More clipping updates for X11 with coordinates > 32767.
All horizontal and vertical line drawings, as well as fl_rect(), fl_rectf(), and fl_point() should be clipped correctly. Nothing has been done for arbitrary (non-orthogonal) lines or other drawings, but this should suffice for box drawings of large container widgets (STR #2304). git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7888 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -3,7 +3,7 @@
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//
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// Line style code for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2009 by Bill Spitzak and others.
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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@ -37,6 +37,11 @@
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#include "flstring.h"
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#include <stdio.h>
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// We save the current line width (absolute value) here.
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// This is currently used only for X11 clipping, see src/fl_rect.cxx.
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// FIXME: this would probably better be in class Fl::
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int fl_line_width_ = 0;
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#ifdef __APPLE_QUARTZ__
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float fl_quartz_line_width_ = 1.0f;
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static enum CGLineCap fl_quartz_line_cap_ = kCGLineCapButt;
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@ -53,6 +58,10 @@ void fl_quartz_restore_line_style_() {
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void Fl_Graphics_Driver::line_style(int style, int width, char* dashes) {
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// save line width in global variable for X11 clipping
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if (width == 0) fl_line_width_ = 1;
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else fl_line_width_ = width>0 ? width : -width;
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#if defined(USE_X11)
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int ndashes = dashes ? strlen(dashes) : 0;
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// emulate the WIN32 dash patterns on X
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180
src/fl_rect.cxx
180
src/fl_rect.cxx
@ -3,7 +3,7 @@
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//
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// Rectangle drawing routines for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2009 by Bill Spitzak and others.
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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@ -42,50 +42,119 @@
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#include <FL/fl_draw.H>
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#include <FL/x.H>
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// fl_line_width_ must contain the absolute value of the current
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// line width to be used for X11 clipping (see below).
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// This is defined in src/fl_line_style.cxx
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extern int fl_line_width_;
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#ifdef __APPLE_QUARTZ__
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extern float fl_quartz_line_width_;
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#define USINGQUARTZPRINTER (Fl_Surface_Device::surface()->type() == Fl_Printer::device_type)
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#endif
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#ifdef USE_X11
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#ifndef SHRT_MAX
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#define SHRT_MAX (32767)
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#endif
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/*
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We need to check some coordinates for areas for clipping before we
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use X calls, because X can't handle coordinates outside the 16-bit
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range. Since windows use relative coordinates > 0, we do also check
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for negative values. X11 only, see also STR #2304.
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use X functions, because X can't handle coordinates outside the 16-bit
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range. Since all windows use relative coordinates > 0, we do also
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check for negative values. X11 only, see also STR #2304.
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Note that this is only necessary for large objects, where only a
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part of the object is visible. The draw() functions (e.g. box
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drawing) must be clipped correctly. This is usually only a matter
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for large container widgets. The individual child widgets will be
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clipped completely.
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We define the usable X coordinate space as [ -LW : SHRT_MAX - LW ]
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where LW = current line width for drawing. This is done so that
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horizontal and vertical line drawing works correctly, even in real
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border cases, e.g. drawing a rectangle slightly outside the top left
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window corner, but with a line width so that a part of the line should
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be visible (in this case 2 of 5 pixels):
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fl_line_style (FL_SOLID,5); // line width = 5
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fl_rect (-1,-1,100,100); // top/left: 2 pixels visible
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In this example case, no clipping would be done, because X can
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handle it and clip unneeded pixels.
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Todo: Arbitrary line drawings (e.g. polygons) and clip regions
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are not yet done.
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Note:
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We could use max. screen coordinates instead of SHRT_MAX, but that
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would need more work and would probably be slower.
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would need more work and would probably be slower. We assume that
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all window coordinates are >= 0 and that no window extends up to
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32767 - LW (where LW = current line width). Thus it is safe to clip
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all coordinates to this range before calling X functions. If this
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is not true, then clip_to_short() and clip_x() must be redefined.
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returns 1, if the area is invisible (clipped), because ...
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(a) w or h are <= 0 i.e. nothing is visible
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(b) x+w or y+h are < 0 i.e. left of or above visible area
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(c) x or y are > SHRT_MAX i.e. right of or below visible area
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returns 0, if the area is potentially visible and X can handle the
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clipping. x, y, w, and h may have been adjusted to fit into the
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X coordinate space.
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It would be somewhat easier if we had fl_clip_w and fl_clip_h, as
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defined in FLTK 2.0 (for the upper clipping bounds)...
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*/
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/*
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clip_to_short() returns 1, if the area is invisible (clipped),
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because ...
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(a) w or h are <= 0 i.e. nothing is visible
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(b) x+w or y+h are < kmin i.e. left of or above visible area
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(c) x or y are > kmax i.e. right of or below visible area
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kmin and kmax are the minimal and maximal X coordinate values,
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as defined above. In this case x, y, w, and h are not changed.
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It returns 0, if the area is potentially visible and X can handle
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clipping. x, y, w, and h may have been adjusted to fit into the
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X coordinate space.
