gl_draw.cxx (Mac-specific): implemented a fifo pile of pre-computed textures for faster GL text rendering.

Also added new function gl_texture_pile_height(int) that sets the height of this pile.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7491 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Manolo Gouy 2010-04-13 14:26:12 +00:00
parent a9f8b70019
commit 241b2c746e
2 changed files with 184 additions and 63 deletions

View File

@ -98,6 +98,10 @@ FL_EXPORT void gl_draw(const char*, int n, int x, int y);
FL_EXPORT void gl_draw(const char*, int n, float x, float y);
FL_EXPORT void gl_draw(const char*, int x, int y, int w, int h, Fl_Align);
FL_EXPORT void gl_measure(const char*, int& x, int& y);
#ifdef __APPLE__
extern FL_EXPORT void gl_texture_pile_height(int max);
extern FL_EXPORT int gl_texture_pile_height();
#endif
FL_EXPORT void gl_draw_image(const uchar *, int x,int y,int w,int h, int d=3, int ld=0);

View File

@ -29,7 +29,7 @@
// See also Fl_Gl_Window and gl_start.cxx
#include "flstring.h"
#if HAVE_GL
#if HAVE_GL || defined(FL_DOXYGEN)
#include <FL/Fl.H>
#include <FL/gl.h>
@ -129,7 +129,6 @@ void gl_font(int fontid, int size) {
}
#ifndef __APPLE__
// The OSX build does not use this at present... It probbaly should, though...
static void get_list(int r) {
gl_fontsize->glok[r] = 1;
#if defined(USE_X11)
@ -151,7 +150,7 @@ static void get_list(int r) {
wglUseFontBitmapsW(fl_gc, ii, ii + 0x03ff, gl_fontsize->listbase+ii);
SelectObject(fl_gc, oldFid);
#elif defined(__APPLE_QUARTZ__)
// FIXME:
// handled by textures
#else
# error unsupported platform
#endif
@ -197,14 +196,15 @@ void gl_remove_displaylist_fonts()
#endif
}
/**
Draws an array of n characters of the string in the current font
at the current position.
*/
#ifdef __APPLE__
static void gl_draw_cocoa(const char* str, int n);
#endif
/**
Draws an array of n characters of the string in the current font
at the current position.
\see On the Mac OS X platform, see gl_texture_pile_height(int)
*/
void gl_draw(const char* str, int n) {
#ifdef __APPLE__
gl_draw_cocoa(str, n);
@ -237,6 +237,7 @@ void gl_draw(const char* str, int n) {
/**
Draws n characters of the string in the current font at the given position
\see On the Mac OS X platform, see gl_texture_pile_height(int)
*/
void gl_draw(const char* str, int n, int x, int y) {
glRasterPos2i(x, y);
@ -245,6 +246,7 @@ void gl_draw(const char* str, int n, int x, int y) {
/**
Draws n characters of the string in the current font at the given position
\see On the Mac OS X platform, see gl_texture_pile_height(int)
*/
void gl_draw(const char* str, int n, float x, float y) {
glRasterPos2f(x, y);
@ -253,6 +255,7 @@ void gl_draw(const char* str, int n, float x, float y) {
/**
Draws a nul-terminated string in the current font at the current position
\see On the Mac OS X platform, see gl_texture_pile_height(int)
*/
void gl_draw(const char* str) {
gl_draw(str, strlen(str));
@ -260,6 +263,7 @@ void gl_draw(const char* str) {
/**
Draws a nul-terminated string in the current font at the given position
\see On the Mac OS X platform, see gl_texture_pile_height(int)
*/
void gl_draw(const char* str, int x, int y) {
gl_draw(str, strlen(str), x, y);
@ -267,6 +271,7 @@ void gl_draw(const char* str, int x, int y) {
/**
Draws a nul-terminated string in the current font at the given position
\see On the Mac OS X platform, see gl_texture_pile_height(int)
*/
void gl_draw(const char* str, float x, float y) {
gl_draw(str, strlen(str), x, y);
@ -289,6 +294,7 @@ void gl_draw(
fl_draw(str, x, -y-h, w, h, align, gl_draw_invert);
}
/** Measure how wide and tall the string will be when drawn by the gl_draw() function */
void gl_measure(const char* str, int& x, int& y) {fl_measure(str,x,y);}
/**
@ -351,13 +357,56 @@ void gl_draw_image(const uchar* b, int x, int y, int w, int h, int d, int ld) {
glDrawPixels(w,h,d<4?GL_RGB:GL_RGBA,GL_UNSIGNED_BYTE,(const ulong*)b);
}
#ifdef __APPLE__
#if defined( __APPLE__) || defined(FL_DOXYGEN)
#include <FL/glu.h>
static void gl_draw_cocoa(const char* str, int n)
