Improve and reorganize Fl_Tile's documentation and test/tile demo.
Moved docs from header file and enhanced docs, particularly about the resizable() widget and the resize behavior in general. Changed the tile demo program to use a resizable() with 20 pixels border distance, so that border dragging is limited as described in the docs. Updated the image file to reflect the current test/tile.cxx demo. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10385 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
parent
157c5bf15e
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FL/Fl_Tile.H
64
FL/Fl_Tile.H
@ -3,10 +3,10 @@
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//
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// Tile header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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// Copyright 1998-2014 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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@ -16,71 +16,19 @@
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// http://www.fltk.org/str.php
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//
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/* \file
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Fl_Tile widget . */
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#ifndef Fl_Tile_H
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#define Fl_Tile_H
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#include "Fl_Group.H"
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/**
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The Fl_Tile class lets you resize the children by dragging
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the border between them:
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<P ALIGN=CENTER>\image html Fl_Tile.png </P>
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\image latex Fl_Tile.png "Fl_Tile" width=4cm
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<P>For the tiling to work correctly, the children of an
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Fl_Tile must cover the entire area of the widget, but not
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overlap. This means that all children must touch each
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other at their edges, and no gaps can't be left inside the
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Fl_Tile.
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<P>Fl_Tile does not normailly draw any graphics of its own.
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The "borders" which can be seen in the snapshot above
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are actually part of the children. Their boxtypes have been set
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to FL_DOWN_BOX creating the impression of
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"ridges" where the boxes touch. What you see are
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actually two adjacent FL_DOWN_BOX's drawn next to each
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other. All neighboring widgets share the same edge - the widget's
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thick borders make it appear as though the widgets aren't actually
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touching, but they are. If the edges of adjacent widgets do not
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touch, then it will be impossible to drag the corresponding
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edges.</P>
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<P>Fl_Tile allows objects to be resized to zero dimensions.
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To prevent this you can use the resizable() to limit where
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corners can be dragged to.</P>
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<P>Even though objects can be resized to zero sizes, they must
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initially have non-zero sizes so the Fl_Tile can figure out
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their layout. If desired, call position() after creating the
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children but before displaying the window to set the borders where you
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want.
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<P>Note on resizable(Fl_Widget &w) :
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The "resizable" child widget (which should be invisible) limits where the
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border can be dragged to. If you don't set it, it will be possible to
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drag the borders right to the edge, and thus resize objects on the edge
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to zero width or height. The resizable() widget is not
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resized by dragging any borders. See also void Fl_Group::resizable(Fl_Widget &w)
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/*
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The Fl_Tile class lets you resize its children by dragging
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the border between them.
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*/
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class FL_EXPORT Fl_Tile : public Fl_Group {
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public:
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int handle(int);
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/**
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Creates a new Fl_Tile widget using the given position, size,
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and label string. The default boxtype is FL_NO_BOX.
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<P>The destructor <I>also deletes all the children</I>. This allows a
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whole tree to be deleted at once, without having to keep a pointer to
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all the children in the user code. A kludge has been done so the
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Fl_Tile and all of it's children can be automatic (local)
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variables, but you must declare the Fl_Tile <I>first</I>, so
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that it is destroyed last.
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*/
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Fl_Tile(int X,int Y,int W,int H,const char*l=0);
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void resize(int, int, int, int);
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void position(int, int, int, int);
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134
src/Fl_Tile.cxx
134
src/Fl_Tile.cxx
@ -3,10 +3,10 @@
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//
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// Tile widget for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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// Copyright 1998-2014 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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@ -16,23 +16,81 @@
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// http://www.fltk.org/str.php
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//
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/**
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\class Fl_Tile
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// Group of 2 or 4 "tiles" that can be resized by dragging border
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// The size of the first child determines where the resize border is.
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// The resizebox is used to limit where the border can be dragged to.
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The Fl_Tile class lets you resize its children by dragging
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the border between them.
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\image html Fl_Tile.png
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\image latex Fl_Tile.png "Fl_Tile" width=5cm
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For the tiling to work correctly, the children of an Fl_Tile must
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cover the entire area of the widget, but not overlap.
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This means that all children must touch each other at their edges,
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and no gaps can be left inside the Fl_Tile.
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Fl_Tile does not normally draw any graphics of its own.
