diff --git a/ide/README.IDE b/ide/README.IDE index d67967d76..7f7578e29 100755 --- a/ide/README.IDE +++ b/ide/README.IDE @@ -8,9 +8,10 @@ the following integrated environments (1): ------------------------------------------------------------------------ distrib subdir | supported products ------------------------------------------------------------------------ -ide/Visualc6 | Microsoft Visual C++ 6, 2008 Express (2) -ide/vc2005 | Microsoft Visual C++ 2005, 2010 Express (3) -ide/Xcode3 | Apple XCode 3.x +ide/VisualC6 | Microsoft Visual C++ 6 and 2005 (2) +ide/VisualC2008 | Microsoft Visual C++ 2008 +ide/VisualC2010 | Microsoft Visual C++ 2010 +ide/Xcode3 | Apple Xcode 3.x and up Notes : ------- @@ -18,44 +19,40 @@ Notes : simply run autoconf, then the configure script on the root dir. read the ./README file for more info. (2) When first using the project file (ide/VisualC6/fltk.dsw) with - VC++ 2003 or VC++ 2008 Express, you will be asked to convert - the project to the newer format. -(3) When first using the project file (ide/vc2005/fltk.sln) with - VC++ 2008 Express or later, you will be asked to convert - the project to the newer format. + VC++ 2005, you will be asked to convert the project to the newer + format. -Further notes about Microsoft IDE project files (July 2010): +Further notes about Microsoft IDE project files (December 2010): ------------------------------------------------------------------------ -Starting with Visual C++ 2008 Express, Microsoft offer a free IDE and -compiler that can be used to build FLTK. The newest version is -Visual C++ 2010 Express. Both versions can be used, but see below for -instructions. -The preferred and best maintained project files are those in the -directory ide/VisualC6. Although the FLTK team currently doesn't -have these old MS IDE versions available, this project (generated by -FLTK's fluid software) ought to be up-to-date. This is not always -true, however, if there are changes that affect the project, but we -try to keep it always up-to-date. +The FLTK team limits support to the last two releases of any major IDE. +For Visual Studio, this is currently VisualC 2008 and VisualC 2010. +Earlier versions of Visual Studio can import the VisualC6 Project file +to generate a working Solution. -The ide/VisualC6 project files can be used with Visual C++ 2008 Express -by opening the fltk.dsw file and confirming to convert the project to -the new format. +VisualC2008 and VisualC2010 Solutions were generated with the free +Visual Studion Express edition of the corresponding version. -Unfortunately the ide/VisualC6 project files can't be converted with -Visual C++ 2010 Express (at least not as easily - maybe there's a tool). -We will update this if we find a way... -The ide/vc2005 project files can be used with Visual C++ 2010 Express -by opening the fltk.sln file and confirming to convert the project to -the new format. This project is currently maintained manually and may -be less up-to-date and fail to build. -It is known to work with subversion release 7667 (July 04, 2010). +Further notes about Xcode IDE project files (December 2010): +------------------------------------------------------------------------ + +The FLTK team limits support to the last two releases of any major IDE. +Currently only Xcode 3 is available to regular developers. Xcode 3 +projects should import into Xcode 4. + + +Other IDE's and Platforms +------------------------------------------------------------------------ + +Code::Blocks supports FLTK project natively. Please compile and install +FLTK using the Makefile system. Once installed, new FLTK projects +can be generated using the Code::Blolcs IDE. + +Further IDE's can only be supported if a volunteer maintainer is found. +If you feel that your favourite IDE is missing from our list, we will +happily add your IDE files and ask you to keep them up to date. + -Please note that FLTK 1.3 is work in progress. The subversion and -snapshot files are not always guaranteed to work flawlessly. -You may also have success by generating your own project files with -CMake (see files README.CMake* in the top level directory), but -that's currently not actively maintained.