()) {
trueW = *wd->no_fullscreen_w(); trueH = *wd->no_fullscreen_h();
}
int news = sd->screen_num_unscaled(nx + int(trueW * scale / 2), ny + int(trueH * scale / 2));
if (news == -1)
news = olds;
float s = sd->scale(news);