gl_draw.cxx (Mac-specific): implemented a fifo pile of pre-computed textures for faster GL text rendering.
Also added new function gl_texture_pile_height(int) that sets the height of this pile. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7491 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
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a9f8b70019
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241b2c746e
4
FL/gl.h
4
FL/gl.h
@ -98,6 +98,10 @@ FL_EXPORT void gl_draw(const char*, int n, int x, int y);
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FL_EXPORT void gl_draw(const char*, int n, float x, float y);
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FL_EXPORT void gl_draw(const char*, int x, int y, int w, int h, Fl_Align);
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FL_EXPORT void gl_measure(const char*, int& x, int& y);
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#ifdef __APPLE__
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extern FL_EXPORT void gl_texture_pile_height(int max);
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extern FL_EXPORT int gl_texture_pile_height();
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#endif
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FL_EXPORT void gl_draw_image(const uchar *, int x,int y,int w,int h, int d=3, int ld=0);
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243
src/gl_draw.cxx
243
src/gl_draw.cxx
@ -29,7 +29,7 @@
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// See also Fl_Gl_Window and gl_start.cxx
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#include "flstring.h"
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#if HAVE_GL
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#if HAVE_GL || defined(FL_DOXYGEN)
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#include <FL/Fl.H>
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#include <FL/gl.h>
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@ -129,7 +129,6 @@ void gl_font(int fontid, int size) {
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}
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#ifndef __APPLE__
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// The OSX build does not use this at present... It probbaly should, though...
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static void get_list(int r) {
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gl_fontsize->glok[r] = 1;
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#if defined(USE_X11)
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@ -151,7 +150,7 @@ static void get_list(int r) {
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wglUseFontBitmapsW(fl_gc, ii, ii + 0x03ff, gl_fontsize->listbase+ii);
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SelectObject(fl_gc, oldFid);
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#elif defined(__APPLE_QUARTZ__)
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// FIXME:
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// handled by textures
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#else
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# error unsupported platform
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#endif
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@ -197,14 +196,15 @@ void gl_remove_displaylist_fonts()
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#endif
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}
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/**
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Draws an array of n characters of the string in the current font
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at the current position.
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*/
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#ifdef __APPLE__
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static void gl_draw_cocoa(const char* str, int n);
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#endif
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/**
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Draws an array of n characters of the string in the current font
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at the current position.
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\see On the Mac OS X platform, see gl_texture_pile_height(int)
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*/
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void gl_draw(const char* str, int n) {
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#ifdef __APPLE__
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gl_draw_cocoa(str, n);
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@ -237,6 +237,7 @@ void gl_draw(const char* str, int n) {
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/**
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Draws n characters of the string in the current font at the given position
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\see On the Mac OS X platform, see gl_texture_pile_height(int)
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*/
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void gl_draw(const char* str, int n, int x, int y) {
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glRasterPos2i(x, y);
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@ -245,6 +246,7 @@ void gl_draw(const char* str, int n, int x, int y) {
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/**
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Draws n characters of the string in the current font at the given position
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\see On the Mac OS X platform, see gl_texture_pile_height(int)
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*/
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void gl_draw(const char* str, int n, float x, float y) {
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glRasterPos2f(x, y);
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@ -253,6 +255,7 @@ void gl_draw(const char* str, int n, float x, float y) {
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/**
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Draws a nul-terminated string in the current font at the current position
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\see On the Mac OS X platform, see gl_texture_pile_height(int)
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*/
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void gl_draw(const char* str) {
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gl_draw(str, strlen(str));
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@ -260,6 +263,7 @@ void gl_draw(const char* str) {
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/**
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Draws a nul-terminated string in the current font at the given position
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\see On the Mac OS X platform, see gl_texture_pile_height(int)
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*/
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void gl_draw(const char* str, int x, int y) {
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gl_draw(str, strlen(str), x, y);
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@ -267,6 +271,7 @@ void gl_draw(const char* str, int x, int y) {
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/**
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Draws a nul-terminated string in the current font at the given position
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\see On the Mac OS X platform, see gl_texture_pile_height(int)
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*/
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void gl_draw(const char* str, float x, float y) {
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gl_draw(str, strlen(str), x, y);
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@ -289,6 +294,7 @@ void gl_draw(
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fl_draw(str, x, -y-h, w, h, align, gl_draw_invert);
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}
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/** Measure how wide and tall the string will be when drawn by the gl_draw() function */
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void gl_measure(const char* str, int& x, int& y) {fl_measure(str,x,y);}
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/**
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@ -351,13 +357,56 @@ void gl_draw_image(const uchar* b, int x, int y, int w, int h, int d, int ld) {
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glDrawPixels(w,h,d<4?GL_RGB:GL_RGBA,GL_UNSIGNED_BYTE,(const ulong*)b);
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}
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#ifdef __APPLE__
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#if defined( __APPLE__) || defined(FL_DOXYGEN)
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#include <FL/glu.h>