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The "borders" which can be seen in the snapshot above are actually
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part of the children. Their boxtypes have been set to FL_DOWN_BOX
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creating the impression of "ridges" where the boxes touch. What
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you see are actually two adjacent FL_DOWN_BOX's drawn next to each
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other. All neighboring widgets share the same edge - the widget's
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thick borders make it appear as though the widgets aren't actually
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touching, but they are. If the edges of adjacent widgets do not
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touch, then it will be impossible to drag the corresponding edges.
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Fl_Tile allows objects to be resized to zero dimensions.
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To prevent this you can use the resizable() to limit where
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corners can be dragged to. For more information see note below.
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Even though objects can be resized to zero sizes, they must initially
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have non-zero sizes so the Fl_Tile can figure out their layout.
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If desired, call position() after creating the children but before
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displaying the window to set the borders where you want.
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<b>Note on resizable(Fl_Widget &w):</b>
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The "resizable" child widget (which should be invisible) limits where
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the borders can be dragged to. All dragging will be limited inside the
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resizable widget's borders. If you don't set it, it will be possible
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to drag the borders right to the edges of the Fl_Tile widget, and thus
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resize objects on the edges to zero width or height. When the entire
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Fl_Tile widget is resized, the resizable() widget will keep its border
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distance to all borders the same (this is normal resize behavior), so
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that you can effectively set a border width that will never change.
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<b>Note:</b>
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You can still resize widgets \b inside the resizable() to zero width and/or
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height, i.e. box \b 2b above to zero width and box \b 3a to zero height.
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\see void Fl_Group::resizable(Fl_Widget &w)
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Example for resizable with 20 pixel border distance:
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\code
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int dx = 20, dy = dx;
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Fl_Tile tile(50,50,300,300);
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// ... create widgets inside tile (see test/tile.cxx) ...
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// create resizable() box
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Fl_Box r(tile.x()+dx,tile.y()+dy,tile.w()-2*dx,tile.h()-2*dy);
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tile.resizable(r);
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tile.end();
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\endcode
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See also the complete example program in test/tile.cxx.
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*/
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#include <FL/Fl.H>
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#include <FL/Fl_Tile.H>
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#include <FL/Fl_Window.H>
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#include <stdlib.h>
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// Drag the edges that were initially at oldx,oldy to newx,newy:
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// pass zero as oldx or oldy to disable drag in that direction:
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/**
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Drag the intersection at from_x,from_y to to_x,to_y.
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Drags the intersection at (\p oldx,\p oldy) to (\p newx,\p newy).
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This redraws all the necessary children.
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Pass zero as \p oldx or \p oldy to disable drag in that direction.
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*/
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void Fl_Tile::position(int oix, int oiy, int newx, int newy) {
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void Fl_Tile::position(int oldx, int oldy, int newx, int newy) {
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Fl_Widget*const* a = array();
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int *p = sizes();
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p += 8; // skip group & resizable's saved size
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@ -41,28 +99,43 @@ void Fl_Tile::position(int oix, int oiy, int newx, int newy) {
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if (o == resizable()) continue;
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int X = o->x();
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int R = X+o->w();
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if (oix) {
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if (oldx) {
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int t = p[0];
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if (t == oix || (t>oix && X<newx) || (t<oix && X>newx) ) X = newx;
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if (t == oldx || (t>oldx && X<newx) || (t<oldx && X>newx) ) X = newx;
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t = p[1];
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if (t == oix || (t>oix && R<newx) || (t<oix && R>newx) ) R = newx;
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if (t == oldx || (t>oldx && R<newx) || (t<oldx && R>newx) ) R = newx;
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}
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int Y = o->y();
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int B = Y+o->h();
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if (oiy) {
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if (oldy) {
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int t = p[2];
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if (t == oiy || (t>oiy && Y<newy) || (t<oiy && Y>newy) ) Y = newy;
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if (t == oldy || (t>oldy && Y<newy) || (t<oldy && Y>newy) ) Y = newy;
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t = p[3];
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if (t == oiy || (t>oiy && B<newy) || (t<oiy && B>newy) ) B = newy;
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if (t == oldy || (t>oldy && B<newy) || (t<oldy && B>newy) ) B = newy;
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}
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o->damage_resize(X,Y,R-X,B-Y);
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}
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}
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// move the lower-right corner (sort of):
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/**
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Resizes the Fl_Tile widget and its children.
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Fl_Tile implements its own resize() method. It does not use
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Fl_Group::resize() to resize itself and its children.
