Update the documentation for add_timeout().
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@3909 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -1,6 +1,6 @@
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CHANGES IN FLTK 1.1.6
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CHANGES IN FLTK 1.1.6
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- Documentation updates (STR #608)
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- Documentation updates (STR #552, STR #608)
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- Fl_Sys_Menu_Bar didn't compile on case-sensitive
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- Fl_Sys_Menu_Bar didn't compile on case-sensitive
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file-systems (STR #622)
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file-systems (STR #622)
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- FLUID didn't handle default function parameters
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- FLUID didn't handle default function parameters
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@ -233,6 +233,29 @@ FLTK will not recursively call the idle callback.
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<tt>Fl::wait()</tt> at <i>t</i> seconds after this function is called.
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<tt>Fl::wait()</tt> at <i>t</i> seconds after this function is called.
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The optional <tt>void*</tt> argument is passed to the callback.
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The optional <tt>void*</tt> argument is passed to the callback.
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<P>You can have multiple timeout callbacks. To remove an timeout
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callback use <A
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href="#Fl.remove_timeout"><tt>Fl::remove_timeout()</tt></A>.
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<p>If you need more accurate, repeated timeouts, use <a
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href='#Fl.repeat_timeout'><tt>Fl::repeat_timeout()</tt></a> to
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reschedule the subsequent timeouts.</p>
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<p>The following code will print "TICK" each second on
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<tt>stdout</tt> with a fair degree of accuracy:</p>
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<PRE>
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void callback(void*) {
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puts("TICK");
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Fl::repeat_timeout(1.0, callback);
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}
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int main() {
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Fl::add_timeout(1.0, callback);
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return Fl::run();
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}
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</PRE>
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<H4><A NAME="Fl.arg">int arg(int, char**, int&);</A></H4>
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<H4><A NAME="Fl.arg">int arg(int, char**, int&);</A></H4>
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<P>Consume a single switch from <tt>argv</tt>, starting at word i.
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<P>Consume a single switch from <tt>argv</tt>, starting at word i.
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@ -988,31 +1011,24 @@ callback that no longer exists.
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<H4><A NAME="Fl.repeat_timeout">void repeat_timeout(double t, Fl_Timeout_Handler,void* = 0);</A></H4>
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<H4><A NAME="Fl.repeat_timeout">void repeat_timeout(double t, Fl_Timeout_Handler,void* = 0);</A></H4>
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<P>Inside a timeout callback you can call this to add another timeout.
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<P>This method repeats a timeout callback from the expiration of the
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Rather than the time being measured from "now", it is measured from
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previous timeout, allowing for more accurate timing. You may only call
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when the system call elapsed that caused this timeout to be called. This
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this method inside a timeout callback.
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will result in far more accurate spacing of the timeout callbacks, it
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also has slightly less system call overhead. (It will also use all
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your machine time if your timeout code and FLTK's overhead take more
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than <i>t</i> seconds, as the real timeout will be reduced to zero).
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<p>It is undefined what this does if called from outside a timeout
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<p>The following code will print "TICK" each second on
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callback.
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<tt>stdout</tt> with a fair degree of accuracy:</p>
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<P>This code will print "TICK" each second on stdout, with a
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<PRE>
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fair degree of accuracy:
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void callback(void*) {
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puts("TICK");
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Fl::repeat_timeout(1.0, callback);
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}
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<UL><PRE>
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int main() {
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void callback(void*) {
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Fl::add_timeout(1.0, callback);
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printf("TICK\n");
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return Fl::run();
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Fl::repeat_timeout(1.0,callback);
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}
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}
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</PRE>
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main() {
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Fl::add_timeout(1.0,callback);
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return Fl::run();
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}
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</PRE></UL>
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<H4><A NAME="Fl.run">int run();</A></H4>
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<H4><A NAME="Fl.run">int run();</A></H4>
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