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static void gl_draw_cocoa(const char* str, int n)
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// manages a fifo pile of pre-computed string textures
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class gl_texture_fifo {
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friend void gl_draw_cocoa(const char *, int);
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private:
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typedef struct { // information for a pre-computed texture
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GLuint texName; // its name
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char *utf8; //its text
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Fl_Font_Descriptor *fdesc; // its font
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int width; // its width
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int height; // its height
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} data;
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data *fifo; // array of pile elements
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int size_; // pile height
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int current; // the oldest texture to have entered the pile
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int last; // pile top
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int textures_generated; // true iff glGenTextures has been called
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void display_texture(int rank);
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int compute_texture(const char* str, int n);
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int already_known(const char *str, int n);
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public:
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gl_texture_fifo(int max = 100); // 100 = default height of texture pile
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inline int size(void) {return size_; };
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~gl_texture_fifo(void);
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};
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gl_texture_fifo::gl_texture_fifo(int max)
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{
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//setup matrices
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size_ = max;
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last = current = -1;
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textures_generated = 0;
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fifo = (data*)calloc(size_, sizeof(data));
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}
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gl_texture_fifo::~gl_texture_fifo()
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{
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for (int i = 0; i < size_; i++) {
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if (fifo[i].utf8) free(fifo[i].utf8);
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if (textures_generated) glDeleteTextures(1, &fifo[i].texName);
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}
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free(fifo);
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}
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// displays a pre-computed texture on the GL scene
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void gl_texture_fifo::display_texture(int rank)
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{
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//setup matrices
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GLint matrixMode;
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glGetIntegerv (GL_MATRIX_MODE, &matrixMode);
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glMatrixMode (GL_PROJECTION);
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@ -370,64 +419,41 @@ static void gl_draw_cocoa(const char* str, int n)
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float winh = Fl_Window::current()->h();
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glScalef (2.0f / winw, 2.0f / winh, 1.0f);
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glTranslatef (-winw / 2.0f, -winh / 2.0f, 0.0f);
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//write str to a bitmap just big enough
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int w = 0, h = 0;
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fl_measure(str, w, h, 0);
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CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB();
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void *base = calloc(4*w, h);
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if(base == NULL) return;
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fl_gc = CGBitmapContextCreate(base, w, h, 8, w*4, lut, kCGImageAlphaPremultipliedLast);
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CGColorSpaceRelease(lut);
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fl_fontsize = gl_fontsize;
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fl_draw(str, 0, h - fl_descent());
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//put this bitmap in a texture
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static GLuint texName = 0;
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glPushAttrib(GL_TEXTURE_BIT);
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if (0 == texName) glGenTextures (1, &texName);
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glBindTexture (GL_TEXTURE_RECTANGLE_EXT, texName);
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glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, base);
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glPopAttrib();
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CGContextRelease(fl_gc);
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fl_gc = NULL;
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free(base);
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//write the texture on screen
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GLfloat pos[4];
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glGetFloatv(GL_CURRENT_RASTER_POSITION, pos);
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if (texName) {//write the texture on screen
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CGRect bounds = CGRectMake (pos[0], pos[1] - fl_descent(), w, h);
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glPushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_COLOR_BUFFER_BIT); // GL_COLOR_BUFFER_BIT for glBlendFunc, GL_ENABLE_BIT for glEnable / glDisable
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glDisable (GL_DEPTH_TEST); // ensure text is not removed by depth buffer test.
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glEnable (GL_BLEND); // for text fading
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glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); // ditto
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glEnable (GL_TEXTURE_RECTANGLE_EXT);
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glBindTexture (GL_TEXTURE_RECTANGLE_EXT, texName);
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glBegin (GL_QUADS);
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glTexCoord2f (0.0f, 0.0f); // draw lower left in world coordinates
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glVertex2f (bounds.origin.x, bounds.origin.y);
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glTexCoord2f (0.0f, h); // draw upper left in world coordinates
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glVertex2f (bounds.origin.x, bounds.origin.y + bounds.size.height);
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glTexCoord2f (w, h); // draw upper right in world coordinates
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glVertex2f (bounds.origin.x + bounds.size.width, bounds.origin.y + bounds.size.height);
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glTexCoord2f (w, 0.0f); // draw lower right in world coordinates
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glVertex2f (bounds.origin.x + bounds.size.width, bounds.origin.y);
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glEnd ();
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glPopAttrib();
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glDeleteTextures(1, &texName);
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}
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CGRect bounds = CGRectMake (pos[0], pos[1] - fl_descent(), fifo[rank].width, fifo[rank].height);
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glPushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_COLOR_BUFFER_BIT); // GL_COLOR_BUFFER_BIT for glBlendFunc, GL_ENABLE_BIT for glEnable / glDisable
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glDisable (GL_DEPTH_TEST); // ensure text is not removed by depth buffer test.
