mirror of https://github.com/fltk/fltk
Android: Lazy scroll is working. AT some point we should implement fast scrolling
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12957 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
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230ac73ce1
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@ -17,89 +17,115 @@
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#if 1
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <FL/Fl.H>
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#include <FL/Fl_Button.H>
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#include <FL/Fl_Light_Button.H>
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#include <FL/Fl_Double_Window.H>
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#include <FL/Fl_Scroll.H>
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#include <FL/Fl_Value_Slider.H>
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#include <FL/Fl_Pack.H>
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#include <FL/Fl_Input.H>
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#include <FL/Fl_Button.H>
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#include <FL/Fl_Return_Button.H>
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#include <FL/Fl_Box.H>
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Fl_Pack *pack;
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Fl_Scroll *scroll;
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#include <FL/fl_ask.H>
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void type_cb(Fl_Light_Button*, long v) {
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for (int i = 0; i < pack->children(); i++) {
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Fl_Widget* o = pack->child(i);
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o->resize(0,0,25,25);
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void update_input_text(Fl_Widget* o, const char *input) {
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if (input) {
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o->copy_label(input);
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o->redraw();
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}
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pack->resize(scroll->x(),scroll->y(),scroll->w(),scroll->h());
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pack->parent()->redraw();
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pack->type(uchar(v));
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pack->redraw();
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}
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void spacing_cb(Fl_Value_Slider*o, long) {
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pack->spacing(int(o->value()));
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scroll->redraw();
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void rename_me(Fl_Widget*o) {
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const char *input = fl_input("Input:", o->label());
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update_input_text(o, input);
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}
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void rename_me_pwd(Fl_Widget*o) {
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const char *input = fl_password("Input PWD:", o->label());
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update_input_text(o, input);
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}
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void window_callback(Fl_Widget*, void*) {
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int hotspot = fl_message_hotspot();
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fl_message_hotspot(0);
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fl_message_title("note: no hotspot set for this dialog");
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int rep = fl_choice("Are you sure you want to quit?",
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"Cancel", "Quit", "Dunno");
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fl_message_hotspot(hotspot);
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if (rep==1)
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exit(0);
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else if (rep==2)
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fl_message("Well, maybe you should know before we quit.");
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}
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/*
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This timer callback shows a message dialog (fl_choice) window
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every 5 seconds to test "recursive" common dialogs.
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The timer can be stopped by clicking the button "Stop these funny popups"
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or pressing the Enter key. As it is currently implemented, clicking the
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"Close" button will reactivate the popups (only possible if "recursive"
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dialogs are enabled, see below).
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Note 1: This dialog box is blocked in FLTK 1.3.x if another common dialog
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is already open because the window used is a static (i.e. permanently
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allocated) Fl_Window instance. This should be fixed in FLTK 1.4.0.
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See STR #334 (sic !) and also STR #2751 ("Limit input field characters").
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*/
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void timer_cb(void *) {
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static int stop = 0;
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static const double delta = 5.0;
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Fl_Box *message_icon = (Fl_Box *)fl_message_icon();
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Fl::repeat_timeout(delta, timer_cb);
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if (stop == 1) {
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message_icon->color(FL_WHITE);
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return;
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}
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// Change the icon box color:
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Fl_Color c = message_icon->color();
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c = (c+1) % 32;
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if (c == message_icon->labelcolor()) c++;
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message_icon->color((Fl_Color)c);
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// pop up a message:
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stop = fl_choice("Timeout. Click the 'Close' button.\n"
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"Note: this message was blocked in FLTK 1.3\n"
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"if another message window is open.\n"
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"This *should* be fixed in FLTK 1.4.0!\n"
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"This message should pop up every 5 seconds.",
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"Close", "Stop these funny popups", NULL);
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}
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int main(int argc, char **argv) {
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Fl_Double_Window *w;
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{Fl_Double_Window* o = new Fl_Double_Window(360, 370);
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w = o;
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scroll = new Fl_Scroll(10,10,340,285);
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{Fl_Pack* o = new Fl_Pack(10, 10, 340, 285);
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pack = o;
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o->box(FL_DOWN_FRAME);
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//o->box(FL_ENGRAVED_FRAME);
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new Fl_Button(35, 35, 25, 25, "b1");
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new Fl_Button(45, 45, 25, 25, "b2");
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new Fl_Button(55, 55, 25, 25, "b3");
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new Fl_Button(65, 65, 25, 25, "b4");
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new Fl_Button(75, 75, 25, 25, "b5");
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new Fl_Button(85, 85, 25, 25, "b6");
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new Fl_Button(95, 95, 25, 25, "b7");
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new Fl_Button(105, 105, 25, 25, "b8");
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new Fl_Button(115, 115, 25, 25, "b9");
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new Fl_Button(125, 125, 25, 25, "b10");
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new Fl_Button(135, 135, 25, 25, "b11");
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new Fl_Button(145, 145, 25, 25, "b12");
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new Fl_Button(155, 155, 25, 25, "b13");
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new Fl_Button(165, 165, 25, 25, "b14");
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new Fl_Button(175, 175, 25, 25, "b15");
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new Fl_Button(185, 185, 25, 25, "b16");
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new Fl_Button(195, 195, 25, 25, "b17");