// manages a fifo pile of pre-computed string textures
class gl_texture_fifo {
friend void gl_draw_cocoa(const char *, int);
private:
typedef struct { // information for a pre-computed texture
GLuint texName; // its name
char *utf8; //its text
Fl_Font_Descriptor *fdesc; // its font
int width; // its width
int height; // its height
} data;
data *fifo; // array of pile elements
int size_; // pile height
int current; // the oldest texture to have entered the pile
int last; // pile top
int textures_generated; // true iff glGenTextures has been called
void display_texture(int rank);
int compute_texture(const char* str, int n);
int already_known(const char *str, int n);
public:
gl_texture_fifo(int max = 100); // 100 = default height of texture pile
inline int size(void) {return size_; };
~gl_texture_fifo(void);
};
gl_texture_fifo::gl_texture_fifo(int max)
{
//setup matrices
size_ = max;
last = current = -1;
textures_generated = 0;
fifo = (data*)calloc(size_, sizeof(data));
}
gl_texture_fifo::~gl_texture_fifo()
{
for (int i = 0; i < size_; i++) {
if (fifo[i].utf8) free(fifo[i].utf8);
if (textures_generated) glDeleteTextures(1, &fifo[i].texName);
}
free(fifo);
}
// displays a pre-computed texture on the GL scene
void gl_texture_fifo::display_texture(int rank)
{
//setup matrices
GLint matrixMode;
glGetIntegerv (GL_MATRIX_MODE, &matrixMode);
glMatrixMode (GL_PROJECTION);
@ -370,64 +419,41 @@ static void gl_draw_cocoa(const char* str, int n)
float winh = Fl_Window::current()->h();
glScalef (2.0f / winw, 2.0f / winh, 1.0f);
glTranslatef (-winw / 2.0f, -winh / 2.0f, 0.0f);
//write str to a bitmap just big enough
int w = 0, h = 0;
fl_measure(str, w, h, 0);
CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB();
void *base = calloc(4*w, h);
if(base == NULL) return;
fl_gc = CGBitmapContextCreate(base, w, h, 8, w*4, lut, kCGImageAlphaPremultipliedLast);
CGColorSpaceRelease(lut);
fl_fontsize = gl_fontsize;
fl_draw(str, 0, h - fl_descent());
//put this bitmap in a texture
static GLuint texName = 0;
glPushAttrib(GL_TEXTURE_BIT);
if (0 == texName) glGenTextures (1, &texName);
glBindTexture (GL_TEXTURE_RECTANGLE_EXT, texName);
glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, base);
glPopAttrib();
CGContextRelease(fl_gc);
fl_gc = NULL;
free(base);
//write the texture on screen
GLfloat pos[4];
glGetFloatv(GL_CURRENT_RASTER_POSITION, pos);
if (texName) {//write the texture on screen
CGRect bounds = CGRectMake (pos[0], pos[1] - fl_descent(), w, h);
glPushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_COLOR_BUFFER_BIT); // GL_COLOR_BUFFER_BIT for glBlendFunc, GL_ENABLE_BIT for glEnable / glDisable
glDisable (GL_DEPTH_TEST); // ensure text is not removed by depth buffer test.
glEnable (GL_BLEND); // for text fading
glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); // ditto
glEnable (GL_TEXTURE_RECTANGLE_EXT);
glBindTexture (GL_TEXTURE_RECTANGLE_EXT, texName);
glBegin (GL_QUADS);
glTexCoord2f (0.0f, 0.0f); // draw lower left in world coordinates
glVertex2f (bounds.origin.x, bounds.origin.y);
glTexCoord2f (0.0f, h); // draw upper left in world coordinates
glVertex2f (bounds.origin.x, bounds.origin.y + bounds.size.height);
glTexCoord2f (w, h); // draw upper right in world coordinates
glVertex2f (bounds.origin.x + bounds.size.width, bounds.origin.y + bounds.size.height);
glTexCoord2f (w, 0.0f); // draw lower right in world coordinates
glVertex2f (bounds.origin.x + bounds.size.width, bounds.origin.y);
glEnd ();
glPopAttrib();
glDeleteTextures(1, &texName);
}
CGRect bounds = CGRectMake (pos[0], pos[1] - fl_descent(), fifo[rank].width, fifo[rank].height);
glPushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_COLOR_BUFFER_BIT); // GL_COLOR_BUFFER_BIT for glBlendFunc, GL_ENABLE_BIT for glEnable / glDisable
glDisable (GL_DEPTH_TEST); // ensure text is not removed by depth buffer test.
glEnable (GL_BLEND); // for text fading
glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); // ditto
glEnable (GL_TEXTURE_RECTANGLE_EXT);
