Make Fl_Gl_Window::pixels_per_unit() return a float (rather than int) value.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11794 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -208,7 +208,7 @@ public:
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// Note: Doxygen docs in Fl_Widget.H to avoid redundancy.
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virtual Fl_Gl_Window* as_gl_window() {return this;}
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int pixels_per_unit();
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float pixels_per_unit();
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/** Gives the window width in OpenGL pixels.
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Generally identical with the result of the w() function, but for a window mapped to
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an Apple 'retina' display, and if Fl::use_high_res_GL(bool) is set to true,
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@ -216,7 +216,7 @@ public:
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between low and high resolution displays and automatically adjusts the returned value.
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\version 1.3.4
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*/
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int pixel_w() { return pixels_per_unit() * w(); }
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int pixel_w() { return int(pixels_per_unit() * w() + 0.5f); }
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/** Gives the window height in OpenGL pixels.
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Generally identical with the result of the h() function, but for a window mapped to
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an Apple 'retina' display, and if Fl::use_high_res_GL(bool) is set to true,
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@ -224,7 +224,7 @@ public:
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between low and high resolution displays and automatically adjusts the returned value.
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\version 1.3.4
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*/
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int pixel_h() { return pixels_per_unit() * h(); }
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int pixel_h() { return int(pixels_per_unit() * h() + 0.5f); }
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~Fl_Gl_Window();
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/**
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@ -49,7 +49,7 @@ public:
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virtual ~Fl_Gl_Window_Driver() {}
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static Fl_Gl_Window_Driver *newGlWindowDriver(Fl_Gl_Window *w);
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static Fl_Gl_Window_Driver *global();
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virtual int pixels_per_unit() {return 1;}
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virtual float pixels_per_unit() {return 1;}
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virtual void before_show(int& need_redraw) {}
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virtual void after_show(int need_redraw) {}
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virtual void invalidate();
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@ -95,7 +95,7 @@ class NSOpenGLPixelFormat;
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class Fl_Cocoa_Gl_Window_Driver : public Fl_Gl_Window_Driver {
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friend class Fl_Gl_Window_Driver;
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Fl_Cocoa_Gl_Window_Driver(Fl_Gl_Window *win) : Fl_Gl_Window_Driver(win) {}
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virtual int pixels_per_unit();
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virtual float pixels_per_unit();
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virtual void before_show(int& need_redraw);
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virtual void after_show(int need_redraw);
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virtual int mode_(int m, const int *a);
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@ -167,7 +167,7 @@ public:
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data[0] *= factor;
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glBufferSubData(GL_ARRAY_BUFFER, 24*sizeof(GLfloat), 4*sizeof(GLfloat), data);
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redraw();
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add_output("push Fl_Gl_Window::pixels_per_unit()=%d\n", pixels_per_unit());
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add_output("push Fl_Gl_Window::pixels_per_unit()=%.1f\n", pixels_per_unit());
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return 1;
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}
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return Fl_Gl_Window::handle(event);
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@ -404,7 +404,7 @@ int Fl_Gl_Window::gl_plugin_linkage() {
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Fl::event_y() to the pixel units used by the OpenGL source code.
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\version 1.3.4
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*/
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int Fl_Gl_Window::pixels_per_unit() {
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float Fl_Gl_Window::pixels_per_unit() {
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return pGlWindowDriver->pixels_per_unit();
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}
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@ -470,7 +470,7 @@ void Fl_Cocoa_Gl_Window_Driver::after_show(int need_redraw) {
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if(need_redraw) pWindow->redraw();//necessary only after creation of a top-level GL window
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}
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int Fl_Cocoa_Gl_Window_Driver::pixels_per_unit()
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float Fl_Cocoa_Gl_Window_Driver::pixels_per_unit()
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{
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return (fl_mac_os_version >= 100700 && Fl::use_high_res_GL() && Fl_X::i(pWindow) &&
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Fl_Cocoa_Window_Driver::driver(pWindow)->mapped_to_retina()) ? 2 : 1;
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@ -63,7 +63,7 @@ static uchar *convert_BGRA_to_RGB(uchar *baseAddress, int w, int h, int mByteWid
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Fl_RGB_Image* Fl_OpenGL_Display_Device::capture_gl_rectangle(Fl_Gl_Window* glw, int x, int y, int w, int h)
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{
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int factor = glw->pixels_per_unit();
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float factor = glw->pixels_per_unit();
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if (factor > 1) {
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w *= factor; h *= factor; x *= factor; y *= factor;
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}
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@ -74,9 +74,9 @@ int Fl_Glut_Window::handle(int event) {
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make_current();
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int ex = Fl::event_x();
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int ey = Fl::event_y();
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int factor = pixels_per_unit();
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ex *= factor;
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ey *= factor;
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float factor = pixels_per_unit();
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ex = int(ex * factor + 0.5f);
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ey = int(ey * factor + 0.5f);
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int button;
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switch (event) {
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