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new Fl_Button(205, 205, 25, 25, "b18");
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new Fl_Button(215, 215, 25, 25, "b19");
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new Fl_Button(225, 225, 25, 25, "b20");
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new Fl_Button(235, 235, 25, 25, "b21");
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new Fl_Button(245, 245, 25, 25, "b22");
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new Fl_Button(255, 255, 25, 25, "b23");
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new Fl_Button(265, 265, 25, 25, "b24");
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o->end();
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w->resizable(o);
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}
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scroll->end();
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{Fl_Light_Button* o = new Fl_Light_Button(10, 305, 165, 25, "HORIZONTAL");
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o->type(FL_RADIO_BUTTON);
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o->callback((Fl_Callback*)type_cb, (void*)(Fl_Pack::HORIZONTAL));
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}
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{Fl_Light_Button* o = new Fl_Light_Button(185, 305, 165, 25, "VERTICAL");
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o->type(FL_RADIO_BUTTON);
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o->value(1);
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o->callback((Fl_Callback*)type_cb, (void*)(Fl_Pack::VERTICAL));
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}
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{Fl_Value_Slider* o = new Fl_Value_Slider(100, 335, 250, 25, "Spacing: ");
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o->align(FL_ALIGN_LEFT);
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o->type(FL_HORIZONTAL);
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o->range(0,30);
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o->step(1);
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o->callback((Fl_Callback*)spacing_cb);
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}
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w->end();
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}
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w->show(argc, argv);
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char buffer[128] = "Test text";
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char buffer2[128] = "MyPassword";
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// This is a test to make sure automatic destructors work. Pop up
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// the question dialog several times and make sure it doesn't crash.
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Fl_Double_Window window(200, 105);
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Fl_Return_Button b(20, 10, 160, 35, buffer);
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b.callback(rename_me);
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Fl_Button b2(20, 50, 160, 35, buffer2);
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b2.callback(rename_me_pwd);
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window.end();
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window.resizable(&b);
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window.show(argc, argv);
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// Also we test to see if the exit callback works:
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window.callback(window_callback);
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// Test: set default message window title:
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// fl_message_title_default("Default Window Title");
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// Test: multiple (nested, aka "recursive") popups
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Fl::add_timeout(5.0, timer_cb);
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return Fl::run();
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}
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- Fl_Android_Graphics_Driver::pie(int) needs refactoring
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- ...::line(...) has round ing issues (see rounded box type)
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- grab() not working when leaving window (adjuster...)
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- scrolling if implemented as a complete redraw. Must implement real scrolling
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test/CubeMain.cxx
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test/animated.cxx
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test/menubar.cxx
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test/message.cxx
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test/ask.cxx
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test/bitmap.cxx
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test/native-filechooser.cxx
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test/blocks.cxx
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@ -309,8 +335,11 @@ test/utf8.cxx
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test/keyboard.cxx
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test/windowfocus.cxx
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* test/pack.cxx : ! must implement scroll function in graphics driver
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* test/ask.cxx :
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* fix popup position for dialogs
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* fix screen when keyboard pops up in fron of the text cursor or input field
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* test/pack.cxx : + 'pack' works
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* test/adjuster.cxx : + 'adjuster' works
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* test/arc.cxx : + 'arc' works as expected
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* test/minimum.cxx : + 'minimum' works
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@ -129,8 +129,10 @@ public:
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void set_icons(); // driver-internal support function
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// this one is implemented in Fl_win32.cxx
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virtual void capture_titlebar_and_borders(Fl_Shared_Image*& top, Fl_Shared_Image*& left, Fl_Shared_Image*& bottom, Fl_Shared_Image*& right);
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#endif
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virtual int scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y,
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void (*draw_area)(void*, int,int,int,int), void* data);
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void (*draw_area)(void*, int,int,int,int), void* data) override;
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#if 0
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static void resize_after_screen_change(void *data);
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#endif
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}
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}
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/**
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* Scroll a portion of the window.
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* FIXME: We are currently taking the easy way out, basically telling the caller that we don;t know how to scroll
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* and asking FLTK to draw the new area from scratch. It would be nice if clipping provides all calls
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* that we need to implement a more efficient scrolling code.
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*/
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int Fl_Android_Window_Driver::scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y,
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void (*draw_area)(void*, int,int,int,int), void* data)
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{
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#if 0
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typedef int (WINAPI* fl_GetRandomRgn_func)(HDC, HRGN, INT);
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static fl_GetRandomRgn_func fl_GetRandomRgn = 0L;
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static char first_time = 1;
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// We will have to do some Region magic now, so let's see if the
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// required function is available (and it should be starting w/Win95)
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if (first_time) {
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HMODULE hMod = GetModuleHandle("GDI32.DLL");
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if (hMod) {
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fl_GetRandomRgn = (fl_GetRandomRgn_func)GetProcAddress(hMod, "GetRandomRgn");
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}
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first_time = 0;
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}
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float s = Fl::screen_driver()->scale(screen_num());
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src_x *= s; src_y *= s; src_w *= s; src_h *= s; dest_x *= s; dest_y *= s;
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// Now check if the source scrolling area is fully visible.
