Mac OS X: restored the possibility to set a GL context mode with the
Fl_Gl_Window::(const int *a) member function that uses a zero-ending array of system-dependent attributes. This procedure failed whenever a double buffer was asked for. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10854 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -3,7 +3,7 @@
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//
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// OpenGL window code for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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// Copyright 1998-2015 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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@ -26,6 +26,7 @@ extern int fl_gl_load_plugin;
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#include "Fl_Gl_Choice.H"
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#ifdef __APPLE__
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#include <FL/gl.h>
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#include <OpenGL/OpenGL.h>
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#endif
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#include <FL/Fl_Gl_Window.H>
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#include <stdlib.h>
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@ -68,7 +69,16 @@ void Fl_Gl_Window::show() {
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if (!shown()) {
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if (!g) {
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g = Fl_Gl_Choice::find(mode_,alist);
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#if defined(__APPLE__)
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if (g && alist) {
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// when the mode is set using the system-dependent alist, and if asking for double buffer,
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// the FL_DOUBLE flag must be set in the mode_ member variable
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const int *a = alist;
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while (*a) {
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if (*(a++) == kCGLPFADoubleBuffer) mode_ |= FL_DOUBLE;
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}
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}
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#endif
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if (!g && (mode_ & FL_DOUBLE) == FL_SINGLE) {
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g = Fl_Gl_Choice::find(mode_ | FL_DOUBLE,alist);
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if (g) mode_ |= FL_FAKE_SINGLE;
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