Android: moved all Android code from the main app into the driver system. All non-driver-FLTK code and main app are now Android-free.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12719 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -15,175 +15,21 @@
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*
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*/
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//#include <android_native_app_glue.h>
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#include <src/drivers/Android/Fl_Android_Application.H>
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#include <src/drivers/Android/Fl_Android_Screen_Driver.H>
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#include <FL/Fl_Window.H>
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#include <FL/Fl_Button.H>
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#include <FL/Enumerations.H>
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Fl_Window *win;
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Fl_Button *btn;
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#include <errno.h>
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#include <jni.h>
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#include <sys/time.h>
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#include <time.h>
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#include <android/log.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#define LOG_TAG "HelloFLTK"
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#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
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#define LOGW(...) __android_log_print(ANDROID_LOG_WARN,LOG_TAG,__VA_ARGS__)
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#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
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/* Set to 1 to enable debug log traces. */
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#define DEBUG 0
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// ----------------------------------------------------------------------
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struct engine {
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int animating;
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};
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struct engine engine = { 0 };
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#if 0
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static void engine_draw_frame()
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{
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//if (Fl_Android_Application::lock_screen()) {
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//Fl::damage(FL_DAMAGE_ALL);
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//win->redraw();
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Fl::flush();
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// Fl_Android_Application::unlock_and_post_screen();
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//}
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}
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#endif
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static void engine_term_display() {
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engine.animating = 0;
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}
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static int32_t engine_handle_input(AInputEvent* event) {
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if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
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engine.animating = 1;
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Fl::e_x = Fl::e_x_root = AMotionEvent_getX(event, 0) * 600 / ANativeWindow_getWidth(Fl_Android_Application::native_window());
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Fl::e_y = Fl::e_y_root = AMotionEvent_getY(event, 0) * 800 / ANativeWindow_getHeight(Fl_Android_Application::native_window());
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Fl::e_state = FL_BUTTON1;
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Fl::e_keysym = FL_Button+1;
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if (AMotionEvent_getAction(event)==AMOTION_EVENT_ACTION_DOWN) {
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Fl::e_is_click = 1;
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Fl::handle(FL_PUSH, Fl::first_window());
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LOGE("Mouse push %d at %d, %d", Fl::event_button(), Fl::event_x(), Fl::event_y());
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} else if (AMotionEvent_getAction(event)==AMOTION_EVENT_ACTION_MOVE) {
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Fl::handle(FL_DRAG, Fl::first_window());
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} else if (AMotionEvent_getAction(event)==AMOTION_EVENT_ACTION_UP) {
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Fl::e_state = 0;
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Fl::handle(FL_RELEASE, Fl::first_window());
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}
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return 1;
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} else if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_KEY) {
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LOGI("Key event: action=%d keyCode=%d metaState=0x%x",
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AKeyEvent_getAction(event),
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AKeyEvent_getKeyCode(event),
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AKeyEvent_getMetaState(event));
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}
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return 0;
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}
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static void engine_handle_cmd(int32_t cmd) {
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static int32_t format = WINDOW_FORMAT_RGB_565;
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switch (cmd) {
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case APP_CMD_INIT_WINDOW:
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if (Fl_Android_Application::native_window() != NULL) {
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// fill_plasma() assumes 565 format, get it here
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format = ANativeWindow_getFormat(Fl_Android_Application::native_window());
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ANativeWindow_setBuffersGeometry(Fl_Android_Application::native_window(),
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#if 1
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600, //ANativeWindow_getWidth(app->window),
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800, //ANativeWindow_getHeight(app->window),
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#else
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ANativeWindow_getWidth(app->window),
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ANativeWindow_getHeight(app->window),
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#endif
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WINDOW_FORMAT_RGB_565);
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Fl::damage(FL_DAMAGE_EXPOSE);
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}
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break;
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case APP_CMD_TERM_WINDOW:
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engine_term_display();
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ANativeWindow_setBuffersGeometry(Fl_Android_Application::native_window(),
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#if 1
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600, //ANativeWindow_getWidth(app->window),
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800, //ANativeWindow_getHeight(app->window),
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#else
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ANativeWindow_getWidth(app->window),
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ANativeWindow_getHeight(app->window),
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#endif
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format);
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break;
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case APP_CMD_LOST_FOCUS:
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engine.animating = 0;
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//engine_draw_frame();
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break;
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default: break;
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}
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}
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int main(int argc, char **argv)
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{
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Fl_Android_Application::log_e("App path is %s", argv[0]);
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win = new Fl_Window(10, 10, 600, 400, "Hallo");
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btn = new Fl_Button(190, 200, 280, 35, "Hello, Android!");
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btn->color(FL_LIGHT2);
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win->show(argc, argv);
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memset(&engine, 0, sizeof(engine));
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Fl_Android_Application::set_on_app_cmd(engine_handle_cmd);
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Fl_Android_Application::set_on_input_event(engine_handle_input);
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Fl::run();
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win = new Fl_Window(10, 10, 600, 400, "Hallo");
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btn = new Fl_Button(190, 200, 280, 35, "Hello, Android!");
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btn->color(FL_LIGHT2);
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win->show(argc, argv);
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int x;
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if (Fl::damage())
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x = 0;
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if (win->damage())
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x = 2;
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//Fl::damage(FL_DAMAGE_ALL);
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//win->redraw();
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// loop waiting for stuff to do.
