Make one version of Fl_OpenGL_Display_Device::capture_gl_rectangle() the default one.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11698 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -3,7 +3,7 @@
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//
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// implementation of class Fl_Gl_Device_Plugin for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 2010-2014 by Bill Spitzak and others.
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// Copyright 2010-2016 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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@ -16,7 +16,6 @@
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// http://www.fltk.org/str.php
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//
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#include <FL/Fl_Device.H>
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class Fl_OpenGL_Graphics_Driver;
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@ -28,13 +27,12 @@ class Fl_RGB_Image;
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This surface is needed as an interface between GL windows and the GL graphics driver.
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*/
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class FL_EXPORT Fl_OpenGL_Display_Device : public Fl_Surface_Device {
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public:
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Fl_OpenGL_Display_Device(Fl_OpenGL_Graphics_Driver *graphics_driver);
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public:
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static Fl_OpenGL_Display_Device *display_device();
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static Fl_RGB_Image* capture_gl_rectangle(Fl_Gl_Window*, int, int, int, int);
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};
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//
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// End of "$Id$".
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//
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@ -16,11 +16,9 @@
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// http://www.fltk.org/str.php
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//
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#include <config.h>
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#include "../../config_lib.h"
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#include <FL/Fl_Gl_Window.H>
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#include <FL/Fl_Image.H>
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#include <FL/Fl_Device.H>
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#include <FL/gl.h>
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#include <string.h>
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@ -42,7 +40,7 @@ Fl_OpenGL_Display_Device::Fl_OpenGL_Display_Device(Fl_OpenGL_Graphics_Driver *gr
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#ifdef FL_CFG_GFX_QUARTZ
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// convert BGRA to RGB and also exchange top and bottom
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uchar *convert_BGRA_to_RGB(uchar *baseAddress, int w, int h, int mByteWidth)
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static uchar *convert_BGRA_to_RGB(uchar *baseAddress, int w, int h, int mByteWidth)
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{
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uchar *newimg = new uchar[3*w*h];
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uchar *to = newimg;
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@ -89,7 +87,12 @@ Fl_RGB_Image* Fl_OpenGL_Display_Device::capture_gl_rectangle(Fl_Gl_Window* glw,
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img->alloc_array = 1;
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return img;
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}
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#elif defined(FL_CFG_GFX_GDI) || defined(FL_CFG_GFX_XLIB)
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#else
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#if defined(FL_PORTING)
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# pragma message "FL_PORTING: check whether the default Fl_OpenGL_Display_Device::capture_gl_rectangle() works for your platform"
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#endif
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Fl_RGB_Image* Fl_OpenGL_Display_Device::capture_gl_rectangle(Fl_Gl_Window *glw, int x, int y, int w, int h)
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/* captures a rectangle of a Fl_Gl_Window window, and returns it as a RGB image
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@ -127,14 +130,6 @@ Fl_RGB_Image* Fl_OpenGL_Display_Device::capture_gl_rectangle(Fl_Gl_Window *glw,
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return img;
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}
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#elif defined(FL_PORTING)
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# pragma message "FL_PORTING: implement Fl_OpenGL_Display_Device::capture_gl_rectangle() for your platform"
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Fl_RGB_Image* Fl_OpenGL_Display_Device::capture_gl_rectangle(Fl_Gl_Window* glw, int x, int y, int w, int h)
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{
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return NULL;
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}
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#endif
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//
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// End of "$Id$".
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