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Use this for clipping rectangles, as used in fl_rect() and
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fl_rectf().
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*/
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static int clip_to_short(int &x, int &y, int &w, int &h) {
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if (w <= 0 || h <= 0) return 1; // (a)
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if (x+w < 0 || y+h < 0) return 1; // (b)
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if (x > SHRT_MAX || y > SHRT_MAX) return 1; // (c)
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int kmin = -fl_line_width_;
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int kmax = SHRT_MAX - fl_line_width_;
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if (x < 0) { w += x; x = 0; }
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if (y < 0) { h += y; y = 0; }
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if (x+w > SHRT_MAX) w = SHRT_MAX - x;
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if (y+h > SHRT_MAX) h = SHRT_MAX - y;
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if (w <= 0 || h <= 0) return 1; // (a)
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if (x+w < kmin || y+h < kmin) return 1; // (b)
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if (x > kmax || y > kmax) return 1; // (c)
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if (x < kmin) { w -= (kmin-x); x = kmin; }
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if (y < kmin) { h -= (kmin-y); y = kmin; }
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if (x+w > kmax) w = kmax - x;
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if (y+h > kmax) h = kmax - y;
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return 0;
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}
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/*
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clip_x() returns a coordinate value clipped to the 16-bit coordinate
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space (see above). This can be used to draw horizontal and vertical
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lines that can be handled by X11. Each single coordinate value can
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be clipped individually, and the result can be used directly, e.g.
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in fl_xyline() and fl_yxline(). Note that this can't be used for
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arbitrary lines (not horizontal or vertical).
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*/
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int clip_x (int x) {
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int kmin = -fl_line_width_;
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int kmax = SHRT_MAX - fl_line_width_;
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if (x < kmin)
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x = kmin;
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else if (x > kmax)
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x = kmax;
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return x;
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}
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#endif // USE_X11
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@ -93,15 +162,7 @@ void Fl_Graphics_Driver::rect(int x, int y, int w, int h) {
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if (w<=0 || h<=0) return;
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#if defined(USE_X11)
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if (x+w < 0 || y+h < 0 || x > SHRT_MAX || y > SHRT_MAX ) return;
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if (x+w > SHRT_MAX || y+h > SHRT_MAX ||
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w > SHRT_MAX || h > SHRT_MAX) { // X can't handle clipping
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xyline(x, y, x+w-1);
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yxline(x+w-1, y, y+h-1);
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xyline(x+w-1, y+h-1, x);
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yxline(x, y+h-1, y);
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} else
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if (!clip_to_short(x, y, w, h))
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XDrawRectangle(fl_display, fl_window, fl_gc, x, y, w-1, h-1);
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#elif defined(WIN32)
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MoveToEx(fl_gc, x, y, 0L);
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@ -122,10 +183,8 @@ void Fl_Graphics_Driver::rect(int x, int y, int w, int h) {
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void Fl_Graphics_Driver::rectf(int x, int y, int w, int h) {
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if (w<=0 || h<=0) return;
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#if defined(USE_X11)
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if (w && h) {
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if (!clip_to_short(x,y,w,h))
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XFillRectangle(fl_display, fl_window, fl_gc, x, y, w, h);
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}
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if (!clip_to_short(x, y, w, h))
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XFillRectangle(fl_display, fl_window, fl_gc, x, y, w, h);
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#elif defined(WIN32)
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RECT rect;
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rect.left = x; rect.top = y;
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@ -143,18 +202,7 @@ void Fl_Graphics_Driver::rectf(int x, int y, int w, int h) {
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void Fl_Graphics_Driver::xyline(int x, int y, int x1) {
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#if defined(USE_X11)
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// get rid of coordinates outside the 16-bit range
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if (y < 0 || y > SHRT_MAX) return;
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if (x <= x1) {
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if (x1 < 0 || x > SHRT_MAX) return;
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if (x < 0) x = 0;
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if (x1 > SHRT_MAX) x1 = SHRT_MAX;
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} else { // x1 < x
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if (x < 0 || x1 > SHRT_MAX) return;
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if (x1 < 0) x1 = 0;
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if (x > SHRT_MAX) x = SHRT_MAX;
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}
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XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y);
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XDrawLine(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y), clip_x(x1), clip_x(y));
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#elif defined(WIN32)
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MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x1+1, y);
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#elif defined(__APPLE_QUARTZ__)
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@ -171,8 +219,8 @@ void Fl_Graphics_Driver::xyline(int x, int y, int x1) {
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void Fl_Graphics_Driver::xyline(int x, int y, int x1, int y2) {
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#if defined (USE_X11)
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XPoint p[3];
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p[0].x = x; p[0].y = p[1].y = y;
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p[1].x = p[2].x = x1; p[2].y = y2;
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p[0].x = clip_x(x); p[0].y = p[1].y = clip_x(y);
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p[1].x = p[2].x = clip_x(x1); p[2].y = clip_x(y2);
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XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
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#elif defined(WIN32)
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if (y2 < y) y2--;
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@ -195,9 +243,9 @@ void Fl_Graphics_Driver::xyline(int x, int y, int x1, int y2) {