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while (1) {
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// Read all pending events.
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int ident;
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int events;
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struct android_poll_source* source;
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// If not animating, we will block forever waiting for events.
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// If animating, we loop until all events are read, then continue
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// to draw the next frame of animation.
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while ((ident=ALooper_pollAll(Fl::damage() ? 0 : -1, NULL, &events,
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(void**)&source)) >= 0) {
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// Process this event.
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if (source != NULL) {
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source->process(source);
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}
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// Check if we are exiting.
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if (Fl_Android_Application::destroy_requested() != 0) {
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LOGI("Engine thread destroy requested!");
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engine_term_display();
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return 0;
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}
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}
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Fl::flush();
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}
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return 0;
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}
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@ -119,6 +119,7 @@ public:
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static int8_t read_cmd();
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static void pre_exec_cmd(int8_t cmd);
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static void post_exec_cmd(int8_t cmd);
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static AInputQueue *input_event_queue() { return pInputQueue; }
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static inline ANativeWindow *native_window() { return pNativeWindow; }
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static inline ANativeWindow_Buffer &graphics_buffer() { return pApplicationWindowBuffer; }
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@ -235,10 +235,18 @@ void Fl_Android_Application::pre_exec_cmd(int8_t cmd)
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case APP_CMD_INIT_WINDOW:
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LOGV("APP_CMD_INIT_WINDOW\n");
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// tell the main thread that we received the window handle
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pthread_mutex_lock(&pMutex);
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pNativeWindow = pPendingWindow;
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pthread_cond_broadcast(&pCond);
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pthread_mutex_unlock(&pMutex);
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// change the format of the buffers to match our needs
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// FIXME: current default screen size and format is 600x800xRGB565
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ANativeWindow_setBuffersGeometry(pNativeWindow,
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600,
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800,
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WINDOW_FORMAT_RGB_565);
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// tell FLTK that the buffer is available now
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Fl_Android_Window_Driver::expose_all();
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break;
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@ -394,13 +402,17 @@ bool Fl_Android_Application::copy_screen()
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bool ret = false;
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if (lock_screen()) {
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#if 0
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// screen activity viewer
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static int i = 0;
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fl_color( (i&1) ? FL_RED : FL_GREEN);
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fl_rectf(i*10, 600+i*10, 50, 50);
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i++;
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if (i>10) i = 0;
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#endif
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// TODO: there are endless possibilities to optimize the following code
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// We are wasting time by copying the entire screen contents at every dirty frame
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// We can identify previously written buffers and copy only those pixels
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// that actually changed.
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const uint16_t *src = (uint16_t*)pApplicationWindowBuffer.bits;
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#define FL_ANDROID_SCREEN_DRIVER_H
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#include <FL/Fl_Screen_Driver.H>
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#include <android/input.h>
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//#include <windows.h>
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extern void (*fl_unlock_function)();
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@ -39,6 +40,10 @@ class FL_EXPORT Fl_Android_Screen_Driver : public Fl_Screen_Driver
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{
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private:
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int handle_queued_events(double time_to_wait);
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int handle_app_command();
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int handle_input_event();
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int handle_keyboard_event(AInputEvent*);
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int handle_mouse_event(AInputEvent*);
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#if 0
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return new Fl_Android_Screen_Driver();
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}
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int Fl_Android_Screen_Driver::handle_queued_events(double time_to_wait)
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int Fl_Android_Screen_Driver::handle_app_command()
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{
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/*
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int ALooper_pollAll ( int timeoutMillis,
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int * outFd,
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int * outEvents,
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void ** outData
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)
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int8_t cmd = Fl_Android_Application::read_cmd();
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Fl_Android_Application::pre_exec_cmd(cmd);
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// TODO: call Fl::handle() with event parametrs set
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Fl_Android_Application::post_exec_cmd(cmd);
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return 1;
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}
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struct engine engine;
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int Fl_Android_Screen_Driver::handle_input_event()
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{
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AInputQueue *queue = Fl_Android_Application::input_event_queue();
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AInputEvent *event = NULL;
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memset(&engine, 0, sizeof(engine));
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state->userData = &engine;
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state->onAppCmd = engine_handle_cmd;
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state->onInputEvent = engine_handle_input;
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engine.app = state;
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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start_ms = (((int64_t)now.tv_sec)*1000000000LL + now.tv_nsec)/1000000;
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win = new Fl_Window(10, 10, 600, 400, "Hallo");
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btn = new Fl_Button(190, 200, 280, 35, "Hello, Android!");
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win->show();
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// loop waiting for stuff to do.
