Make Fl_Input::handle_key() protected (#203)
... as requested in this comment: https://github.com/fltk/fltk/issues/211#issuecomment-814235771
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@ -1,7 +1,7 @@
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//
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// Input header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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// Copyright 1998-2021 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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@ -220,7 +220,6 @@
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class FL_EXPORT Fl_Input : public Fl_Input_ {
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friend class Fl_Screen_Driver;
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friend class Fl_Cocoa_Screen_Driver; // Not ideal, but probably no other platform will use it
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int handle_key();
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int shift_position(int p);
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int shift_up_down_position(int p);
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void handle_mouse(int keepmark=0);
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@ -257,6 +256,8 @@ class FL_EXPORT Fl_Input : public Fl_Input_ {
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protected:
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void draw();
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int handle_key();
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public:
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int handle(int);
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Fl_Input(int,int,int,int,const char * = 0);
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@ -1,7 +1,7 @@
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//
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// Input widget for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2020 by Bill Spitzak and others.
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// Copyright 1998-2021 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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@ -300,9 +300,17 @@ int Fl_Input::kf_copy_cut() {
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return cut();
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}
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// Handle a keystroke.
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// Returns 1 if handled by us, 0 if not.
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//
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/** Handles a keystroke.
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This \p protected method handles a keystroke in an Fl_Input or derived
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class. It handles compose key sequences and can also be used e.g. in
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Fl_Multiline_Input, Fl_Float_Input and several more derived classes.
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The details are way too complicated to be documented here and can be
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changed as required. If in doubt, please consult the source code.
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\returns 1 if the keystroke is handled by us, 0 if not.
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*/
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int Fl_Input::handle_key() {
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char ascii = Fl::event_text()[0];
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