Simplify creation of OpenGL contexts under X11 platform (#1005)
The previous approach FLTK used to create OpenGL contexts under the X11 platform followed a different code path to create contexts for OpenGL version 3 and above than to create contexts for OpenGL versions 1 or 2. The FLTK code followed exactly "Tutorial: OpenGL 3.0 Context Creation (GLX)" of the official OpenGL wiki, see: https://www.khronos.org/opengl/wiki/Tutorial:_OpenGL_3.0_Context_Creation_(GLX) That code worked OK with Debian 11 and with any tested Linux configurations in a VM running on Apple hardware. However, it failed with Debian 12 and later on native Linux boxes to create GL3 contexts with the FL_DOUBLE flag. That's what issue #1005 reports. A first attempt to fix #1005 followed instructions given at: https://registry.khronos.org/OpenGL-Refpages/gl2.1/xhtml/glXIntro.xml which supposedly describe how to create OpenGL contexts with GLX. That had no effect on issue #1005. This commit erases all attempts to use OpenGL3-specific calls or even the more modern glXCreateNewContext() function that appears with GLX version 1.3. The committed code uses only OpenGL 1-age functions to create OpenGL contexts for X11 windows. Created contexts follow the "Compatibility Profile" which means they are compatible with both modern OpenGL3-style and legacy OpenGL1/2-style. This appears to fix issue #1005.
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@ -1,7 +1,7 @@
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//
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//
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// Class Fl_X11_Gl_Window_Driver for the Fast Light Tool Kit (FLTK).
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// Class Fl_X11_Gl_Window_Driver for the Fast Light Tool Kit (FLTK).
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//
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//
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// Copyright 2021-2022 by Bill Spitzak and others.
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// Copyright 2021-2024 by Bill Spitzak and others.
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//
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//
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// This library is free software. Distribution and use rights are outlined in
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// the file "COPYING" which should have been included with this file. If this
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@ -20,10 +20,7 @@
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#include "../../Fl_Gl_Choice.H"
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#include "../../Fl_Gl_Choice.H"
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#include "../../Fl_Screen_Driver.H"
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#include "../../Fl_Screen_Driver.H"
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#include "Fl_X11_Gl_Window_Driver.H"
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#include "Fl_X11_Gl_Window_Driver.H"
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# include <GL/glx.h>
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#include <GL/glx.h>
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# if ! defined(GLX_VERSION_1_3)
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# typedef void *GLXFBConfig;
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# endif
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#if ! USE_XFT
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#if ! USE_XFT
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# include "../Xlib/Fl_Font.H"
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# include "../Xlib/Fl_Font.H"
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#endif
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#endif
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@ -35,12 +32,10 @@ class Fl_X11_Gl_Choice : public Fl_Gl_Choice {
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private:
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private:
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XVisualInfo *vis; /* the visual to use */
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XVisualInfo *vis; /* the visual to use */
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Colormap colormap; /* a colormap for that visual */
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Colormap colormap; /* a colormap for that visual */
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GLXFBConfig best_fb;
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public:
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public:
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Fl_X11_Gl_Choice(int m, const int *alistp, Fl_Gl_Choice *n) : Fl_Gl_Choice(m, alistp, n) {
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Fl_X11_Gl_Choice(int m, const int *alistp, Fl_Gl_Choice *n) : Fl_Gl_Choice(m, alistp, n) {
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vis = NULL;
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vis = NULL;
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colormap = 0;
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colormap = 0;
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best_fb = NULL;
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}
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}
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};
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};
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@ -120,53 +115,6 @@ Fl_Font_Descriptor** Fl_X11_Gl_Window_Driver::fontnum_to_fontdescriptor(int fnum
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#endif
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#endif
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static XVisualInfo *gl3_getvisual(const int *blist, GLXFBConfig *pbestFB)
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{
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int glx_major, glx_minor;
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// FBConfigs were added in GLX version 1.3.