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while (1) {
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// Read all pending events.
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int ident;
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int events;
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struct android_poll_source* source;
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// If not animating, we will block forever waiting for events.
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// If animating, we loop until all events are read, then continue
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// to draw the next frame of animation.
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while ((ident=ALooper_pollAll(engine.animating ? 0 : -1, NULL, &events,
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(void**)&source)) >= 0) {
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// Process this event.
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if (source != NULL) {
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source->process(state, source);
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if (AInputQueue_getEvent(queue, &event) >= 0) {
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if (AInputQueue_preDispatchEvent(queue, event)==0) {
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int consumed = 0;
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switch (AInputEvent_getType(event)) {
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case AINPUT_EVENT_TYPE_KEY:
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consumed = handle_keyboard_event(event);
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break;
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case AINPUT_EVENT_TYPE_MOTION:
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consumed = handle_mouse_event(event);
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break;
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default:
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// don;t do anything. There may be additional event types in the future
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break;
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}
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// Check if we are exiting.
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if (state->destroyRequested != 0) {
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LOGI("Engine thread destroy requested!");
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engine_term_display(&engine);
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return;
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}
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}
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if (engine.animating) {
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engine_draw_frame(&engine);
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// TODO: handle all events here
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AInputQueue_finishEvent(queue, event, consumed);
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}
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}
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*/
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return -1;
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return 0;
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}
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int Fl_Android_Screen_Driver::handle_keyboard_event(AInputEvent *event)
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{
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Fl_Android_Application::log_i("Key event: action=%d keyCode=%d metaState=0x%x",
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AKeyEvent_getAction(event),
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AKeyEvent_getKeyCode(event),
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AKeyEvent_getMetaState(event));
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return 0;
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}
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int Fl_Android_Screen_Driver::handle_mouse_event(AInputEvent *event)
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{
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Fl::e_x = Fl::e_x_root = AMotionEvent_getX(event, 0) * 600 /
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ANativeWindow_getWidth(Fl_Android_Application::native_window());
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Fl::e_y = Fl::e_y_root = AMotionEvent_getY(event, 0) * 800 /
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ANativeWindow_getHeight(Fl_Android_Application::native_window());
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Fl::e_state = FL_BUTTON1;
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Fl::e_keysym = FL_Button + 1;
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if (AMotionEvent_getAction(event) == AMOTION_EVENT_ACTION_DOWN) {
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Fl::e_is_click = 1;
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Fl::handle(FL_PUSH, Fl::first_window());
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Fl_Android_Application::log_i("Mouse push %d at %d, %d", Fl::event_button(), Fl::event_x(),
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Fl::event_y());
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} else if (AMotionEvent_getAction(event) == AMOTION_EVENT_ACTION_MOVE) {
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Fl::handle(FL_DRAG, Fl::first_window());
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} else if (AMotionEvent_getAction(event) == AMOTION_EVENT_ACTION_UP) {
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Fl::e_state = 0;
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Fl::handle(FL_RELEASE, Fl::first_window());
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}
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return 1;
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}
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/**
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* Handle all events in the even queue.
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*
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* FIXME: what should this function return?
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*
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* @param time_to_wait
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* @return we do not know
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*/
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int Fl_Android_Screen_Driver::handle_queued_events(double time_to_wait)
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{
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int ret = 0;
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// Read all pending events.
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int ident;
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int events;
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struct android_poll_source *source;
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for (;;) {
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ident = ALooper_pollAll(Fl::damage() ? 0 : -1, NULL, &events, (void **) &source);
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switch (ident) {
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// FIXME: ALOOPER_POLL_WAKE = -1, ALOOPER_POLL_CALLBACK = -2, ALOOPER_POLL_TIMEOUT = -3, ALOOPER_POLL_ERROR = -4
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case LOOPER_ID_MAIN:
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ret = handle_app_command();
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break;
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case LOOPER_ID_INPUT:
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ret = handle_input_event();
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break;
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case -3: return ret;
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default: return ret;
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}
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}
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return ret;
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}
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