Fix Visual Studio compiler warnings, make output visible...

on Windows w/o a console device ("DOS"/Debug window) if OpenGL3 is
not available.
This commit is contained in:
Albrecht Schlosser 2024-05-05 19:25:01 +02:00
parent dea8a93bc2
commit 38e1d6b099
2 changed files with 10 additions and 5 deletions

View File

@ -1,7 +1,7 @@
//
// Tiny OpenGL v3 + glut demo program for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2022 by Bill Spitzak and others.
// Copyright 1998-2024 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
@ -25,6 +25,7 @@
# include <GL/glew.h>
#endif
#include <FL/glut.H>
#include <FL/fl_ask.H>
#include <stdio.h>
#include <stdlib.h>
@ -207,10 +208,14 @@ int main (int argc, char* argv[])
#endif
int gl_version_major;
const char *glv = (const char*)glGetString(GL_VERSION);
fprintf(stderr, "OpenGL version %s supported\n", glv);
sscanf(glv, "%d", &gl_version_major);
fprintf(stderr, "OpenGL version %s supported\n", glv);
if (gl_version_major < 3) {
fprintf(stderr, "\nThis platform does not support OpenGL V3\n\n");
fflush(stderr);
// ensure that users see a message on Windows w/o console output:
fl_alert("OpenGL version %s supported.\n"
"This platform does not support OpenGL V3!",glv);
exit(1);
}
initShaders();

View File

@ -1,7 +1,7 @@
//
// Tiny OpenGL v3 demo program for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2022 by Bill Spitzak and others.
// Copyright 1998-2024 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
@ -132,7 +132,7 @@ public:
else if ((!valid())) {
glViewport(0, 0, pixel_w(), pixel_h());
}
glClearColor(0.08, 0.8, 0.8, 1.0);
glClearColor(0.08f, 0.8f, 0.8f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
if (shaderProgram) {
GLfloat p[]={0,0};
@ -172,7 +172,7 @@ public:
if (retval) return retval;
if (event == FL_PUSH && gl_version_major >= 3) {
static float factor = 1.1;
static float factor = 1.1f;
GLfloat data[4];
glGetBufferSubData(GL_ARRAY_BUFFER, 0, 4*sizeof(GLfloat), data);
if (data[0] < -0.88 || data[0] > -0.5) factor = 1/factor;