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if ( !glXQueryVersion(fl_display, &glx_major, &glx_minor) ||
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( ( glx_major == 1 ) && ( glx_minor < 3 ) ) || ( glx_major < 1 ) ) {
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return NULL;
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}
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//printf( "Getting matching framebuffer configs\n" );
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int fbcount;
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GLXFBConfig* fbc = glXChooseFBConfig(fl_display, DefaultScreen(fl_display), blist, &fbcount);
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if (!fbc) {
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//printf( "Failed to retrieve a framebuffer config\n" );
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return NULL;
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}
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//printf( "Found %d matching FB configs.\n", fbcount );
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// Pick the FB config/visual with the most samples per pixel
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int best_fbc = -1, worst_fbc = -1, best_num_samp = -1, worst_num_samp = 999;
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for (int i = 0; i < fbcount; ++i)
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{
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XVisualInfo *vi = glXGetVisualFromFBConfig( fl_display, fbc[i] );
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if (vi) {
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int samp_buf, samples;
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glXGetFBConfigAttrib(fl_display, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf);
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glXGetFBConfigAttrib(fl_display, fbc[i], GLX_SAMPLES , &samples );
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/*printf( " Matching fbconfig %d, visual ID 0x%2lx: SAMPLE_BUFFERS = %d, SAMPLES = %d\n",
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i, vi -> visualid, samp_buf, samples );*/
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if ( best_fbc < 0 || (samp_buf && samples > best_num_samp) )
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best_fbc = i, best_num_samp = samples;
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if ( worst_fbc < 0 || !samp_buf || samples < worst_num_samp )
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worst_fbc = i, worst_num_samp = samples;
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}
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XFree(vi);
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}
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GLXFBConfig bestFbc = fbc[ best_fbc ];
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// Be sure to free the FBConfig list allocated by glXChooseFBConfig()
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XFree(fbc);
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// Get a visual
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XVisualInfo *vi = glXGetVisualFromFBConfig(fl_display, bestFbc);
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*pbestFB = bestFbc;
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return vi;
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}
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Fl_Gl_Choice *Fl_X11_Gl_Window_Driver::find(int m, const int *alistp)
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Fl_Gl_Choice *Fl_X11_Gl_Window_Driver::find(int m, const int *alistp)
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{
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{
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Fl_X11_Gl_Choice *g = (Fl_X11_Gl_Choice*)Fl_Gl_Window_Driver::find_begin(m, alistp);
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Fl_X11_Gl_Choice *g = (Fl_X11_Gl_Choice*)Fl_Gl_Window_Driver::find_begin(m, alistp);
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@ -222,26 +170,18 @@ Fl_Gl_Choice *Fl_X11_Gl_Window_Driver::find(int m, const int *alistp)
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}
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}
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fl_open_display();
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fl_open_display();
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XVisualInfo *visp = NULL;
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XVisualInfo *visp = glXChooseVisual(fl_display, fl_screen, (int *)blist);
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GLXFBConfig best_fb = NULL;
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if (m & FL_OPENGL3) {
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visp = gl3_getvisual((const int *)blist, &best_fb);
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}
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if (!visp) {
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visp = glXChooseVisual(fl_display, fl_screen, (int *)blist);
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if (!visp) {
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if (!visp) {
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# if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
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# if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
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if (m&FL_MULTISAMPLE) return find(m&~FL_MULTISAMPLE, 0);
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if (m&FL_MULTISAMPLE) return find(m&~FL_MULTISAMPLE, 0);
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# endif
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# endif
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return 0;
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return 0;
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}
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}
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}
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g = new Fl_X11_Gl_Choice(m, alistp, first);
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g = new Fl_X11_Gl_Choice(m, alistp, first);
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first = g;
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first = g;
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g->vis = visp;
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g->vis = visp;
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g->best_fb = best_fb;
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if (/*MaxCmapsOfScreen(ScreenOfDisplay(fl_display,fl_screen))==1 && */
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if (/*MaxCmapsOfScreen(ScreenOfDisplay(fl_display,fl_screen))==1 && */
