Added convenience method update_menubutton(),
which tries to keep the menu synchronized with the Fl_Input field, assuming there's a match. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12908 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -85,8 +85,11 @@ public:
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void resize(int X, int Y, int W, int H);
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/** Adds an item to the menu.
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When any item is selected, the Fl_Input_Choice callback() is invoked,
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which can do something with the selected item.
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You can access the more complex Fl_Menu_Button::add() methods
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(setting callbacks, userdata, etc), via menubutton(). Example:
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(setting item-specific callbacks, userdata, etc), via menubutton(). Example:
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\code
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Fl_Input_Choice *choice = new Fl_Input_Choice(100,10,120,25,"Fonts");
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Fl_Menu_Button *mb = choice->menubutton(); // use Fl_Input_Choice's Fl_Menu_Button
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@ -143,8 +146,14 @@ public:
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const char* value() const { return (inp_->value()); }
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/** Sets the Fl_Input text field's contents to \p val.
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Does not affect the menu selection.
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\see void value(int val)
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Note it is possible to set the value() to one that is not
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in the menubutton's list of choices.
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Setting the value() does NOT affect the menubutton's selection.
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If that's needed, call update_menubutton() after setting value().
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\see void value(int val), update_menubutton()
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*/
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void value(const char *val) { inp_->value(val); }
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@ -152,6 +161,8 @@ public:
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to that value. Any previous text is cleared. */
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void value(int val);
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int update_menubutton();
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/** Returns a pointer to the internal Fl_Menu_Button widget.
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This can be used to access any of the methods of the menu button, e.g.
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\code
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@ -63,10 +63,14 @@
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#include <FL/Fl_Double_Window.H>
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#include <FL/Fl_Input_Choice.H>
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void choice_cb(Fl_Widget *w, void *userdata) {
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// Show info about the picked item
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Fl_Input_Choice *choice = (Fl_Input_Choice*)w;
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const Fl_Menu_Item *item = choice->menubutton()->mvalue();
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printf("*** Choice Callback:\n");
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printf(" widget's text value='%s'\n", choice->value()); // normally all you need
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// Access the menu via menubutton()..
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const Fl_Menu_Item *item = choice->menubutton()->mvalue();
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printf(" item label()='%s'\n", item ? item->label() : "(No item)");
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printf(" item value()=%d\n", choice->menubutton()->value());
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printf(" input value()='%s'\n", choice->input()->value());
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@ -214,6 +218,48 @@ void Fl_Input_Choice::clear_changed() {
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Fl_Widget::clear_changed();
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}
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/** Updates the menubutton with the string value in Fl_Input.
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If the string value currently in Fl_Input matches one of the
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menu items in menubutton(), that menu item will become the
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current item selected.
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Call this method after setting value(const char*) if you need
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the menubutton() to be synchronized with the Fl_Input field.
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\code
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// Add items
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choice->add(".25");
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choice->add(".50");
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choice->add("1.0");
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choice->add("2.0");
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choice->add("4.0");
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choice->value("1.0"); // sets Fl_Input to "1.0"
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choice->update_menubutton(); // cause menubutton to reflect this value too
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// (returns 1 if match was found, 0 if not)
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// Verify menubutton()'s value.
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printf("menu button choice index=%d, value=%s\n",
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choice->menubutton()->value(), // would be -1 if update not done
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choice->menubutton()->text()); // would be NULL if update not done
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\endcode
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\returns 1 if a matching menuitem was found and value set, 0 if not.
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\version 1.4.0
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*/
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int Fl_Input_Choice::update_menubutton() {
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// Find item in menu
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for ( int i=0; i<menu_->size(); i++ ) {
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const Fl_Menu_Item &item = menu_->menu()[i];
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if (item.flags & (FL_SUBMENU|FL_SUBMENU_POINTER)) continue; // ignore submenus
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const char *name = menu_->text(i);
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if ( name && strcmp(name, inp_->value()) == 0) {
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menu_->value(i);
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return 1;
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}
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}
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return 0; // not found
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}
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//
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// End of "$Id$".
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