Add missing documentation.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2681 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -46,6 +46,7 @@ state information and global methods for the current application.</P>
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<LI><A HREF="#Fl.check">check</A></LI>
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<LI><A HREF="#Fl.check">check</A></LI>
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<LI><A HREF="#Fl.compose">compose</A></LI>
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<LI><A HREF="#Fl.compose">compose</A></LI>
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<LI><A HREF="#Fl.compose_reset">compose_reset</A></LI>
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<LI><A HREF="#Fl.compose_reset">compose_reset</A></LI>
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<LI><A HREF="#Fl.copy">copy</A></LI>
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<LI><A HREF="#Fl.damage">damage</A></LI>
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<LI><A HREF="#Fl.damage">damage</A></LI>
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<LI><A HREF="#Fl.default_atclose">default_atclose</A></LI>
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<LI><A HREF="#Fl.default_atclose">default_atclose</A></LI>
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<LI><A HREF="#Fl.display">display</A></LI>
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<LI><A HREF="#Fl.display">display</A></LI>
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@ -452,6 +453,14 @@ The next call to Fl::compose() will start out in an initial state. In
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particular it will not set "del" to non-zero. This call is very fast
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particular it will not set "del" to non-zero. This call is very fast
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so it is ok to call it many times and in many places.
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so it is ok to call it many times and in many places.
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<H4><A NAME="Fl.copy">void copy(const char *stuff, int len, int clipboard);</A></H4>
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<P>Copies the data pointed to by <TT>stuff</TT> to the selection
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(0) or primary (1) clipboard. The selection clipboard is used
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for middle-mouse pastes and for drag-and-drop selections. The
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primary clipboard is used for traditional copy/cut/paste
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operations.
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<H4><A NAME="Fl.damage">int damage();<BR>
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<H4><A NAME="Fl.damage">int damage();<BR>
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void damage(int x);</A></H4>
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void damage(int x);</A></H4>
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@ -493,12 +502,20 @@ prints the error message to <TT>stderr</TT> and returns.
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<H4><A NAME="Fl.event_alt">int event_alt();</A></H4>
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<H4><A NAME="Fl.event_alt">int event_alt();</A></H4>
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<P>Returns non-zero if the Alt key is pressed.
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<H4><A NAME="Fl.event_button1">int event_button1();</A></H4>
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<H4><A NAME="Fl.event_button1">int event_button1();</A></H4>
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<P>Returns non-zero if button 1 is pressed.
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<H4><A NAME="Fl.event_button2">int event_button2();</A></H4>
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<H4><A NAME="Fl.event_button2">int event_button2();</A></H4>
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<P>Returns non-zero if button 2 is pressed.
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<H4><A NAME="Fl.event_button3">int event_button3();</A></H4>
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<H4><A NAME="Fl.event_button3">int event_button3();</A></H4>
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<P>Returns non-zero if button 3 is pressed.
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<H4><A NAME="Fl.event_button">int event_button();</A></H4>
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<H4><A NAME="Fl.event_button">int event_button();</A></H4>
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<P>Returns which mouse button was pressed. This returns garbage if the
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<P>Returns which mouse button was pressed. This returns garbage if the
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@ -507,6 +524,9 @@ event.
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<H4><A NAME="Fl.event_buttons">int event_buttons();</A></H4>
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<H4><A NAME="Fl.event_buttons">int event_buttons();</A></H4>
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<P>Returns the button state bits; if non-zero, then at least one
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button is pressed.
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<H4><A NAME="Fl.event_clicks">int event_clicks();</A></H4>
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<H4><A NAME="Fl.event_clicks">int event_clicks();</A></H4>
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<P>The first form returns non-zero if the most recent <tt>FL_PUSH</tt> or
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<P>The first form returns non-zero if the most recent <tt>FL_PUSH</tt> or
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@ -520,8 +540,14 @@ later code does not think an item was double-clicked.
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<H4><A NAME="Fl.event_ctrl">int event_ctrl();</A></H4>
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<H4><A NAME="Fl.event_ctrl">int event_ctrl();</A></H4>
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<P>Returns non-zero if the Control key is pressed.
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<H4><A NAME="Fl.event">int event();</A></H4>
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<H4><A NAME="Fl.event">int event();</A></H4>
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<P>Returns the last event that was processed. This can be used
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to determine if a callback is being done in response to a
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keypress, mouse click, etc.
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<H4><A NAME="Fl.event_inside">int event_inside(int,int,int,int);<BR>
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<H4><A NAME="Fl.event_inside">int event_inside(int,int,int,int);<BR>
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int event_inside(const Fl_Widget*);</A></H4>
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int event_inside(const Fl_Widget*);</A></H4>
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@ -598,6 +624,8 @@ you paste a nul character.
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<H4><A NAME="Fl.event_shift">int event_shift();</A></H4>
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<H4><A NAME="Fl.event_shift">int event_shift();</A></H4>
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<P>Returns non-zero if the Shift key is pressed.
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<H4><A NAME="Fl.event_state">int event_state();<BR>
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<H4><A NAME="Fl.event_state">int event_state();<BR>
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int event_state(int i);</A></H4>
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int event_state(int i);</A></H4>
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@ -999,7 +1027,7 @@ or the <TT>scheme</TT> resource under X11.
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copied to an internal buffer by FLTK (be careful if doing this in
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copied to an internal buffer by FLTK (be careful if doing this in
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response to an <tt>FL_PASTE</tt> as this <I>may</I> be the same buffer
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response to an <tt>FL_PASTE</tt> as this <I>may</I> be the same buffer
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returned by <tt>event_text()</tt>). The <tt>selection_owner()</tt>
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returned by <tt>event_text()</tt>). The <tt>selection_owner()</tt>
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widget is set to the passed owner (possibly sending <tt>
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widget is set to the passed owner.
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<H4><A NAME="Fl.selection_owner">Fl_Widget* selection_owner();<BR>
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<H4><A NAME="Fl.selection_owner">Fl_Widget* selection_owner();<BR>
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void selection_owner(Fl_Widget*);</A></H4>
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void selection_owner(Fl_Widget*);</A></H4>
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