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void Fl_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) {
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#if defined(USE_X11)
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XPoint p[4];
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p[0].x = x; p[0].y = p[1].y = y;
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p[1].x = p[2].x = x1; p[2].y = p[3].y = y2;
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p[3].x = x3;
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p[0].x = clip_x(x); p[0].y = p[1].y = clip_x(y);
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p[1].x = p[2].x = clip_x(x1); p[2].y = p[3].y = clip_x(y2);
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p[3].x = clip_x(x3);
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XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
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#elif defined(WIN32)
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if(x3 < x1) x3--;
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@ -221,18 +269,7 @@ void Fl_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) {
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void Fl_Graphics_Driver::yxline(int x, int y, int y1) {
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#if defined(USE_X11)
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// get rid of coordinates outside the 16-bit range
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if (x < 0 || x > SHRT_MAX) return;
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if (y <= y1) {
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if (y1 < 0 || y > SHRT_MAX) return;
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if (y < 0) y = 0;
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if (y1 > SHRT_MAX) y1 = SHRT_MAX;
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} else { // y1 < y
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if (y < 0 || y1 > SHRT_MAX) return;
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if (y1 < 0) y1 = 0;
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if (y > SHRT_MAX) y = SHRT_MAX;
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}
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XDrawLine(fl_display, fl_window, fl_gc, x, y, x, y1);
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XDrawLine(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y), clip_x(x), clip_x(y1));
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#elif defined(WIN32)
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if (y1 < y) y1--;
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else y1++;
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@ -251,8 +288,8 @@ void Fl_Graphics_Driver::yxline(int x, int y, int y1) {
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void Fl_Graphics_Driver::yxline(int x, int y, int y1, int x2) {
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#if defined(USE_X11)
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XPoint p[3];
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p[0].x = p[1].x = x; p[0].y = y;
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p[1].y = p[2].y = y1; p[2].x = x2;
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p[0].x = p[1].x = clip_x(x); p[0].y = clip_x(y);
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p[1].y = p[2].y = clip_x(y1); p[2].x = clip_x(x2);
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XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
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#elif defined(WIN32)
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if (x2 > x) x2++;
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@ -275,9 +312,9 @@ void Fl_Graphics_Driver::yxline(int x, int y, int y1, int x2) {
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void Fl_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) {
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#if defined(USE_X11)
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XPoint p[4];
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p[0].x = p[1].x = x; p[0].y = y;
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p[1].y = p[2].y = y1; p[2].x = p[3].x = x2;
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p[3].y = y3;
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p[0].x = p[1].x = clip_x(x); p[0].y = clip_x(y);
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p[1].y = p[2].y = clip_x(y1); p[2].x = p[3].x = clip_x(x2);
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p[3].y = clip_x(y3);
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XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
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#elif defined(WIN32)
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if(y3<y1) y3--;
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@ -454,7 +491,7 @@ void Fl_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2, i
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void Fl_Graphics_Driver::point(int x, int y) {
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#if defined(USE_X11)
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XDrawPoint(fl_display, fl_window, fl_gc, x, y);
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XDrawPoint(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y));
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#elif defined(WIN32)
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SetPixel(fl_gc, x, y, fl_RGB());
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#elif defined(__APPLE_QUARTZ__)
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@ -481,6 +518,7 @@ int fl_clip_state_number=0; // used by gl_begin.cxx to update GL clip
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// MSWindows equivalent exists, implemented inline in win32.H
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Fl_Region XRectangleRegion(int x, int y, int w, int h) {
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XRectangle R;
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clip_to_short(x, y, w, h);
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R.x = x; R.y = y; R.width = w; R.height = h;
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Fl_Region r = XCreateRegion();
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XUnionRectWithRegion(&R, r, r);
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@ -582,13 +620,12 @@ void Fl_Graphics_Driver::pop_clip() {
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int Fl_Graphics_Driver::not_clipped(int x, int y, int w, int h) {
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if (x+w <= 0 || y+h <= 0) return 0;
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Fl_Region r = rstack[rstackptr];
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#if defined (USE_X11)
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if (!r) return 1;
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#if defined (USE_X11)
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// get rid of coordinates outside the 16-bit range the X calls take.
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if (clip_to_short(x,y,w,h)) return 0; // clipped
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return XRectInRegion(r, x, y, w, h);
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#elif defined(WIN32)
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if (!r) return 1;
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RECT rect;
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if (Fl_Surface_Device::surface()->type() == Fl_Printer::device_type) { // in case of print context, convert coords from logical to device
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POINT pt[2] = { {x, y}, {x + w, y + h} };
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@ -599,7 +636,6 @@ int Fl_Graphics_Driver::not_clipped(int x, int y, int w, int h) {
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}
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return RectInRegion(r,&rect);
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#elif defined(__APPLE_QUARTZ__)
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if (!r) return 1;
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CGRect arg = fl_cgrectmake_cocoa(x, y, w, h);
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for (int i = 0; i < r->count; i++) {
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CGRect test = CGRectIntersection(r->rects[i], arg);
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