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visp->visualid == fl_visual->visualid &&
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visp->visualid == fl_visual->visualid &&
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@ -265,60 +205,14 @@ GLContext Fl_X11_Gl_Window_Driver::create_gl_context(Fl_Window* window,
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(void)window;
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(void)window;
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GLContext shared_ctx = 0;
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GLContext shared_ctx = 0;
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if (context_list && nContext) shared_ctx = context_list[0];
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if (context_list && nContext) shared_ctx = context_list[0];
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// use OpenGL 1-style context creation
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typedef GLContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLContext, Bool, const int*);
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GLContext ctx = glXCreateContext(fl_display, ((Fl_X11_Gl_Choice*)g)->vis, (GLXContext)shared_ctx, true);
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// It is not necessary to create or make current to a context before calling glXGetProcAddressARB
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static glXCreateContextAttribsARBProc glXCreateContextAttribsARB =
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#if defined(HAVE_GLXGETPROCADDRESSARB)
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(glXCreateContextAttribsARBProc)glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB");
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#else
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NULL;
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#endif
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GLContext ctx = 0;
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// Check for the GLX_ARB_create_context extension string and the function.
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// If either is not present, use GLX 1.3 context creation method.
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const char *glxExts = glXQueryExtensionsString(fl_display, fl_screen);
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if (((Fl_X11_Gl_Choice*)g)->best_fb && strstr(glxExts, "GLX_ARB_create_context") && glXCreateContextAttribsARB ) {
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int context_attribs[] =
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{
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GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
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GLX_CONTEXT_MINOR_VERSION_ARB, 2,
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//GLX_CONTEXT_FLAGS_ARB , GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
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GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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None
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};
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ctxErrorOccurred = false;
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XErrorHandler oldHandler = XSetErrorHandler(&ctxErrorHandler);
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ctx = glXCreateContextAttribsARB(fl_display, ((Fl_X11_Gl_Choice*)g)->best_fb, shared_ctx, true, context_attribs);
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XSync(fl_display, false); // Sync to ensure any errors generated are processed.
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if (ctxErrorOccurred) ctx = 0;
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if (!ctx) { // if did not work, try again asking for core profile
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ctxErrorOccurred = false;
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context_attribs[5] = GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
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ctx = glXCreateContextAttribsARB(fl_display, ((Fl_X11_Gl_Choice*)g)->best_fb, shared_ctx, true, context_attribs);
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if (ctxErrorOccurred) ctx = 0;
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}
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XSetErrorHandler(oldHandler);
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}
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if (!ctx) { // use OpenGL 1-style context creation
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ctx = glXCreateContext(fl_display, ((Fl_X11_Gl_Choice*)g)->vis, (GLXContext)shared_ctx, true);
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}
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if (ctx)
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if (ctx)
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add_context(ctx);
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add_context(ctx);
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//glXMakeCurrent(fl_display, fl_xid(window), ctx);printf("%s\n", glGetString(GL_VERSION));
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//glXMakeCurrent(fl_display, fl_xid(window), ctx);printf("%s\n", glGetString(GL_VERSION));
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return ctx;
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return ctx;
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}
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}
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/* This is no longer used
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GLContext Fl_X11_Gl_Window_Driver::create_gl_context(XVisualInfo *vis) {
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GLContext shared_ctx = 0;
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if (context_list && nContext) shared_ctx = context_list[0];
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GLContext context = glXCreateContext(fl_display, vis, (GLXContext)shared_ctx, 1);
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if (context)
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add_context(context);
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return context;
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}*/
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void Fl_X11_Gl_Window_Driver::set_gl_context(Fl_Window* w, GLContext context) {
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void Fl_X11_Gl_Window_Driver::set_gl_context(Fl_Window* w, GLContext context) {
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GLContext current_context = glXGetCurrentContext();
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GLContext current_context = glXGetCurrentContext();
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