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Enlarging works by just moving the lower-right corner and resizing
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the bottom and right border widgets accordingly.
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Shrinking the Fl_Tile works in the opposite way by shrinking
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the bottom and right border widgets, unless they are reduced to zero
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width or height, resp. or to their minimal sizes defined by the
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resizable() widget. In this case other widgets will be shrunk as well.
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See the Fl_Tile class documentation about how the resizable() works.
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*/
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void Fl_Tile::resize(int X,int Y,int W,int H) {
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//Fl_Group::resize(X, Y, W, H);
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//return;
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// remember how much to move the child widgets:
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int dx = X-x();
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int dy = Y-y();
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@ -71,11 +144,13 @@ void Fl_Tile::resize(int X,int Y,int W,int H) {
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int *p = sizes();
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// resize this (skip the Fl_Group resize):
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Fl_Widget::resize(X,Y,W,H);
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// find bottom-right of resiable:
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int OR = p[5];
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int NR = X+W-(p[1]-OR);
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int OB = p[7];
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int NB = Y+H-(p[3]-OB);
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// find bottom-right corner of resizable:
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int OR = p[5]; // old right border
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int NR = X+W-(p[1]-OR); // new right border
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int OB = p[7]; // old bottom border
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int NB = Y+H-(p[3]-OB); // new bottom border
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// move everything to be on correct side of new resizable:
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Fl_Widget*const* a = array();
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p += 8;
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return Fl_Group::handle(event);
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}
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/**
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Creates a new Fl_Tile widget using the given position, size,
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and label string. The default boxtype is FL_NO_BOX.
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The destructor <I>also deletes all the children</I>. This allows a
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whole tree to be deleted at once, without having to keep a pointer to
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all the children in the user code. A kludge has been done so the
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Fl_Tile and all of its children can be automatic (local)
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variables, but you must declare the Fl_Tile <I>first</I>, so
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that it is destroyed last.
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\see class Fl_Group
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*/
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Fl_Tile::Fl_Tile(int X,int Y,int W,int H,const char*l)
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: Fl_Group(X,Y,W,H,l)
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//
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// Tile test program for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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// Copyright 1998-2014 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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@ -27,19 +27,23 @@ int main(int argc, char** argv) {
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Fl_Double_Window window(300,300);
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window.box(FL_NO_BOX);
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window.resizable(window);
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int dx = 20, dy = dx; // border width of resizable() - see below
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Fl_Tile tile(0,0,300,300);
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Fl_Box box0(0,0,150,150,"0");
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box0.box(FL_DOWN_BOX);
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box0.color(9);
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box0.labelsize(36);
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box0.align(FL_ALIGN_CLIP);
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Fl_Double_Window w1(150,0,150,150,"1");
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w1.box(FL_NO_BOX);
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Fl_Box box1(0,0,150,150,"1\nThis is a\nchild\nwindow");
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Fl_Box box1(0,0,150,150,"1\nThis is a child window");
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box1.box(FL_DOWN_BOX);
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box1.color(19);
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box1.labelsize(18);
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box1.align(FL_ALIGN_CLIP);
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box1.align(FL_ALIGN_CLIP|FL_ALIGN_INSIDE|FL_ALIGN_WRAP);
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w1.resizable(box1);
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w1.end();
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box2a.color(12);
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box2a.labelsize(36);
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box2a.align(FL_ALIGN_CLIP);
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Fl_Box box2b(70,150,80,150,"2b");
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box2b.box(FL_DOWN_BOX);
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box2b.color(13);
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box3a.color(12);
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box3a.labelsize(36);
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box3a.align(FL_ALIGN_CLIP);
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Fl_Box box3b(150,150+70,150,80,"3b");
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box3b.box(FL_DOWN_BOX);
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box3b.color(13);
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box3b.align(FL_ALIGN_CLIP);
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//tile3.end();
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Fl_Box r(10,0,300-10,300-10);
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// create the symmetrical resize box with dx and dy pixels distance, resp.
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// from the borders of the Fl_Tile widget
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Fl_Box r(tile.x()+dx,tile.y()+dy,tile.w()-2*dx,tile.h()-2*dy);
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tile.resizable(r);
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// r.box(FL_BORDER_FRAME);
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tile.end();
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window.end();
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#ifdef TEST_INACTIVE // test inactive case
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tile.deactivate();
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#endif
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w1.show();
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window.show(argc,argv);
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return Fl::run();
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