Started to remove USE_QUARTZ, as all Apple implementations use Quartz as their Graphics Rendering system now.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7353 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -124,6 +124,9 @@
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* supported by Apple. If USE_QUARTZ is defined, FLTK will be
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* compiled using Quartz instead. This flag has no meaning on
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* other operating systems.
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*
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* USE_QUARTZ is deprecated because all Apple implementations
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* are now based on Quartz and Cocoa. Use __APPLE__ instead.
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*/
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#define USE_QUARTZ 0
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@ -1431,7 +1431,7 @@ public:
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"#define BORDER_WIDTH 2\n#define HAVE_GL 1\n#define HAVE_GL_GLU_H 1\n"
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"#define USE_COLORMAP 1\n#define HAVE_XINERAMA 0\n#define USE_XFT 0\n"
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"#define HAVE_XDBE 0\n#define USE_XDBE HAVE_XDBE\n", f);
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fputs("#define USE_QUARTZ 1\n#define __APPLE_QUARTZ__ 1\n"
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fputs("#define __APPLE_QUARTZ__ 1\n"
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"#define __APPLE_COCOA__ 1\n#define HAVE_OVERLAY 0\n"
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"#define HAVE_GL_OVERLAY HAVE_OVERLAY\n#define WORDS_BIGENDIAN 0\n"
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"#define U16 unsigned short\n#define U32 unsigned\n"
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@ -1493,7 +1493,7 @@ public:
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"#define BORDER_WIDTH 2\n#define HAVE_GL 1\n#define HAVE_GL_GLU_H 1\n"
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"#define USE_COLORMAP 1\n#define HAVE_XINERAMA 0\n#define USE_XFT 0\n"
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"#define HAVE_XDBE 0\n#define USE_XDBE HAVE_XDBE\n", f);
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fputs("#define USE_QUARTZ 1\n#define __APPLE_QUARTZ__ 1\n"
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fputs("#define __APPLE_QUARTZ__ 1\n"
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"#define __APPLE_COCOA__ 1\n#define HAVE_OVERLAY 0\n"
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"#define HAVE_GL_OVERLAY HAVE_OVERLAY\n#define WORDS_BIGENDIAN 0\n"
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"#define U16 unsigned short\n#define U32 unsigned\n"
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@ -375,7 +375,7 @@ void Fl_RGB_Image::desaturate() {
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d(new_d);
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}
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#if !defined(WIN32) && !USE_QUARTZ
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#if !defined(WIN32) && !defined(__APPLE_QUARTZ__)
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// Composite an image with alpha on systems that don't have accelerated
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// alpha compositing...
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static void alpha_blend(Fl_RGB_Image *img, int X, int Y, int W, int H, int cx, int cy) {
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@ -431,7 +431,7 @@ static void alpha_blend(Fl_RGB_Image *img, int X, int Y, int W, int H, int cx, i
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delete[] dst;
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}
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#endif // !WIN32 && !USE_QUARTZ
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#endif // !WIN32 && !__APPLE_QUARTZ__
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void Fl_RGB_Image::draw(int XP, int YP, int WP, int HP, int cx, int cy) {
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if(fl_device->type() == Fl_Device::postscript_device) {
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