Fixes menubar glitch when mouse is at y==0 (#1060)
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@ -896,8 +896,14 @@ int menuwindow::handle_part1(int e) {
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return 0;
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}
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}
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if (my == 0 && item > 0) setitem(mymenu, item - 1);
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else setitem(mymenu, item);
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if ( (!pp.menubar) && (my == 0) && (item > 0) ) {
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// Allow vertical scrolling when the mouse reaches the top of the screen.
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// TODO: the top of many screens is not 0 (see Fl::screen_work_area
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// and Fl::screen_xywh)
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setitem(mymenu, item - 1);
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} else {
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setitem(mymenu, item);
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}
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if (e == FL_PUSH) {
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if (pp.current_item && pp.current_item->submenu() // this is a menu title
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&& item != pp.p[mymenu]->selected // and it is not already on
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