glBindTexture (GL_TEXTURE_RECTANGLE_EXT, fifo[rank].texName);
glBegin (GL_QUADS);
glTexCoord2f (0.0f, 0.0f); // draw lower left in world coordinates
glVertex2f (bounds.origin.x, bounds.origin.y);
glTexCoord2f (0.0f, fifo[rank].height); // draw upper left in world coordinates
glVertex2f (bounds.origin.x, bounds.origin.y + bounds.size.height);
glTexCoord2f (fifo[rank].width, fifo[rank].height); // draw upper right in world coordinates
glVertex2f (bounds.origin.x + bounds.size.width, bounds.origin.y + bounds.size.height);
glTexCoord2f (fifo[rank].width, 0.0f); // draw lower right in world coordinates
glVertex2f (bounds.origin.x + bounds.size.width, bounds.origin.y);
glEnd ();
glPopAttrib();
// reset original matrices
glPopMatrix(); // GL_MODELVIEW
glMatrixMode (GL_PROJECTION);
glPopMatrix();
glMatrixMode (matrixMode);
//set the raster position to end of string
pos[0] += w;
//set the raster position to end of string
pos[0] += fifo[rank].width;
GLdouble modelmat[16];
glGetDoublev (GL_MODELVIEW_MATRIX, modelmat);
GLdouble projmat[16];
@ -438,9 +464,100 @@ static void gl_draw_cocoa(const char* str, int n)
gluUnProject(pos[0], pos[1], pos[2], modelmat, projmat, viewport, &objX, &objY, &objZ);
glRasterPos2d(objX, objY);
}
#endif
#endif
// pre-computes a string texture
int gl_texture_fifo::compute_texture(const char* str, int n)
{
current = (current + 1) % size_;
if (current > last) last = current;
//write str to a bitmap just big enough
fifo[current].width = 0, fifo[current].height = 0;
fl_measure(str, fifo[current].width, fifo[current].height, 0);
CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB();
void *base = calloc(4*fifo[current].width, fifo[current].height);
if (base == NULL) return -1;
fl_gc = CGBitmapContextCreate(base, fifo[current].width, fifo[current].height, 8, fifo[current].width*4, lut, kCGImageAlphaPremultipliedLast);
CGColorSpaceRelease(lut);
fl_fontsize = gl_fontsize;
fl_draw(str, 0, fifo[current].height - fl_descent());
//put this bitmap in a texture
glPushAttrib(GL_TEXTURE_BIT);
glBindTexture (GL_TEXTURE_RECTANGLE_EXT, fifo[current].texName);
glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGBA, fifo[current].width, fifo[current].height, 0, GL_RGBA, GL_UNSIGNED_BYTE, base);
glPopAttrib();
CGContextRelease(fl_gc);
fl_gc = NULL;
free(base);
if ( fifo[current].utf8 ) free(fifo[current].utf8);
fifo[current].utf8 = (char *)malloc(n + 1);
memcpy(fifo[current].utf8, str, n);
fifo[current].utf8[n] = 0;
fifo[current].fdesc = gl_fontsize;
return current;
}
// returns rank of pre-computed texture for a string if it exists
int gl_texture_fifo::already_known(const char *str, int n)
{
int rank;
for ( rank = 0; rank <= last; rank++) {
if ( memcmp(str, fifo[rank].utf8, n) == 0 && fifo[rank].utf8[n] == 0 &&
fifo[rank].fdesc == gl_fontsize) return rank;
}
return -1;
}
static gl_texture_fifo *gl_fifo = NULL; // points to the texture pile class instance
// draws a utf8 string using pre-computed texture if available
static void gl_draw_cocoa(const char* str, int n)
{
if (! gl_fifo) gl_fifo = new gl_texture_fifo();
if (!gl_fifo->textures_generated) {
for (int i = 0; i < gl_fifo->size_; i++) glGenTextures (1, &(gl_fifo->fifo[i].texName));
gl_fifo->textures_generated = 1;
}
int rank = gl_fifo->already_known(str, n);
if (rank == -1) {
rank = gl_fifo->compute_texture(str, n);
}
gl_fifo->display_texture(rank);
}
/** \addtogroup group_macosx
@{ */
/**
\brief Returns the current height of the pile of pre-computed string textures
*
The default value is 100
*/
int gl_texture_pile_height(void)
{
if (! gl_fifo) gl_fifo = new gl_texture_fifo();
return gl_fifo->size();
}
/**
\brief Changes the height of the pile of pre-computed string textures
*
Strings that are often re-displayed can be processed much faster if
this pile is set high enough to hold all of them.
\param max Height of the texture pile
*/
void gl_texture_pile_height(int max)
{
if (gl_fifo) delete gl_fifo;
gl_fifo = new gl_texture_fifo(max);
}
/** @} */
#endif // __APPLE__
#endif // HAVE_GL
//
// End of "$Id$".