Windows: Fix flicker/animation when transitioning from fullscreen to maximized
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2337214e4e
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@ -577,13 +577,6 @@ void Fl_WinAPI_Window_Driver::fullscreen_on() {
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}
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static void delayed_maximize(Fl_Window *win){
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Fl::remove_check((Fl_Timeout_Handler)delayed_maximize, win);
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win->un_maximize();
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win->maximize();
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}
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void Fl_WinAPI_Window_Driver::fullscreen_off(int X, int Y, int W, int H) {
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pWindow->_clear_fullscreen();
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DWORD style = GetWindowLong(fl_xid(pWindow), GWL_STYLE);
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@ -606,6 +599,8 @@ void Fl_WinAPI_Window_Driver::fullscreen_off(int X, int Y, int W, int H) {
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break;
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}
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Fl_X::flx(pWindow)->xid = (fl_uintptr_t)xid;
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SetWindowLong(fl_xid(pWindow), GWL_STYLE, style);
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if (!pWindow->maximize_active()) {
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// compute window position and size in scaled units
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float s = Fl::screen_driver()->scale(screen_num());
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int scaledX = int(ceil(X*s)), scaledY= int(ceil(Y*s)), scaledW = int(ceil(W*s)), scaledH = int(ceil(H*s));
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@ -617,11 +612,15 @@ void Fl_WinAPI_Window_Driver::fullscreen_off(int X, int Y, int W, int H) {
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}
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scaledW += bx*2;
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scaledH += by*2+bt;
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SetWindowLong(fl_xid(pWindow), GWL_STYLE, style);
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SetWindowPos(fl_xid(pWindow), 0, scaledX, scaledY, scaledW, scaledH,
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SWP_NOACTIVATE | SWP_NOZORDER | SWP_FRAMECHANGED);
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} else {
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int WX, WY, WW, WH;
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((Fl_WinAPI_Screen_Driver*)Fl::screen_driver())->screen_xywh_unscaled(WX, WY, WW, WH, screen_num());
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SetWindowPos(fl_xid(pWindow), 0, WX, WY, WW, WH,
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SWP_NOACTIVATE | SWP_NOZORDER | SWP_FRAMECHANGED);
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}
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Fl::handle(FL_FULLSCREEN, pWindow);
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if (pWindow->maximize_active()) Fl::add_check((Fl_Timeout_Handler)delayed_maximize, pWindow);
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}
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