Remove unnecessary #include directives

This commit is contained in:
ManoloFLTK 2022-03-13 09:44:37 +01:00
parent b549cfaaea
commit 2500899b09
2 changed files with 2 additions and 15 deletions

View File

@ -17,22 +17,9 @@
#include <config.h>
#if HAVE_GL
#include <FL/platform.H>
#include <FL/gl.h>
#include "../../Fl_Gl_Choice.H"
//#include "../../Fl_Screen_Driver.H"
#include "Fl_Cocoa_Window_Driver.H"
#include "../../Fl_Gl_Window_Driver.H"
//#include <FL/Fl_Graphics_Driver.H>
#include <OpenGL/OpenGL.h>
//#include <FL/Fl_Image_Surface.H>
extern void gl_texture_reset();
#ifdef __OBJC__
@class NSOpenGLPixelFormat;
#else
class NSOpenGLPixelFormat;
#endif // __OBJC__
class Fl_Gl_Choice;
class Fl_Cocoa_Gl_Window_Driver : public Fl_Gl_Window_Driver {
friend class Fl_Gl_Window_Driver;

View File

@ -20,9 +20,9 @@
#include <config.h>
#if HAVE_GL
#include <FL/platform.H>
#include "../../Fl_Gl_Choice.H"
#include "../../Fl_Gl_Window_Driver.H"
class Fl_Gl_Choice;
class Fl_X11_Gl_Window_Driver : public Fl_Gl_Window_Driver {
friend class Fl_Gl_Window_Driver;