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glEnable (GL_BLEND); // for text fading
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glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); // ditto
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glEnable (GL_TEXTURE_RECTANGLE_EXT);
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glBindTexture (GL_TEXTURE_RECTANGLE_EXT, fifo[rank].texName);
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glBegin (GL_QUADS);
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glTexCoord2f (0.0f, 0.0f); // draw lower left in world coordinates
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glVertex2f (bounds.origin.x, bounds.origin.y);
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glTexCoord2f (0.0f, fifo[rank].height); // draw upper left in world coordinates
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glVertex2f (bounds.origin.x, bounds.origin.y + bounds.size.height);
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glTexCoord2f (fifo[rank].width, fifo[rank].height); // draw upper right in world coordinates
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glVertex2f (bounds.origin.x + bounds.size.width, bounds.origin.y + bounds.size.height);
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glTexCoord2f (fifo[rank].width, 0.0f); // draw lower right in world coordinates
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glVertex2f (bounds.origin.x + bounds.size.width, bounds.origin.y);
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glEnd ();
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glPopAttrib();
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// reset original matrices
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glPopMatrix(); // GL_MODELVIEW
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glMatrixMode (GL_PROJECTION);
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glPopMatrix();
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glMatrixMode (matrixMode);
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//set the raster position to end of string
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pos[0] += w;
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//set the raster position to end of string
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pos[0] += fifo[rank].width;
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GLdouble modelmat[16];
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glGetDoublev (GL_MODELVIEW_MATRIX, modelmat);
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GLdouble projmat[16];
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@ -438,9 +464,100 @@ static void gl_draw_cocoa(const char* str, int n)
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gluUnProject(pos[0], pos[1], pos[2], modelmat, projmat, viewport, &objX, &objY, &objZ);
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glRasterPos2d(objX, objY);
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}
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#endif
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#endif
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// pre-computes a string texture
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int gl_texture_fifo::compute_texture(const char* str, int n)
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{
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current = (current + 1) % size_;
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if (current > last) last = current;
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//write str to a bitmap just big enough
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fifo[current].width = 0, fifo[current].height = 0;
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fl_measure(str, fifo[current].width, fifo[current].height, 0);
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CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB();
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void *base = calloc(4*fifo[current].width, fifo[current].height);
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if (base == NULL) return -1;
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fl_gc = CGBitmapContextCreate(base, fifo[current].width, fifo[current].height, 8, fifo[current].width*4, lut, kCGImageAlphaPremultipliedLast);
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CGColorSpaceRelease(lut);
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fl_fontsize = gl_fontsize;
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fl_draw(str, 0, fifo[current].height - fl_descent());
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//put this bitmap in a texture
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glPushAttrib(GL_TEXTURE_BIT);
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glBindTexture (GL_TEXTURE_RECTANGLE_EXT, fifo[current].texName);
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glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGBA, fifo[current].width, fifo[current].height, 0, GL_RGBA, GL_UNSIGNED_BYTE, base);
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glPopAttrib();
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CGContextRelease(fl_gc);
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fl_gc = NULL;
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free(base);
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if ( fifo[current].utf8 ) free(fifo[current].utf8);
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fifo[current].utf8 = (char *)malloc(n + 1);
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memcpy(fifo[current].utf8, str, n);
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fifo[current].utf8[n] = 0;
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fifo[current].fdesc = gl_fontsize;
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return current;
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}
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// returns rank of pre-computed texture for a string if it exists
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int gl_texture_fifo::already_known(const char *str, int n)
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{
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int rank;
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for ( rank = 0; rank <= last; rank++) {
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if ( memcmp(str, fifo[rank].utf8, n) == 0 && fifo[rank].utf8[n] == 0 &&
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fifo[rank].fdesc == gl_fontsize) return rank;
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}
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return -1;
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}
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static gl_texture_fifo *gl_fifo = NULL; // points to the texture pile class instance
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// draws a utf8 string using pre-computed texture if available
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static void gl_draw_cocoa(const char* str, int n)
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{
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if (! gl_fifo) gl_fifo = new gl_texture_fifo();
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if (!gl_fifo->textures_generated) {
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for (int i = 0; i < gl_fifo->size_; i++) glGenTextures (1, &(gl_fifo->fifo[i].texName));
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gl_fifo->textures_generated = 1;
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}
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int rank = gl_fifo->already_known(str, n);
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if (rank == -1) {
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rank = gl_fifo->compute_texture(str, n);
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}
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gl_fifo->display_texture(rank);
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}
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/** \addtogroup group_macosx
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@{ */
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/**
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\brief Returns the current height of the pile of pre-computed string textures
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*
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The default value is 100
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*/
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int gl_texture_pile_height(void)
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{
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if (! gl_fifo) gl_fifo = new gl_texture_fifo();
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return gl_fifo->size();
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}
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/**
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\brief Changes the height of the pile of pre-computed string textures
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*
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Strings that are often re-displayed can be processed much faster if
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this pile is set high enough to hold all of them.
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\param max Height of the texture pile
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*/
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void gl_texture_pile_height(int max)
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{
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if (gl_fifo) delete gl_fifo;
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gl_fifo = new gl_texture_fifo(max);
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}
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/** @} */
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#endif // __APPLE__
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#endif // HAVE_GL
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//
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// End of "$Id$".
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