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// If it is, we will do a quick scroll and just update the
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// newly exposed area. If it is not, we go the safe route and
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// re-render the full area instead.
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// Note 1: we could go and find the areas that are actually
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// obscured and recursively call fl_scroll for the newly found
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// rectangles. However, this practice would rely on the
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// elements of the undocumented Rgn structure.
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// Note 2: although this method should take care of most
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// multi-screen solutions, it will not solve issues scrolling
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// from a different resolution screen onto another.
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// Note 3: this has been tested with image maps, too.
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HDC gc = (HDC)fl_graphics_driver->gc();
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if (fl_GetRandomRgn) {
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// get the DC region minus all overlapping windows
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HRGN sys_rgn = CreateRectRgn(0, 0, 0, 0);
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fl_GetRandomRgn(gc, sys_rgn, 4);
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// now get the source scrolling rectangle
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HRGN src_rgn = CreateRectRgn(src_x, src_y, src_x+src_w, src_y+src_h);
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POINT offset = { 0, 0 };
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if (GetDCOrgEx(gc, &offset)) {
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OffsetRgn(src_rgn, offset.x, offset.y);
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}
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// see if all source pixels are available in the system region
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// Note: we could be a bit more merciful and subtract the
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// scroll destination region as well.
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HRGN dst_rgn = CreateRectRgn(0, 0, 0, 0);
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int r = CombineRgn(dst_rgn, src_rgn, sys_rgn, RGN_DIFF);
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DeleteObject(dst_rgn);
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DeleteObject(src_rgn);
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DeleteObject(sys_rgn);
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if (r != NULLREGION) {
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return 1;
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}
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}
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// Great, we can do an accelerated scroll instead of re-rendering
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BitBlt(gc, dest_x, dest_y, src_w, src_h, gc, src_x, src_y,SRCCOPY);
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return 0;
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#endif
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return 1;
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}
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#if 0
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Fl_WinAPI_Window_Driver::Fl_WinAPI_Window_Driver(Fl_Window *win)
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*top += GetSystemMetrics(SM_CYCAPTION);
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}
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int Fl_WinAPI_Window_Driver::scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y,
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void (*draw_area)(void*, int,int,int,int), void* data)
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{
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typedef int (WINAPI* fl_GetRandomRgn_func)(HDC, HRGN, INT);
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static fl_GetRandomRgn_func fl_GetRandomRgn = 0L;
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static char first_time = 1;
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// We will have to do some Region magic now, so let's see if the
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// required function is available (and it should be starting w/Win95)
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if (first_time) {
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HMODULE hMod = GetModuleHandle("GDI32.DLL");
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if (hMod) {
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fl_GetRandomRgn = (fl_GetRandomRgn_func)GetProcAddress(hMod, "GetRandomRgn");
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}
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first_time = 0;
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}
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float s = Fl::screen_driver()->scale(screen_num());
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src_x *= s; src_y *= s; src_w *= s; src_h *= s; dest_x *= s; dest_y *= s;
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// Now check if the source scrolling area is fully visible.
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// If it is, we will do a quick scroll and just update the
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// newly exposed area. If it is not, we go the safe route and
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// re-render the full area instead.
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// Note 1: we could go and find the areas that are actually
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// obscured and recursively call fl_scroll for the newly found
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// rectangles. However, this practice would rely on the
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// elements of the undocumented Rgn structure.
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// Note 2: although this method should take care of most
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// multi-screen solutions, it will not solve issues scrolling
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// from a different resolution screen onto another.
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// Note 3: this has been tested with image maps, too.
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HDC gc = (HDC)fl_graphics_driver->gc();
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if (fl_GetRandomRgn) {
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// get the DC region minus all overlapping windows
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HRGN sys_rgn = CreateRectRgn(0, 0, 0, 0);
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fl_GetRandomRgn(gc, sys_rgn, 4);
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// now get the source scrolling rectangle
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HRGN src_rgn = CreateRectRgn(src_x, src_y, src_x+src_w, src_y+src_h);
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POINT offset = { 0, 0 };
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if (GetDCOrgEx(gc, &offset)) {
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OffsetRgn(src_rgn, offset.x, offset.y);
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}
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// see if all source pixels are available in the system region
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// Note: we could be a bit more merciful and subtract the
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// scroll destination region as well.
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HRGN dst_rgn = CreateRectRgn(0, 0, 0, 0);
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int r = CombineRgn(dst_rgn, src_rgn, sys_rgn, RGN_DIFF);
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DeleteObject(dst_rgn);
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DeleteObject(src_rgn);
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DeleteObject(sys_rgn);
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if (r != NULLREGION) {
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return 1;
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}
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}
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// Great, we can do an accelerated scroll instead of re-rendering
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BitBlt(gc, dest_x, dest_y, src_w, src_h, gc, src_x, src_y,SRCCOPY);
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return 0;
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}
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Fl_WinAPI_Window_Driver::type_for_resize_window_between_screens Fl_WinAPI_Window_Driver::data_for_resize_window_between_screens_ = {0, false};
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