Added 8-bit palette for OpenGL (3:3:2 RGB). This should fix all of the

OpenGL colormap problems...


git-svn-id: file:///fltk/svn/fltk/trunk@73 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Michael R Sweet 1998-11-08 15:55:23 +00:00
parent 0768612ddb
commit 32d18a3591
2 changed files with 39 additions and 4 deletions

View File

@ -1,5 +1,5 @@
//
// "$Id: Fl_Gl_Window.cxx,v 1.7 1998/10/21 14:20:06 mike Exp $"
// "$Id: Fl_Gl_Window.cxx,v 1.8 1998/11/08 15:55:22 mike Exp $"
//
// OpenGL window code for the Fast Light Tool Kit (FLTK).
//
@ -59,6 +59,14 @@
#define SWAP_TYPE SWAP
#endif
//
// Windows may need a different color palette...
//
#if defined(WIN32) && HAVE_GL
extern HPALETTE fl_gl_palette;
#endif
////////////////////////////////////////////////////////////////
int Fl_Gl_Window::can_do(int a, const int *b) {
@ -123,6 +131,7 @@ int Fl_Gl_Window::mode(int m, const int *a) {
void Fl_Gl_Window::make_current() {
#ifdef WIN32
HDC hdc = fl_private_dc(this, mode_,&g);
if (!context) {
context = wglCreateContext(hdc);
if (fl_first_context) wglShareLists(fl_first_context, (GLXContext)context);
@ -138,6 +147,14 @@ void Fl_Gl_Window::make_current() {
}
glXMakeCurrent(fl_display, fl_xid(this), (GLXContext)context);
#endif
# if USE_COLORMAP
if (fl_gl_palette) {
SelectPalette(fl_gc, fl_gl_palette, FALSE);
RealizePalette(fl_gc);
}
# endif // USE_COLORMAP
glDrawBuffer(GL_BACK);
}
@ -310,5 +327,5 @@ void Fl_Gl_Window::draw_overlay() {}
#endif
//
// End of "$Id: Fl_Gl_Window.cxx,v 1.7 1998/10/21 14:20:06 mike Exp $".
// End of "$Id: Fl_Gl_Window.cxx,v 1.8 1998/11/08 15:55:22 mike Exp $".
//

View File

@ -1,5 +1,5 @@
//
// "$Id: fl_color_win32.cxx,v 1.3 1998/10/21 14:20:45 mike Exp $"
// "$Id: fl_color_win32.cxx,v 1.4 1998/11/08 15:55:23 mike Exp $"
//
// WIN32 color functions for the Fast Light Tool Kit (FLTK).
//
@ -47,6 +47,9 @@ Fl_XMap fl_xmap[256];
Fl_XMap* fl_current_xmap;
HPALETTE fl_palette;
#if HAVE_GL
HPALETTE fl_gl_palette;
#endif // HAVE_GL
static void clear_xmap(Fl_XMap& xmap) {
if (xmap.pen) {
@ -214,6 +217,21 @@ fl_select_palette(void)
// Create the palette:
fl_palette = CreatePalette(pPal);
#if HAVE_GL
// Now do the OpenGL palette... Any 8-bit display will want 3:3:2 RGB,
// and doing OpenGL on anything less than 8-bits is just asking for
// disappointment!
for (int i = 0; i < nColors; i ++) {
pPal->palPalEntry[i].peRed = 255 * ((i >> 5) & 7) / 7;
pPal->palPalEntry[i].peGreen = 255 * ((i >> 2) & 7) / 7;
pPal->palPalEntry[i].peBlue = 255 * (i & 3) / 3;
pPal->palPalEntry[i].peFlags = 0;
};
fl_gl_palette = CreatePalette(pPal);
#endif // HAVE_GL
}
if (fl_palette) {
SelectPalette(fl_gc, fl_palette, FALSE);
@ -225,5 +243,5 @@ fl_select_palette(void)
#endif
//
// End of "$Id: fl_color_win32.cxx,v 1.3 1998/10/21 14:20:45 mike Exp $".
// End of "$Id: fl_color_win32.cxx,v 1.4 1998/11/08 15:55:23 mike Exp $".
//