Simpler code for capture of OpenGL windows: the pixel array is converted to top-to-bottom earlier.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11326 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Manolo Gouy 2016-03-09 06:59:12 +00:00
parent 0b751e8175
commit 309213bfae
3 changed files with 20 additions and 20 deletions

View File

@ -57,7 +57,6 @@ uchar *convert_BGRA_to_RGB(uchar *baseAddress, int w, int h, int mByteWidth)
static Fl_RGB_Image* capture_gl_rectangle(Fl_Gl_Window *glw, int x, int y, int w, int h)
/* captures a rectangle of a Fl_Gl_Window window, and returns it as a RGB image
stored from bottom to top.
*/
{
#if defined(__APPLE__) // PORTME: Fl_Surface_Driver - platform OpenGL management
@ -93,6 +92,18 @@ static Fl_RGB_Image* capture_gl_rectangle(Fl_Gl_Window *glw, int x, int y, int w
baseAddress = convert_BGRA_to_RGB(baseAddress, w, h, mByteWidth);
mByteWidth = 3 * w;
#endif
// GL gives a bottom-to-top image, convert it to top-to-bottom
uchar *tmp = new uchar[mByteWidth];
uchar *p = baseAddress ;
uchar *q = baseAddress + (h-1)*mByteWidth;
for (int i = 0; i < h/2; i++, p += mByteWidth, q -= mByteWidth) {
memcpy(tmp, p, mByteWidth);
memcpy(p, q, mByteWidth);
memcpy(q, tmp, mByteWidth);
}
delete[] tmp;
Fl_RGB_Image *img = new Fl_RGB_Image(baseAddress, w, h, 3, mByteWidth);
img->alloc_array = 1;
return img;
@ -110,17 +121,6 @@ public:
Fl_Gl_Window *glw = w->as_gl_window();
if (!glw) return 0;
Fl_RGB_Image *img = capture_gl_rectangle(glw, 0, 0, glw->w(), glw->h());
// turn img upside-down
int ld = img->ld() ? img->ld() : img->w() * img->d();
uchar *tmp = new uchar[ld];
uchar *p = (uchar*)img->array ;
uchar *q = (uchar*)img->array + (img->h()-1)*ld;
for (int i = 0; i < img->h()/2; i++, p += ld, q -= ld) {
memcpy(tmp, p, ld);
memcpy(p, q, ld);
memcpy(q, tmp, ld);
}
delete[] tmp;
Fl_Shared_Image *shared = Fl_Shared_Image::get(img);
shared->scale(glw->w(), glw->h());
shared->draw(x, y);

View File

@ -4091,7 +4091,7 @@ static NSBitmapImageRep* GL_rect_to_nsbitmap(Fl_Window *win, int x, int y, int w
NSBitmapImageRep* bitmap = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL pixelsWide:img->w() pixelsHigh:img->h() bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSDeviceRGBColorSpace bytesPerRow:4*img->w() bitsPerPixel:32];
memset([bitmap bitmapData], 0xFF, [bitmap bytesPerPlane]);
const uchar *from = img->array;
for (int r = img->h() - 1; r >= 0; r--) {
for (int r = 0; r < img->h(); r++) {
uchar *to = [bitmap bitmapData] + r * [bitmap bytesPerRow];
for (int c = 0; c < img->w(); c++) {
memcpy(to, from, 3);

View File

@ -45,14 +45,14 @@ static uchar *read_win_rectangle(uchar *p, int X, int Y, int w, int h, int alpha
static void write_image_inside(Fl_RGB_Image *to, Fl_RGB_Image *from, int to_x, int to_y)
/* Copy the image "from" inside image "to" with its top-left angle at coordinates to_x, to_y.
Also, exchange top and bottom of "from". Image depth can differ between "to" and "from".
Image depth can differ between "to" and "from".
*/
{
int to_ld = (to->ld() == 0? to->w() * to->d() : to->ld());
int from_ld = (from->ld() == 0? from->w() * from->d() : from->ld());
uchar *tobytes = (uchar*)to->array + to_y * to_ld + to_x * to->d();
const uchar *frombytes = from->array + (from->h() - 1) * from_ld;
for (int i = from->h() - 1; i >= 0; i--) {
const uchar *frombytes = from->array;
for (int i = 0; i < from->h(); i++) {
if (from->d() == to->d()) memcpy(tobytes, frombytes, from->w() * from->d());
else {
for (int j = 0; j < from->w(); j++) {
@ -60,7 +60,7 @@ static void write_image_inside(Fl_RGB_Image *to, Fl_RGB_Image *from, int to_x, i
}
}
tobytes += to_ld;
frombytes -= from_ld;
frombytes += from_ld;
}
}
@ -92,9 +92,9 @@ static Fl_RGB_Image *traverse_to_gl_subwindows(Fl_Group *g, uchar *p, int x, int
Fl_Plugin_Manager pm("fltk:device");
Fl_Device_Plugin *pi = (Fl_Device_Plugin*)pm.plugin("opengl.device.fltk.org");
if (!pi) return full_img;
Fl_RGB_Image *img = pi->rectangle_capture(g, x, y, w, h); // bottom to top image
if (full_img) full_img = img; // top and bottom will be exchanged later
else { // exchange top and bottom to get a proper FLTK image
Fl_RGB_Image *img = pi->rectangle_capture(g, x, y, w, h);
if (full_img) full_img = img;
else {
uchar *data = ( p ? p : new uchar[img->w() * img->h() * (alpha?4:3)] );
full_img = new Fl_RGB_Image(data, img->w(), img->h(), alpha?4:3);
if (!p) full_img->alloc_array = 1;