Remove the link error sometimes caused by class Fl_XFont_On_Demand not exported from libfltk.so but called
by function gl_font() of file src/gl_draw.cxx (X11-specific). git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10504 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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FL/x.H
1
FL/x.H
@ -132,6 +132,7 @@ private:
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XFontStruct *ptr;
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XFontStruct *ptr;
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};
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};
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extern FL_EXPORT Fl_XFont_On_Demand fl_xfont;
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extern FL_EXPORT Fl_XFont_On_Demand fl_xfont;
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extern FL_EXPORT XFontStruct* fl_X_core_font();
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// this object contains all X-specific stuff about a window:
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// this object contains all X-specific stuff about a window:
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// Warning: this object is highly subject to change!
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// Warning: this object is highly subject to change!
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@ -55,6 +55,12 @@
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# include "fl_font_x.cxx"
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# include "fl_font_x.cxx"
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#endif // WIN32
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#endif // WIN32
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#if ! (defined(WIN32) || defined(__APPLE__))
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XFontStruct *fl_X_core_font()
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{
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return fl_xfont.value();
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}
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#endif
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double fl_width(const char* c) {
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double fl_width(const char* c) {
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if (c) return fl_width(c, (int) strlen(c));
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if (c) return fl_width(c, (int) strlen(c));
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@ -81,7 +81,7 @@ void gl_font(int fontid, int size) {
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* then sorting through them at draw time (for normal X rendering) to find which one can
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* then sorting through them at draw time (for normal X rendering) to find which one can
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* render the current glyph... But for now, just use the first font in the list for GL...
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* render the current glyph... But for now, just use the first font in the list for GL...
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*/
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*/
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XFontStruct *font = fl_xfont;
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XFontStruct *font = fl_X_core_font();
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int base = font->min_char_or_byte2;
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int base = font->min_char_or_byte2;
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int count = font->max_char_or_byte2-base+1;
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int count = font->max_char_or_byte2-base+1;
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fl_fontsize->listbase = glGenLists(256);
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fl_fontsize->listbase = glGenLists(256);
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