mirror of https://github.com/fltk/fltk
Make clear in the doc that methods Fl_Gl_Window::pixel_w() and pixel_h()
dynamically adjust to windows moved between high and low resolution displays. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10944 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -234,16 +234,18 @@ public:
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int pixel_h();
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#else
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/** Gives the window width in OpenGL pixels.
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Generally identical with the result of the w() function, but on macintosh computers
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with a 'retina' display, and if Fl::use_high_res_GL(bool) is set to true,
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pixel_w() returns 2 * w().
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Generally identical with the result of the w() function, but for a window mapped to
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an Apple 'retina' display, and if Fl::use_high_res_GL(bool) is set to true,
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pixel_w() returns 2 * w(). This method detects when the window has been moved
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between low and high resolution displays and automatically adjusts the returned value.
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\version 1.3.4
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*/
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int pixel_w() { return w(); }
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/** Gives the window height in OpenGL pixels.
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Generally identical with the result of the h() function, but on macintosh computers
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with a 'retina' display, and if Fl::use_high_res_GL(bool) is set to true,
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pixel_h() returns 2 * h().
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Generally identical with the result of the h() function, but for a window mapped to
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an Apple 'retina' display, and if Fl::use_high_res_GL(bool) is set to true,
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pixel_h() returns 2 * h(). This method detects when the window has been moved
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between low and high resolution displays and automatically adjusts the returned value.
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\version 1.3.4
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*/
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int pixel_h() { return h(); }
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