Added 8-bit palette for OpenGL (3:3:2 RGB). This should fix all of the
OpenGL colormap problems... git-svn-id: file:///fltk/svn/fltk/trunk@73 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -1,5 +1,5 @@
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//
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// "$Id: Fl_Gl_Window.cxx,v 1.7 1998/10/21 14:20:06 mike Exp $"
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// "$Id: Fl_Gl_Window.cxx,v 1.8 1998/11/08 15:55:22 mike Exp $"
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//
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// OpenGL window code for the Fast Light Tool Kit (FLTK).
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//
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@ -59,6 +59,14 @@
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#define SWAP_TYPE SWAP
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#endif
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//
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// Windows may need a different color palette...
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//
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#if defined(WIN32) && HAVE_GL
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extern HPALETTE fl_gl_palette;
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#endif
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////////////////////////////////////////////////////////////////
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int Fl_Gl_Window::can_do(int a, const int *b) {
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@ -123,6 +131,7 @@ int Fl_Gl_Window::mode(int m, const int *a) {
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void Fl_Gl_Window::make_current() {
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#ifdef WIN32
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HDC hdc = fl_private_dc(this, mode_,&g);
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if (!context) {
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context = wglCreateContext(hdc);
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if (fl_first_context) wglShareLists(fl_first_context, (GLXContext)context);
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@ -138,6 +147,14 @@ void Fl_Gl_Window::make_current() {
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}
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glXMakeCurrent(fl_display, fl_xid(this), (GLXContext)context);
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#endif
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# if USE_COLORMAP
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if (fl_gl_palette) {
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SelectPalette(fl_gc, fl_gl_palette, FALSE);
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RealizePalette(fl_gc);
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}
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# endif // USE_COLORMAP
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glDrawBuffer(GL_BACK);
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}
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@ -310,5 +327,5 @@ void Fl_Gl_Window::draw_overlay() {}
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#endif
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//
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// End of "$Id: Fl_Gl_Window.cxx,v 1.7 1998/10/21 14:20:06 mike Exp $".
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// End of "$Id: Fl_Gl_Window.cxx,v 1.8 1998/11/08 15:55:22 mike Exp $".
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//
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@ -1,5 +1,5 @@
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//
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// "$Id: fl_color_win32.cxx,v 1.3 1998/10/21 14:20:45 mike Exp $"
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// "$Id: fl_color_win32.cxx,v 1.4 1998/11/08 15:55:23 mike Exp $"
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//
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// WIN32 color functions for the Fast Light Tool Kit (FLTK).
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//
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@ -47,6 +47,9 @@ Fl_XMap fl_xmap[256];
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Fl_XMap* fl_current_xmap;
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HPALETTE fl_palette;
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#if HAVE_GL
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HPALETTE fl_gl_palette;
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#endif // HAVE_GL
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static void clear_xmap(Fl_XMap& xmap) {
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if (xmap.pen) {
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@ -214,6 +217,21 @@ fl_select_palette(void)
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// Create the palette:
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fl_palette = CreatePalette(pPal);
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#if HAVE_GL
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// Now do the OpenGL palette... Any 8-bit display will want 3:3:2 RGB,
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// and doing OpenGL on anything less than 8-bits is just asking for
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// disappointment!
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for (int i = 0; i < nColors; i ++) {
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pPal->palPalEntry[i].peRed = 255 * ((i >> 5) & 7) / 7;
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pPal->palPalEntry[i].peGreen = 255 * ((i >> 2) & 7) / 7;
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pPal->palPalEntry[i].peBlue = 255 * (i & 3) / 3;
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pPal->palPalEntry[i].peFlags = 0;
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};
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fl_gl_palette = CreatePalette(pPal);
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#endif // HAVE_GL
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}
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if (fl_palette) {
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SelectPalette(fl_gc, fl_palette, FALSE);
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@ -225,5 +243,5 @@ fl_select_palette(void)
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#endif
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//
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// End of "$Id: fl_color_win32.cxx,v 1.3 1998/10/21 14:20:45 mike Exp $".
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// End of "$Id: fl_color_win32.cxx,v 1.4 1998/11/08 15:55:23 mike Exp $".
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//
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